This card cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck. Destroy them during the End Phase. The effect of "Rescue Rabbit" can only be activated once per turn.
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - Dec. xx, 2011
Didn't we JUST look at Rescue Rabbit? Well it's #4,
and still cute =) Rescue Rabbit still has a LOT
going for it, by itself, and in combo with other
Rescue (and other) cards. Rescue Rabbit is a Level
4, Earth attribute, Beast type Monster, with 300
attack and 100 defense, all of which is mostly
irrelevant. This has some swarm capability, has some
OTK/FTK possibilities, (albeit more in a Traditional
Format, but hindered a bit by not being able to be
Special Summoned from the Deck.) can assist in XYZ
and Synchro Summoning (and yes I'm aware this only
pulls two Normal Monsters), but we have many a
possibility here. You need a Deck constructed for
Rescue Rabbit, to fully utilize this, yet ironically
not necessarily around said Rabbit. I like it, and
We just reviewed Rescue Rabbit a few weeks
ago, so if you want some more detail on this card
just look it up on card reviews. Rescue Rabbit is an
extremely powerful card in the right deck. Dino
Decks can make the most use out of Rabbit as they
can main deck 6 normal monsters with 3 Kabazauls and
3 Sabersaurus, to bring out two very powerful Xyz
monsters: Laggia and Dolkka.
The Uses for Rescue Rabbit do not stop there and
only get better as more cards and sets get released.
Any time you can take a single monster from your
hand and turn it into a big powerful monster that is
a good thing. There are plenty of answers to Rescue
Rabbit, so it is not entirely broken. Bottomless
Trap Hole, Solemn Warning, and Solemn Judgment are
just a few options you have to counter the furry
verment. Bad draws can also hinder its explosive
ability as Vanilla monsters have a hard time lasting
on a field dominated by effect monsters.
2012 could be a very good year for Rescue Rabbit. It
could even be good enough to unseat Chaos and Plants
as the dominant deck type.
Coming in at #4 is everyone's favorite
walkie-talkie using bunny, Rescue Rabbit. A level 4
Earth/Beast type, with 300 ATK and 100 DEF. Rabbit's
effect lets you banish it while you control it, to
get 2 level 4 or lower normal monsters with the same
name from your deck. They are destroyed during the
end phase, and you can only use this effect once per
turn, and Rabbit cannot be special summoned from the
deck. This card was made to pump out Xyz monsters.
Normal decks benefit greatly from rabbit. Dinosaurs
work well along with Dragons using Alexandrite and
Luster Dragons can get you pretty much the Xyz of
your choice, or Photon Dragon. Used with even more
perfect timing, you can synchro as well. The only
downside is it cannot be special summoned from the
deck, sorry Giant Rat. Rescue Rabbit hops its way to
the well deserved #4 spot.
Welcome to number 4 in the Top
10 cards for 2011. This helmet wearing critter has
made quite an appearance at recent YCS events.
Standing as a top contender in the current format we
have Rescue Rabbit.
Beast/ Earth/ Lv 4/ 300 ATK/
This card cannot be Special
Summoned from the Deck. You can banish this face-up
card you control; Special Summon 2 Level 4 or lower
Normal Monsters with the same name from your Deck.
Destroy them during the End Phase. The effect of
"Rescue Rabbit" can only be activated once per turn.
Sure, it’s attack and defense
are rather negligible, but its effect is where it
This card has seen A LOT of
play in YCS events in the form of Dino Rabbit. Just
as a rehash from my previous review state is the
best thing about this card is that it is very
versatile in the respect of the XYZ selection.
Dolkka/Laggia if you’re running dinosaurs, Utopia,
Steelswarm Roach, or Wind-Up Zenmaister. This card
alone gives Vanilla decks (non-effect monsters) a
fighting chance. This card has decks built left and
right abusing its ability to form an easy rank 3 or
4 xyz monster.
This card is only effective in
multiples, but with that comes easy counters to
cards of this caliber. If you are playing Dino
Rabbit (or any deck that summons 1500+ ATK monsters)
and are fetching Kabazaul or Sabersaurus with Rabbit
beware Bottomless Trap Hole as it hits all monsters
that are special summoned at the same time.
Pros: Once card XYZ, Vanilla
Support, searchable via Sangan and Gold Sarc.
Cons: Bottomless Trap Hole can
be a BIG problem and works best in dedicated decks.
Advanced (in decks revolving around this card): 4/5
People feel this card is perfectly balanced, I feel
the exact opposite about it. Sure you are forced to
use normal monsters to even use this card, but
tournament showings tell you that it isn’t a huge
deal. The Dinosaur Exceeds are the main reason why
this card is so busted, and of course Tour Guide
since you can fetch Rabbit via Leviar. If we only
had Roach/Utopia to Exceed with via Rank 4, I’d feel
like it is personally balanced but Rabbit+ backrows
is going to cause a problem more than likely, and
them getting a TGU makes things even worse.
Glad to be back on the review team. I had to take
a break for a while but I’ll be here from here on
out. Today’s card is Rescue Rabbit. Not much to say
about this card that hasn’t already been said so I
will go into why it’s number 4 on the list.
Rescue rabbit provides what its banned friend Rescue
Cat provided, an inherent +1 that would lead to more
advantage. Rabbit is the back bone of one of the
fiercest meta decks to play against and combos very
well with Tour Guide. It’s no secret that one of the
strongest opening plays in tournaments is Gold Sarc
into Rabbit followed by a Tour Guide play into
Leviair and creating a board with two Xyz and spells
and traps to protect you.
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