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Pojo's Yu-Gi-Oh Card of the Day

 Infernity Knight

When this card on the field is destroyed and sent to the Graveyard: You can discard 2 cards; Special Summon this card from your Graveyard.

Card Ratings
Traditional: 1.90
Advanced: 3.00 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.

Date Reviewed - Dec. 12, 2011

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Infernity Knight, a Level 3, Dark attributed, Fiend type Monster, has rather unremarkable stats.  1400 attack and 400 defense aren't likely to win you many contests, but the effect makes this card worthwhile, at least for an Infernity player.  While destroyed from the Field and sent to the Graveyard, you can discard two cards from your Hand to Special Summon the Knight.  Technically a -1 with the double discard, but Infernity players like to have small or empty Hands.  This card could actually be a useful piece of Tech in a pinch outside of the Infernity Deck.  Just something to keep in mind.
Traditional:  1/5  I don't see Infernity as being very successful here, too much discarding and empty Hands, and I'm not sure it's fast enough.
Advanced:  3/5  Maybe higher as a combo piece in its Deck, but can be useful elsewhere.

Art:  4/5

John Rocha

We start the week off with a sneaky little card called Infernity Knight. This card may not look like much, but it can do some pretty neat things in the right deck. It is a level 3 dark fiend with 1400 attack. How good is that? You can search for it with Sangon or get it to the field with Mystic Tomato. You can also special summon it with Tour Guide. If that were not enough, it is also an Infernity Monster that Discards. What an amazing card you say. Well let’s take a look at what it can do in the right deck.
If you are playing an Infernity Deck, then this card gives you exactly what you want, which is to discard cards from your hand and have Infernity monsters in the graveyard. Of course, Infernity Inferno may be a better option. If you are playing a Fabled Deck with Tour Guides, you are in luck because once again, as this card does exactly what you want which is to discard. Of course, Fabled Raven or Snipe Hunter may be a better option. If you are playing Dark Worlds the discard effect works great. Of course a card like Rope of Life could be a better card.
While this card can be a great answer in a number of deck types, it’s those options that could be better that give Infernity Knight a question mark. I am not in love with the discarding 2 cards from your hand thingy. That is a minus 2 cards so you will need to have 2 cards that you want in the graveyard or work when discarded. The nice thing is that you will have a level 3 monster on the field when it is all said and done.
Traditional: 1/5
Advanced: 3/5 in the right deck


A new week here on pojo and we're looking at a whole week worth of new Photon Shockwave cards. Infernity Knight is a Level 3 Dark/Fiend with 1400 ATK and 400 DEF. Its effect is rather simple, yet very handy. When Knight is on the field and destroyed and sent to the grave, You can discard 2 cards to special summon this card from the graveyard. This card is useful in Infernitys, as it discards and empties your hand to start up your infernity card effects, but I think it is useful in other decks that need certain cards in the grave, like Junk, Dragons and a few others. Also, Knight's effect goes off when it's destroyed, and it doesn't state how, so you can use one of your effects, like Dark Hole, Torrential Tribute and a few others to use his effect and get him back on the field. A nifty card that can be used outside of Infernity, just use carefully. 

Traditional: 2.5
Advanced: 3
Tomorrow: Xyz monsters only.


We’ve returned to Shockwave and this time we’re focusing on the Exclusives and Imports. Today’s card is the very last of them, Infernity Knight!

Infernity Knight is a Level 3, 1400 attack point monster. This is good, because you want it to be destroyed. When destroyed, you can discard 2 cards and special summon it back. Infernity duelists need an empty hand to pull off their combos. Infernity Knight is just another way to do that without losing much field advantage. Now granted, there are other ways of emptying the hand (like setting all of it as backrow) but this keeps a monster out.

Oh and this card can be used with Tour Guide of the Underworld. So you can special summon it from the hand or deck and let it be destroyed or use it in an Xyz summon! This isn’t really a bad card, but it might be a little slow for some decks.

Traditional: 2/5 (maybe helpful)
Advanced: 2.5/5 (you could possibly splash this in some kind of tribute deck to put Treeborn into the grave as a surprise, but it's still a little weak for my tastes)
Art: 3/5 (pretty plain, not as historical as the other Infernities)


Infernity Knight
Lv. 3/DARK/Fiend/1400A/400D
"When this card on the field is destroyed and sent to the Graveyard: You can discard 2 cards; Special Summon this card from your Graveyard."

Well, this guy certainly wants to keep coming back, but the cost is rather hefty for such a weak monster. He can work very good in a Dark World deck, but the only other place you'd want to use him is in an Infernity or Chaos deck.

Traditional: 2
Advanced: 2.5/ 3.5 in the right deck

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