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Pojo's Yu-Gi-Oh Card of the Day

Top 10 New YuGiOh Cards of 2011 #2

Reborn Tengu

When this card leaves the field: Special Summon 1 "Reborn Tengu" from your Deck.

Card Ratings
Traditional: 3.50
Advanced: 4.67 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.

Date Reviewed - Jan. 5, 2011

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Well, the runner up is Reborn Tengu, and while tomorrow's card is rightly the top card of the year, you could make an argument to switch the two.  Reborn Tengu had, has, take your pick, one of the easiest to abuse, and most useful abilities ever.  You lose one from the Field, and as long as there's one in your Deck, you get a replacement on the Field.  It didn't hurt that Tengu has 1700 attack, or all the support attributed to being a Beast-Warrior (irrelevant as that second part may be)  Level 4, and while not a Tuner, still makes things like Synchro and XYZ that much easier.

Traditional:  4/5 
Advanced:    5/5 
Art:  4/5 

John Rocha

At number 2, we have one of the best monsters in the game when played in threes. Reborn Tengu fits in just about any deck ever made, because it is just so darn hard to get rid of and gives you constant field presence. Every time someone plays against a deck with this card in it, I hear how broken this card is and how it needs to be limited. Sorry to disappoint you but Konami does not make a habit of limiting cards that work in almost any deck. They limit cards to level the playing field.
There is virtually nothing that you cannot do with this card when run in threes. Synchro, Xyz, Tribute, or use with cards like Horn of the Phantom Beast or Dark Simorgh. The only way you will not get Tengu’s effect is if it is removed from the field while face down, sent back to the deck, has its effect negated, or do not have a Tengu in your deck.
The best thing about Reborn Tengu is that it is a promo card and was also printed as a Super Rare so it is not so expensive that everyone can not have three of them to play in their deck. Probably the best deck to play this card is Plant/Synchro decks and along with the plant engine made it a top tier deck that has been dominating the tournament scene.
Traditional: 4/5
Advanced: 5/5


Coming in at #2 on the countdown is Reborn Tengu. Blah, blah stats whatever; this card’s effect is what vaulted it to the number 2 spot on the list. Whenever this card leaves the field it special summons another copy from the deck. Banish, get a Tengu. Tribute, get a Tengu. Synchro, GET A MOTHERLOVING TENGU. No matter what happens you get a new one, unless it happens to be face down when it is removed from the field. This card uses up your opponents resources and creates field presence. Destiny HERO Malicious wishes he could be this good.

Traditional: 3.5
Advanced: 4

Angelic Nightmare

Hello to all, and welcome and we’re hitting the best of the best. Today we are reviewing number 2 on the list.

Reborn Tengu

Beast-Warrior/ Wind/ Lv 4/ 1700 ATK/ 600 DEF

When this card leaves the field: Special Summon 1 "Reborn Tengu" from your Deck.

This card has seen play in different types of decks. Wind, T.G. Stun, Dark Simorgh, and the dastardly Synchrosentric (plant synchro) deck. This card falls nothing short of being a great, versatile card. If it is removed from the field, for the most part, it will search out for another copy. This is the best friend of any duelist who loves to synchro summon a lot. Deep Sea Diva, Plaguespreader Zombie, Glow-up bulb, Spore, and Genex Ally Birdmans’s best friend. They will leave you with a Sycnchro monster on the field and another copy of Reborn Tengu.

Not to mention, this card single handedly makes the plant synchro engine as good as it is. Due to its typing it is a great target to use in beast/beat warrior decks that abuse Horn of the Phantom Beast. This card has plenty of other uses such as tribute fodder, chump blocker, or fodder for creature swap or enemy controller.   

Pros: Synchro-Spam, self-searches, multi-purpose uses.

Cons: Terrible if drawn into while you have another and effect doesn’t activate when sent to deck.

Traditional: 3/5
Advanced: 4/5

Jeff Lang
Reborn Tengu
                I will be upfront with this now, I hate this card with a passion, and it really put a damper on how much fun you can have in the game in a competitive aspect. The card is so powerful it isn’t even funny. It gives you an attack absorber, tribute fodder, and materials to exceed with, not to mention it has good stats that can let it hold it’s own. I really hope this card gets touched on the new banned list, it is a serious problem in the game right now, but why exactly? The game is all about being able to make huge swings and plays each turn, and this guy is a main reason why we are able to do so
Advanced: 5/5
Trad: 3/5

Just falling short of the number 1 spot is a card you might have heard of, Reborn Tengu. Tengu is one of the most hyped, played, participation cards since Grandmaster of the Six Samurai. Tengu is a level 4, Wind/Beast Warrior type with 1700 ATK and 600 DEF. And Tengu's effect is simple, easy to use, and easier to make the most of. When Tengu leaves the field, special summon 1 Reborn Tengu from your deck. So many ways, so little time. Summoner Monk and Genex Ally Birdman are 2 of the more popular ways to get the most out of Tengu. Glow-Up Bulb and Plaguespreader Zombie will get you multiple summons in a turn. Tengu is a good card, but good luck getting the best out of it, if you manage to run into a few of its weaknesses, like bottomless trap hole, and opening up with 3 Tengus in your opening hand. But the pros are far better than the cons. We at pojo welcome Reborn Tengu at the number 2 spot of the best cards of 2011.
Traditional: 3
Advanced: 5


Reborn Tengu
Lv. 4/WIND/Beast-Warrior/1700A/600D
"When this card leaves the field: Special Summon 1 "Reborn Tengu" from your Deck."

Sorry to have missed the last few card reviews folks, but it's been hectic for me of late. :P

Anyways, We have one of the few decent Wind-attribute cards for today, and it's easy to see why it's the second best card of 2011. Any card that helps to thin the deck is good, and this guy isn't too finiky as to how his effect goes off. Most cards with similar effects require them to leave the field under a certain condition, but RT can be tributed, killed, destroyed by a card effect, bounced back to the hand or even removed from play and still get his effect.

With a severe lack of strong Wind monsters, this guy makes for a good addition to the team that lacks major support. He works well in many decks, especially ones that go up against heavy amounts of monster destruction, or require a steady stream of tribute fodder.

His ATK stat is decent, although he could've used a higher defense. All in all, a good addition to almost any deck.

Traditional: 4.5
Advanced: 5

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