Activate only during the Battle Phase. Select 2 face-up "Karakuri" monsters in Attack Position. Change 1 of the selected monsters to Defense Position, and the other gains ATK equal to the ATK of the monster changed to Defense Position, until the End Phase.
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - April 12, 2011
Now we know just what kind of Merchant Inashichi
really is. Sadly for him, the robots don't care for
this guy's stash. Basically, it just combines the
ATK of your two Karakuri monsters for a combined
attack. In short, this is totally useless because
Karakuri Showdown Castle means you can kill any
monster with 2000 or less DEF with Haipa. This is a
card so situational, only Yusei could win with it.
Art: Karakuri Krack
Fun Fact: But they're robots... that doesn't even
Tomorrow: Another new Duel Terminal theme...
Karakuri Gold Dust is a rather interesting,
albeit rather useless, Quick-Play to help keep your
Karakuri alive. You select two attack mode Karakuri
monsters, and switch one to defense. The other
monster then gains ATK equal to the first's ATK. The
first thing that comes to mind is attacking with one
monster, then switching that one to defense to power
up the second.
If you really want to keep your Karakuri monsters
winning battles, you may as well just use something
like Shrink or United We Stand. At least those
require less setup to be effective. The main reasons
to use Gold Dust is to trigger effects like Karakuri
Steel Shogun mdl 00X "Bureido". You're probably
better off using something like Karakuri Cash Cache
if that's your goal.
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