1 Tuner + 2 or more non-Tuner monsters
When this card is Synchro Summoned, you can activate this effect to remove from play up to one card each from your opponent's hand, field and Graveyard. (The card in the hand is chosen at random.)
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - Aug. 1, 2011
We're having a short week this week (today and
tomorrow,) and next week (Weds-Fri) but for these
couple days (and next week, take note of the Ice
theme) we're shifting from Generation Force. Today
we look at Trishula, Dragon of the Ice Barrier.
We've looked at Dewloren, and Brionac before, but
Trishula is the big monster of the Ice Barrier Deck.
We have a new Ban List coming, which is relevant,
because not only is Trishula coming, but She, (yes
she) is all ready Limited in Japan. Anyway,
Trishula is a Level 9, Water attributed Synchro
Monster, Synchro Summoned with a Tuner and two or
more non-Tuner monsters. Three monsters usually is
a bit of a downer, but I think it's well worth the
investment here. Trishula has 2700 attack and 2000
defense. Now, when Trisula is Synchro Summoned, you
can activate her effect to remove one card from the
opponent's Graveyard, Hand, and Field, from the
game. (The card from the Hand is chosen at random.)
You get a three card removal just from Synchro
Summoning, this thing is Limited overseas for a
reason. Expect Trishula to make a big impact on the
game. 2700 attack is very good, and you can really
stun your opponent, and their strategy by removing
three of their cards.
There is not much to say about Trishula, Dragon
of the Ice Barier that has not already been stated.
There is a reason that it was limited in Japan. A
generic level 9 synchro that boasts 2700 attack with
an effect that ONLY removes and does not destroy. If
you have it you play it, no questions asked. Just a
quick anecdote, I have seen a player plus 5 from a
trishula play on just the summon alone.
Advanced: 4.5 (getting to level 9 can be hard
What is there to say about Trishula? There’s only a
few level 9 Synchros in the game and only 1 has
really ever come close to this card’s power (Mist
Wurm). Not only can this card take care of problem
monsters like Shi En, Naturia Beast, or Naturia
Barkion, but it can also take out cards in the hand
and graveyard. Against Plants, removing a key
Glow-Up Bulb or Spore could be devastating. Against
Samurai, Shi En doesn’t stand a chance. No monster
is safe with Trishula around. This card is just
amazing, there’s no question about it. There really
isn’t much I have to say about it, I know it’s good,
you know it’s good, end of story. If you have it,
play it, even if your deck isn’t designed to make
it. Mind Control and Monster Reborn can make it
happen and it’ll probably be worth it.
Trishula, Dragon of the Ice Barrier
And here is everyone's most hated and most loved
card: Trishula, Dragon of the Ice Barrier. Kicking
Mist Wurm out of the LV9 Synchro spot, this card is
ridiculously broken: a minimum +1 with a 2700 body
that is also a Dragon so Debris Dragon can make this
with ease. Just about any deck that can Synchro can
and should make this. Tengu/Tour Guide/Plant Synchro
Decks make this card easily just about every game.
Water Synchro puts this out multiple times. Offering
Gadgets can drop this multiple times in one turn.
Agents make this as early as its second turn quite
often, and when it's followed up by a Kristya, it's
game right there 90% of the time. If you have this
card, you run it. No questions asked.
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