Robo Puppy, attack! Anyway, Guts of Steel, an
oxymoron in itself as Robots don't have guts, not in
the traditional term, kinda makes me think of the
Silverstein CD, "When Broken is Easily Fixed" where
the cover is a robot holding his mechanical heart in
his hand, after ripping it out of his chest.
So you select three Scrap monsters in your
Graveyard. Your opponent picks one, which you
get to Special Summon, interestingly enough to
either side of the Field, and the other two are
removed from play. I like this card...a lot.
Scrap Decks are still more or less trying to make
their firm hold on the Yugioh scene, but this is
great. Removing the other two monsters can
actually help you more than you realize, and Special
Summoning the monster in question to your opponent's
Field can actually be good too.
Art: 3/5 meh
Guts of Steel ...
I like this card and cards like it. It's simple.
It's interesting. It's a little different. And it
can be used in a multitude of ways. The most simple
is to just get a special summons out of it. But
allowing your opponent to select which monster
("picking their own poison", so to speak) is
awesome, and encourages even more strategy and
forethought. Remember how much fun the Painful
Choice spell card was? ... Good times :) ... Not
only that, but they have to contend with what also
now gets removed from play, by the secondary effect
of this spell. "Remove from play" has often proven
to be a very powerful game tactic, so this "side
effect" shouldn't be taken lightly as it can be done
to set up LARGER plays down the road. And lastly - u
can choose to put the monster on either players'
side of the field. How cool is that?!?!
Again - this card just demands thinking outside of
the box, and lends itself to all sorts of combos and
tricks that are just waiting to be dreamed up ... Or
just use it for monster revival ... whatever! ...
Just make sure u are playing Scrap Monsters.
Guts! Guts! Guts!
I miss the Mega Man TCG now and the Battle Network
Not sure how much I miss the cartoon – the
localization was iffy at times and even the
original’s storyline was naturally getting weird,
like the later games…
You want me to actually review the card of
What a novel concept!
We end our short week with
Guts of Steel.
It is a Normal Spell card, which isn’t bad:
it’s painless to play right off the draw, as long as
you have the three
monsters needed for the effect in the Graveyard.
So long as you do have said
monsters, your opponent has to select one of them.
Remove the other two from play and Special
Summon the selected monster to either player’s side
of the field.
Based on the wording of the cards,
monsters should give their owner their effect when
they activate, regardless of who controls them when
they die (as long as it is by an appropriate
Based on the wording of this specific card,
you shouldn’t have to specify which side of the
field until after your opponent picks.
Given my inexperience with the deck type, I
am having a hard time coming up with a good scenario
where it would really pay to Special Summon a
monster to their side of the field, but I imagine it
has something to do with destroying said monster to
trigger its effect.
I can think of several unlikely scenarios,
like needing something weak on their side of the
field to attack for game or some convoluted plan to
get the exact level of Tuner you need for a Synchro
Summon, but how often will that really happen?
So I’ll stop dwelling on what may be a nice “bonus”
to the cards main effect: turning itself into a
monster on your side of the field.
Scrap monsters I am familiar with aren’t going
to like being removed from play too much, but you
can either pack cards like
the Different Dimension to set up for a nice
swarm later in the game or
the Different Dimension to get the cards back.
Since I don’t see a ruling against it,
players might be especially fortunate and be able to
Iron Wall alongside
Guts of Steel;
presumably this would only block the removal of the
two non-selected monsters from play (as that is the
last clause of the effect and doesn’t appear to be a
“cost” for the card).
So to review:
Scrap decks get a Spell they can run that
basically turns into whatever monster of three from
their Graveyard your opponent thinks is least useful
for you to have.
Scrap decks have some good Synchro monster with
more on the way, the least desirable can either
still be fodder for a Tribute or Synchro Summon or
is a big, vanilla Synchro monster (hello
While it can be a dead draw early on, the
deck is one of many that excel at getting monsters
into the Graveyard and by late game, your choices
will probably be one of three large Synchro monsters
for the kill or three of the exact
monster you need; possibly both!
Removing from play can be bad but can be
mitigated with other cards.
I am still selling my former collectables on eBay.
I’ve had a lot of hobbies over the years, so at
various times I’ll have comic books, manga, action
figures, and video games on the auction block.
You can take a look at what’s up for bids
here. I usually add new stuff on
Wednesdays and Saturdays. Just a reminder,
Pojo is in no way responsible for any transactions
and was merely kind enough to let me mention the
auctions here. ;)