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Pojo's Yu-Gi-Oh Card of the Day
When your opponent Special Summons a monster, you can discard 1 card to Special Summon this card from your hand. Your opponent cannot remove cards from play.
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - Feb. 22, 2011
Back to the main COTD
Two for Tuesday!!! After taking the day off
yesterday, we open the week with Chaos Hunter, for
starters. Chaos Hunter is a Dark, Fiend type
monster, Level 7, who has 2500 attack and 1600
Now, Level 7 obviusly requires two tributes, but
Chaos Hunter has a way around that. When your
opponen Special Summons a monster, you can Special
Summon Chaos Hunte from your Hand, by discarding a
card from you Hand. The discard is a bit of a
downer, but a 2500 attacker just for a discard isn't
a bad thing.
Furthermore, Chaos Hunter prevents the opponent from
removing cards from play. That effect is
awesome, and not only their own cards, but they
can't remove your cards either..."cannot remove
cards from play." It can obvoiously be a bane
to certain Decks, but I doubt this will see play as
the effect isn't the most game breaking.
In Traditional it could be fun to side or try versus
Envoys, but since they both have 3000 attack to the
2500 of Chaos Hunter, that doesn't solve much.
More removal and destruction, shouldn't be too
difficult to get rid of.
Two reviews today! CAN YOU HANDLE IT!? Chaos Hunter
looks like she wants to grab you. She also wants to
grab special summoned monsters. The discard may
sting a little, as I'm not sure if she can discard
herself. [Machina Fortress can be summoned from the
graveyard, Hunter only from the hand] She owns Chaos
Sorcerer with a chance to ruin even more plans.
She's basically the new Dragon Ice / Cyber Dinosaur.
There isn't much to say about her, though. You can
side Consecrated Light and the Imprisoning Mirrors
against Chaos/Light/DARK or you can use Chaos Hunter
in a Chaos-heavy meta. Unfortunately, the new format
is going to be almost nothing but Samurais and
Art: Reminds me of a Marvel superhero or something,
only more grabby.
Fun Fact: Two weeks until Pokemon Black and White!
Today’s card is Chaos Hunter, Chaos Sorcerer’s
evil twin sister. CH is a dark, fiend, seven star
with 2500ATK and 1600DEF, which are decent stats for
someone her level. You can get her out easily by
ditching a card in hand whenever your opponent
special summons, so unless you’re playing against
gadgets, you’ll more than likely be given plenty of
opportunities to get her out. While she’s on the
field, your opponent cannot remove cards from play.
This card makes for a great answer to her newly
unlimited brother: Your opponent summons CS, they
call priority, you drop a card and bring out CH,
your opponent’s effect fizzles, and they are now
staring down a 2500 beater. Also good to prevent
Caius abuse from those who still use Caius. I’d
really like to see some use for this card, but
there’s just so much stuff and so little deck space,
that I’m not sure how much she’ll see play. I still
think she’s a good card, though.
Art: Well, she’s better looking than her brother,
that’s for sure.
Chaos Hunter is one of our TCG exclusives in
Storm of Ragnarok, and it's a pretty neat one too.
Her stats are decent, being DARK is good, and Fiend
is not a bad thing. Being a double tribute is bad,
but you won't be tribute summoning her most likely.
In response to a Special Summon, you can drop Chaos
Hunter from your hand at the cost of a discard.
Then, your opponent can't remove cards from play.
This is especially nice to counter Chaos decks
which will see a rise in play with the upcoming
unlimitation of Chaos Sorcerer. Your opponent will
Special Summon their Sorcerer, you bring down
Hunter, and now Sorcerer's effect is useless, and
Hunter can destroy it in battle. Hunter also works
as a counter to Dark Armed Dragon, if you have
something that can protect her in battle. It
prevents Caius from removing a card, stops them from
activating Allure of Darkness, stops Spore from
reviving, and much more. All around, Chaos Hunter is
a pretty decent card. It's best used as a side deck
card versus Chaos decks, but it can be decent
against many cards currently used in a lot of decks.
Traditional: 1/5 It stops the summons of Chaos
monsters, but the special summon you bring Chaos
Hunter out with was probably one of those anyway, so
it's too late.
Advanced: 3/5 Very effective as a side deck card for
Chaos or Macro, but may not be too helpful against
Art: 5/5 Pretty cool.
Well, it certainly has been a while since I wrote
one of these! A lot has happened since I last wrote
for the site. I got 22nd of Day One SJC San Jose, A
bunch of new sets and power cards were released and
of course the coming of the Six Samurai. But keeping
up with this game has never been easy, and if Dark
Paladin is still writing, that means I can do it
Today's card is Chaos Hunter. It is a level 7
DARK Fiend with 2500 ATK and 1600 DEF. These are
actually not too good as far as stats are concerned.
Level 7 has always been bad for non-Synchro monsters
as it takes two tributes but are rarely as strong as
their level 8 counterparts. Luckily, the effect on
this card allows you to Special Summon it if your
opponent Special Summons a monster by discarding a
card. As an added bonus, your opponent cannot remove
cards from play. This means no Dimensional Prison,
Caius or Macro Cosmos and Bottomless Trap Hole does
not remove the monster.
There are a few practical applications for this
card. The first is in Dandylion based decks, as you
can bring out this guy with a discard of Dandylion
or SPore or something and then they cannot remove
your graveyard shenanigans with Gladiator Beast
Retiari and D.D. Crow. I would totally use this card
against monarchs, but since Raiza would just spin it
away, it is actually not that strong of a card.
I actually think that a few things changed might
have made this card playable. Like lower ATK or even
lower level. But mostly because the Special Summon
and the effect don't really work well together
Traditional-3/5 (Actually it is stronger here,