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Pojo's Yu-Gi-Oh Card of the Day

Trap Stun

Negate the effects of all other Trap Cards on the field during this turn.

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.

Date Reviewed - July 5, 2011

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Happy US Independence Day Pojo! Trap Stun starts our shortened Gold Series 4 Pyramids Edition week. It’s a simple card with a simple effect. This card negates all traps, both active and set, during the turn it is activated. Smart duelists will use this card to turn off opposing traps and their own oppression (pictured), to set up their field, and end with strong field presence. Simple card with a simple effect that goes a long way, did I mention that it looks really nice as a gold rare?
Traditional: 1 (I don’t think they believe in setups here)
Advanced: 3


Trap Stun:

One of the new Gold Rares in Gold Series 4. Trap Stun is basically a one-turn Royal Decree. I like this card because it lets you play with a standard Trap lineup without any liability. If you run a deck that can explode on any turn, throw a couple of these in so you can drop that OTK once you get your cards set up. It has its advantages and disadvantages compared to Royal Decree. This card is really good for one-turn big plays and lets you use a normal Trap lineup (i.e., Warnings, Judgment, Mirror Force, etc.), and is less susceptible to Mystical Space Typhoon. Decree is good for a long-term effect and exerts more control over the game, so you can keep making your plays without worrying about dangerous Traps, but it's vulnerable to cards like Trunade and the prior-mentioned MST and your other Traps will be VERY limited. Depending on what kind of deck you run (X-Sabers most likely), you could make good use of Trap Stun if you like to make big game-winning plays. This is also one of the few Gold reprints I actually care about.

Advanced: 3/5 (Good card for X-Sabers and other decks that like to make mid-to late-game pushes)


Happy freedom day Americans, today, we are talking about some of the gold rares in gold series 4. Here we have the titular trap stun. First used by Crow in the 5Ds anime, it shuts down other traps for the turn, effectively making it a 1 turn royal decree. There's nothing to complain here besides its obvious brokenness in decks such as x sabers and blackwings. Id give this a decent score.

Traditional: 3/5
Advanced: 3/5


Trap Stun

Today we review one of my old enemies, Trap Stun. Similar to Cold Wave and Royal Decree, Trap Stun basically let’s your cool shenanigans go through for the turn. I saw this a lot in X-Sabers back when they first got really good and boy did I hate it. They would always bring out Faultroll, I’d chain my Oppression, and then they would chain Trap Stun. Hyunlei would finally make his way to the field and I’d be a very sad panda. Of course this was before Warning was out so Trap Stun loses a bit of playability. With all of the counter traps running around (Warnings, Solemn Judgment, Divine Punishment, etc.), Seven Tools of the Bandit is just better to run.

Traditional: 2/5
Advanced: 3/5


I hope everyone had a great 4th of July, and this week we're looking at Gold Series cards.  Trap Stun opens the week, a rather interesting, if not simple Trap card.  During the turn this is activated, all other Traps on the Field are negated.  I actually don't see Trap Stun as a bad card, more toward the opposite really.  But would you play this over Jinzo or Royal Decree, or other cards, for that matter?  How many Decks is this actually going to be effective in?  It actually is a solid Side-Deck choice I think, and maybe useful as a piece of Tech, but not something you're all too likely to encounter.


3/5 all around
4/5 side-deck
Art:  5/5

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