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Pojo's Yu-Gi-Oh Card of the Day

Stardust Phantom

When this card you control is destroyed by your opponent's attack or card effect and sent to the Graveyard, you can select 1 "Stardust Dragon" in your Graveyard, and Special Summon it in face-up Defense Position. You can remove from play this card from your Graveyard to select 1 face-up Dragon-Type Synchro Monster you control. Once per turn, that Synchro Monster cannot be destroyed by battle. At the end of each Damage Step this effect is applied, that Synchro Monster loses 800 ATK and DEF.

Card Ratings
Traditional: 1.33
Advanced: 1.75 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.

Date Reviewed - Feb. 25, 2011

Back to the main COTD Page



Stardust Phantom

Okay, don't try to read its effect. Here's what it does: Something kills it. Optional effect means it'll never actually go off. Revive Stardust in DEF. Remove it in the grave to give battle immunity to a Dragon Synchro, but it loses 800 points each time it gets protected.

The only thing Stardust Phantom almost does well is reviving Stardust Dragon. And that's still situational, since you aren't always going to have a dead Stardust outside of Starlight Road. The battle immunity effect is pretty crappy, too, but using it on Stardust means you can sacrifice and clear it when something other than battle harms it. If you can get that little combo off, you're in the clear for a while, but only a while. Because Brionac is always there.

Art: Boring.
Fun Fact: When Pokemon says "95% accuracy" it really means "40% accuracy"

The Legion

Hey, Pojo, Assailant here with your Card of the Day. Today's card is Stardust Phantom, a so-so card from Storm of Ragnarok. It's a Light, Spellcaster-type with, somewhat negligible stats of, um.....how can I say this....um..0 ATK and 0 DEF. Yep, that's epicness right there. Crappy stats aside, its effect is of at least passing interest. Actually this card effectively has two effects, (That's supposed to be funny.....No, not really.) so I'll get to each of them in turn. Just be patient, okay? Gosh! Anyway, its first effect is this: when it is destroyed by your opponent in any way, you can special summon a Stardust Dragon from your graveyard in defense position. Now there are two things that should be noted about this: firstly, it must be your opponent’s effect. Not yours, not the guy's sitting three seats down from you playing Blackwings (Oops, not anymore. Ha!), YOUR OPPONENT. And that leads me to the second thing; due to the fact that it has to be your opponent, you can't use the good ol' “play it in attack, Creature Swap it for your opponent’s monster, then run it over for massive damage AND get its effect”. So that just bites. Now, on to the second effect. You can remove it from play to grant a permanent effect to a Dragon-type synchro you control, the effect being this: once per turn that synchro monster is not destroyed by battle, but each time that happens, said synchro monster loses 800 ATK at the end of the damage step. I really don't see any of the Dragon-type synchro monsters wanting to lose 800 ATK. Ever. I grant you that if you use this card on Stardust Dragon, then tribute and revive it using its own effect, its attack will be at its original… but it will have also lost the protection ability. Plus, if you have a -800 ATK Stardust Dragon on the field, I'm just going to run it over rather than destroy it with a card effect anyway. All in all, its second effect is… bad to be positive about it.
Oh, and you can't use its summon ability on a Stardust Dragon that was brought out by Starlight Road. Just thought I'd crush that hope as it slowly forms in your head.
I believe I have expressed leeriness of any card that relies solely on synchro monsters. This card falls squarely into that category. This card should have no place in any deck, except for possibly one that is made to do one thing, and one thing only: summon Stardust Dragon. Other than that, I don't think there is anything comparable to a use for this card.
Traditional: 2/5
Advanced: 1.5/5
Art: You gotta love his pointy shoes. I mean, if nothing else, you gotta love those. ^_^


More Stardust support, because it needed it right?

Well Phantom is a level 1 LIGHT spellcaster with 0/0 stats. Its looking bad already.

Well, when its destroyed by battle you can special summon Stardust Dragon from your grave. Now, theres a few things wrong with this.

1st, if stardust is in the grave, its probably in there because of its own effect and will come back later on its own accord.

2nd, If stardust was brought to the field via starlight road, then this cant bring it back anyway.

3rd. Stardust was destroyed by battle. This is the ONLY case this effect would be useful in.

Its other effect is you can remove it from play from the grave to give a dragon synchro you control a once per turn battle immunity, but that synchro loses 800 attack and defense at the end of the damage step. So if you target Stardust, it will probably negate a spell and trap and come back with full attack and defense, but will lose the battle immunity, making removing him from play pointless or if it was another Dragon synchro it will become weaker and weaker untill its useless.

1/5 Both formats

General Zorpa

Stardust Phantom

This is a cool little card, but another where card rulings destroyed any chance of it being truly playable. He is a level 1 LIGHT Spellcaster with 0 ATK and 0 DEF and it is not even a Tuner, which means that I am going to be hard pressed to find a spot for this card.

The effect is that when he is sent to the graveyard by your opponent (by anything) you can Special Summon a Stardust Dragon from your graveyard in Defense position. And you can remove it from play once per turn to have a Dragon Synchro monster not be destroyed by battle once and then it loses 800 ATK. This can actually be pretty cool, but again the rulings kill it. You could have used a card to discard Stardust Dragons from your extra deck, but they weren't properly summoned, so rulings say no. You can't use it on Stardust Dragon that was summoned from Starlight Road or on any other iteration of Stardust Dragon (Malefic, Majestic Star Dragon, Shooting Star Dragon or Stardust Dragon Assault Mode).

So this card is really good, but is just so narrow in it's application and rulings that it is almost completely useless. Thanks Konami. You're the best.


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