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Pojo's Yu-Gi-Oh Card of the Day

Top 10 New YuGiOh Cards of 2011 - #6

Master Hyperion

You can remove from play 1 "Agent" monster from your side of the field, hand, or Graveyard to Special Summon this card from your hand. Once per turn, you can remove from play 1 LIGHT Fairy-Type monster from your Graveyard to select 1 card on the field and destroy it. If you control a face-up "The Sanctuary in the Sky", you can use this effect up to twice per turn.

Card Ratings
Traditional: 3.20
Advanced: 4.79 

Date Reviewed:12-30-2011

Back to the main COTD Page




#6--Master Hyperion

Master Hyperion is one of the big daddies for the competitive Fairy player, with his 2700 attack and his very easy and unique Special Summon ability simply be appearing from your Hand by removing an "Agent" Monster from your Hand, Deck, or Graveyard. He receives more versatility by the fact that simply removing a Light, Fairy-type Monster from your Graveyard to destroy a card on the Field. That's a 1-for-1 each turn this guy stays on the Field potentially, so long as you have the necessary bait, You can use said effect twice if Sanctuary in the Sky is face-up on the Field, That's not likely to happen, but it's a nice bonus. Hyperion has all kinds of support and tricks too with cards like Honest, and all the other pro Fairy things out there.


Traditional: 3.5/5
Advanced: 4.5/5
Art: 4/5

John Rocha

If you have not guessed by now, structure decks have some of the best cards in the game. If you are an avid Yu-Gi-Oh enthusiast and can afford it, you should be purchasing 3 of each structure deck as soon as they come out. Every structure deck being released has had an impact on the game. Lost Sanctuary is no exception with the release of Master Hyperion, the third structure deck card we have reviewed that made the top ten cards of 2011.
Master Hyperion is the glue that holds Fairy decks together. Along with Archlord Kristya, Agents, and Gachi Gachi Gantetsu (another structure deck card), Master Hyperion added the destructive power that vaulted Fairies to the top of the food chain. The ease with summoning Hyperion and its 2700 attack makes it an easy pick at number at number 6.
Traditional: 3/5
Advanced: 5/5


Coming in at #6 is a monster that made being a big fairy a scary thing, Master Hyperion. Hyperion is a level 8 Light/Fairy, with 2700 ATK and 2100 DEF. As if those really great stats aren't enough, You can special summon Hyperion by banishing one The Agent monster from your hand, field, or graveyard. Once per turn, you can banish one Light/Fairy type monster from your grave to select one card on the field and destroy it. If Sanctuary in the Sky is active on the field, you can activate this effect twice per turn. Hyperion, in his own agent/fairy deck, can be be very destructive, if Sanctuary in the sky is on the field, he can more destructive. Hyperion breathed new life into the Fairy type and I know we will see more of him as newer fairies are released. For those reason, Master Hyperion gets a well deserved slot on out list of best cards of 2011.

Traditional: 3.5
Advanced: 5 *In an Agent/Fairy deck*
Fun Yugioh Fact: Originally, The Blue Eyes White Dragon was going to be Yugi Moto's main monster, but was switched just before production.


Prior to the Lost Sanctuary Structure deck, the Agents were cast aside as an archetype with very loose and divided effects. Then Lost Sanctuary and Xyz monsters came and the Agents ascended to regionals and onwards to win Worlds.

Master Hyperion’s strength comes from his deck. No matter when your draw him, whether it’s early-game/late-game/topdeck-war, you can summon him by banishing an Agent from your hand, field, or graveyard. Also, once per turn, you can banish a Light-Fairy to destroy one of your opponent’s cards.

The Agent of Creation – Venus can bring up to three Mystical Shine Balls (which are Light-Fairy) out to the field. This both thins the deck as well as provide synchro/Xyz fodder. When Hyperion comes out, there’ll be a Gachi Gachi Gantetsu waiting or at least two pieces of ammo lying in the graveyard. And this is a modest set-up too.

You could special summon Master Hyperion, normal summon Tour Guide, Xyz into Leviair, banish for Hyperion’s effect, and then summon the banished card with Leviair. That’s using two cards from the hand, but ending with three and one less of your opponent’s.

Hyperion’s currently untouched by the ban list, so it’s currently being ran in 3’s. Attack that rivals Trishula? Once per turn destruction? Easy to buy at the store in multiples? You can see why Hyperion is on our list.

Traditional: 2.5/5 (strength can’t rival those FTK’s)
Advanced: 5/5 (You know what Konami labels this deck? Master Hyperion. Because that’s what it is.)
Art: 5/5 (He’s got the whole system, in his hands)

Angelic Nightmare

Sitting in the Heavens we lay our eyes upon at our number 6 card of 2011, Master Hyperion.

Master Hyperion

Fairy/ Light/ Lv 8/ 2700 ATK/ 2100 DEF

You can Special Summon this card from your hand by removing from play 1 "The Agent" monster in your hand, field, or Graveyard. Once per turn, you can remove from play 1 LIGHT Fairy-Type monster from your Graveyard to select 1 card on the field, and destroy it. If "The Sanctuary in the Sky" is face-up on the field, you can activate this effect up to twice per turn.

This card came out in the structure deck “Lost Sanctuary” and is what fairy decks needed, along with Gachi Gachi Gantetsu and The Agent of Mystery- Earth to put Fairy decks at the top for as long as they did.

Removing any “Agent” monster from play is a simple enough of a cost and its destruction effect is what makes this card so great. Banish one light monster from your graveyard to destroy one card on the field. You can use the effect twice if you have “The Sanctuary in the Sky” on the field. This can easily take care of the pesky Spirit Reapers or the looming Solemn Warning or Solemn Judgment that are facedown waiting to be triggered.

Pros: Easily special summoned, honest-able, fantastic destruction effect.

Cons: Necrovalley and Kycoo the Ghost Destroyer can hinder this card’s usage.

Traditional: 3/5
Advanced: 4/5


Master Hyperion
Lv. 8/LIGHT/Fairy/2700A/2100D
"You can Special Summon this card from your hand by removing from play 1 "The Agent" monster in your hand, field, or Graveyard. Once per turn, you can remove from play 1 LIGHT Fairy-Type monster from your Graveyard to select 1 card on the field, and destroy it. If "The Sanctuary in the Sky" is face-up on the field, you can activate this effect up to twice per turn."

I'll be honest. This is one of my favorite cardas and serves as the centerpeice of my primary deck. Being able to search him out via The Agent of Mystery - Earth as long as Santuary in the Sky is active is a huge plus. The one bad thing about him is that you'll be draining your graveyard, so you need support to get RFP (removed from play) cards back into the game proper.

Being able to nuke any one or two cards per turn is great in any situation and his stats are impressive enough to keep him around for awhile. This guy is in my opinion the best card to come out in quite some time and fully deserves to have decks built around him.

Traditional: 4.5
Advanced: 5

Jeff Lang
Master Hyperion
                You guys remember how powerful Dark Armed Dragon was when it first came out? Well this is a watered down version and theme specific, but in no way does that say this card is weak or mediocre. Being able to pop cards on the board while not losing advantage is amazing, and if you are using any sort of Fairy deck, you need to include this card with some Agents because of the sheer power. Even if you don’t have a monster to rfg after summoning it, it is a free beater that can be a force to reckon with
Advanced: 4/5
Tradional: 2/5

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