Terminal World is a really weird card, and a
direct reference to the Duel Terminal machines.
There's no Main Phase 2 in the Duel Terminal duels,
so activating this card will have the same effect.
It doesn't really do anything. Unless you're using a
Time-Eater deck, which isn't very good, this isn't
going to have any sizeable impact unless you're
really lucky. The second Main Phase is hardly used,
aside from Synchros with monsters summoned through
recruiter effects in the Battle Phase.
Stick with a card that will have a more direct
effect on the duel. For stopping Synchro
shennanigans, try Compulsory Evacuation Device or
Art: That's a Duel Terminal.
Fun Fact: A Duel Terminal is a license to print
Tomorrow: From a Duel Terminal.
Today's card is Terminal World, a freaky deeky
card that screws the rules. It's a continuous magic
card that prevents players from having a main phase
2. Weird... I mean, it may give your opponent a
headache trying to play around it, but... I can't
really see any situation or deck that would warrant
running this card. Unless you just like screwing
with people's heads.
Both formats: 1/5
Art: As if it wasn't obvious enough from the name...
Terminal World is a very strange card. Neither
player gets a Main Phase 2. There are a few other
phase skipping cards, and none of them see play. So,
why would you play Terminal World?
To make good use of it, you need to find cards that
would be good during the Battle Phase or Main Phase
1, but you don't normally play at those times
because your opponent will just use their Main Phase
2 to play things. An example would be Malevolent
Catastrophe. Sure it clears the field, but they'll
just set new defenses after the Battle Phase. With
Terminal World they wouldn't have that option, being
forced to set their cards before attacking into
Catastrophe (Keep in mind this is not an ideal
example since Catastrophe would destroy Terminal
One cool trick is to combine Terminal World with
Timeater. Your opponent will be restricted to
drawing a card, then immediately battling, then
ending their turn. Timeater will be a lot more
playable when Extreme Victory is released, thanks to
the new exclusive card Psychic Shockwave which can
summon it from the deck. I'm sure some form of
lockdown deck can be created with this combo.
Outside of a few unplayed cards and future craziness
with Timeater, Terminal World isn't really worth the
deck space. It would be a lot more powerful if it
skipped the first Main Phase, which is the much more
important one. As it is it'll just earn you some
strange looks from other players.
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