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Pojo's Yu-Gi-Oh Card of the Day

Guts of Steel

Select 3 "Scrap" monsters in your Graveyard. Your opponent picks 1 of them, you Special Summon it to either player's side of the field, and remove the others from play.

Card Ratings
Traditional: 2.90
Advanced: 3.75 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.

Date Reviewed: September 15, 2010

Back to the main COTD Page


Dark Paladin
Robo Puppy, attack!  Anyway, Guts of Steel, an oxymoron in itself as Robots don't have guts, not in the traditional term, kinda makes me think of the Silverstein CD, "When Broken is Easily Fixed" where the cover is a robot holding his mechanical heart in his hand, after ripping it out of his chest.
So you select three Scrap monsters in your Graveyard.  Your opponent picks one, which you get to Special Summon, interestingly enough to either side of the Field, and the other two are removed from play.  I like this card...a lot.
Scrap Decks are still more or less trying to make their firm hold on the Yugioh scene, but this is great.  Removing the other two monsters can actually help you more than you realize, and Special Summoning the monster in question to your opponent's Field can actually be good too.
3.5/5 Sccap 
Art:  3/5 meh


Guts of Steel ...
I like this card and cards like it. It's simple. It's interesting. It's a little different. And it can be used in a multitude of ways. The most simple is to just get a special summons out of it. But allowing your opponent to select which monster ("picking their own poison", so to speak) is awesome, and encourages even more strategy and forethought. Remember how much fun the Painful Choice spell card was? ... Good times :) ... Not only that, but they have to contend with what also now gets removed from play, by the secondary effect of this spell. "Remove from play" has often proven to be a very powerful game tactic, so this "side effect" shouldn't be taken lightly as it can be done to set up LARGER plays down the road. And lastly - u can choose to put the monster on either players' side of the field. How cool is that?!?! 
Again - this card just demands thinking outside of the box, and lends itself to all sorts of combos and tricks that are just waiting to be dreamed up ... Or just use it for monster revival ... whatever! ... Just make sure u are playing Scrap Monsters.
Traditional: 4/5
Advanced: 4/5


Guts! Guts! Guts! 


I miss the Mega Man TCG now and the Battle Network games.  Not sure how much I miss the cartoon – the localization was iffy at times and even the original’s storyline was naturally getting weird, like the later games… 

What’s that?  You want me to actually review the card of the day?  What a novel concept!  We end our short week with Guts of Steel.  It is a Normal Spell card, which isn’t bad: it’s painless to play right off the draw, as long as you have the three Scrap monsters needed for the effect in the Graveyard.  So long as you do have said Scrap monsters, your opponent has to select one of them.  Remove the other two from play and Special Summon the selected monster to either player’s side of the field.  Based on the wording of the cards, Scrap monsters should give their owner their effect when they activate, regardless of who controls them when they die (as long as it is by an appropriate effect).  Based on the wording of this specific card, you shouldn’t have to specify which side of the field until after your opponent picks.  Given my inexperience with the deck type, I am having a hard time coming up with a good scenario where it would really pay to Special Summon a Scrap monster to their side of the field, but I imagine it has something to do with destroying said monster to trigger its effect.  I can think of several unlikely scenarios, like needing something weak on their side of the field to attack for game or some convoluted plan to get the exact level of Tuner you need for a Synchro Summon, but how often will that really happen? 

So I’ll stop dwelling on what may be a nice “bonus” to the cards main effect: turning itself into a monster on your side of the field.  The Scrap monsters I am familiar with aren’t going to like being removed from play too much, but you can either pack cards like Return from the Different Dimension to set up for a nice swarm later in the game or Burial from the Different Dimension to get the cards back.  Since I don’t see a ruling against it, Scrap players might be especially fortunate and be able to run Imperial Iron Wall alongside Guts of Steel; presumably this would only block the removal of the two non-selected monsters from play (as that is the last clause of the effect and doesn’t appear to be a “cost” for the card).

So to review: Scrap decks get a Spell they can run that basically turns into whatever monster of three from their Graveyard your opponent thinks is least useful for you to have.  Since Scrap decks have some good Synchro monster with more on the way, the least desirable can either still be fodder for a Tribute or Synchro Summon or is a big, vanilla Synchro monster (hello Scrap Archfiend).  While it can be a dead draw early on, the deck is one of many that excel at getting monsters into the Graveyard and by late game, your choices will probably be one of three large Synchro monsters for the kill or three of the exact Scrap monster you need; possibly both!  Removing from play can be bad but can be mitigated with other cards. 

Ratings (Scrap decks)

Traditional: 1/5 

Advanced: 3.75/5                                            

I am still selling my former collectables on eBay.  I’ve had a lot of hobbies over the years, so at various times I’ll have comic books, manga, action figures, and video games on the auction block.  You can take a look at what’s up for bids here.  I usually add new stuff on Wednesdays and Saturdays.  Just a reminder, Pojo is in no way responsible for any transactions and was merely kind enough to let me mention the auctions here. ;)

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