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Pojo's Yu-Gi-Oh Card of the Day


Select 1 face-up "Scrap" monster you control. Send 1 "Scrap" monster from your Deck to the Graveyard, then draw 1 card. Then, destroy the selected monster.

Card Ratings
Traditional: 1.50
Advanced: 4.00 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.

Date Reviewed - Oct. 4, 2010

Back to the main COTD Page


Dark Paladin
Scrapstorm...this week we're looking at some Scrap support cards, opening with this little Magic card.  I'm still trying to figure out if I like Scrapstorm.  You select a Scrap monster you control, send a Scrap monster from your Deck to the Graveyard, and you get to Draw one card.  Then, the monster you originally chose as a "cost" for this card, is destroyed.
So you play this Magic card, discard a specific card from the Deck, destroy a monster on your Field, and Draw ONE card?  That's at least a -2, even though those monsters being in the Graveyard isn't the end of the world.  I don't see this as being good, even in the most desparate of situations.  Theme Draw cards are good sometimes (ie, Cards for Black Feathers), and sometimes they aren't (ie, Scrapstorm.)
Traditional:  1/5 
Advanced:   2/5 
Art:  3.5/5

Silly me, I thought we’d already reviewed this. 

Scrapstorm is a Quick-Play Spell, the king of Spells!  Being Spell Speed 2 is a huge advantage, and can make otherwise iffy effects versatile.  The effect of the card lets you select 1 face-up Scrap monster you control, then send a Scrap monster from your deck the Graveyard, next draw a card, and finally destroy the selected monster.  What a ride.  Let me bust out some rulings for the card before commenting any further: 

  • What should be obvious: selecting a Scrap monster targets that monster.
  • What should also be obvious: you can’t activate this during the Damage Step.
  • You can’t activate this card if you only have one card left in your deck.
  • None of the effects are simultaneous: you select, send to the Graveyard, draw, and then destroy.
  • Drawing a card is dependant upon sending a Scrap monster from your deck to the Graveyard.
  • If the targeted monster is no longer face-up on the field when Scrapstorm resolves, you still send a monster to the Graveyard and draw a card.
  • If the targeted monster is face-down when this effect resolves, it is still destroyed.
  • Inferred from the previous two, selecting a monster must be a cost; if it were part of the effect nothing could change in the middle of the effect to make the selected monster facedown or otherwise unable to be selected.  You can’t interrupt the middle of a card effect.

Not a surprise we have this many rulings on the basic usage of the card, given its complexity.  Beautiful complexity when you break it down.  Having to select a Scrap monster on your side of the field prevents it from being splashed into mostly non-Scrap decks.  I consider that good as it should preserve play balance but it is still restrictive.  Sending a Scrap monster from your deck to the Graveyard is good as like many archetypes, it wants its monsters there.  Drawing a card is always good, though many draw cards have so many restrictions or penalties added in that you wouldn’t think so: this eliminates the universal “cost a card from your hand” that all cards have.  Again, since we are dealing with Scrap monsters and this card has Scrap in the name, instead of being bad this is good and sets up for many combos. 

What combos? If you have a Scrap Goblin in play, you can select it, send Scrap Chimera to the Graveyard, draw your card, and add Scrap Chimera to your hand.  As long as you still have a Normal Summon left, you can drop Scrap Chimera to revive Scrap Goblin and Synchro Summon Scrap Archfiend!  Scrap Beast and the upcoming Scrap Soldier can be substituted in (either during the initial step or as the Tuner Scrap Chimera Special Summons) and bust out Scrap Dragon or the upcoming Scrap Twin Dragon, respectively.  So with a minimal set up a Quick-Play Spell becomes a draw and a Scrap Synchro Monster.  Fantastic! 

There are even some more useful tricks: you can activate this in response to the various “remove from play” cards to “save” a Scrap monster from being removed.  If it is something like Bottomless Trap Hole or Dimensional Prison, you even waste an opponent’s card as a bonus.  For that matter any effect that would destroy a Scrap monster but not trigger the effect can be neutralized by this card: your monster is still destroyed but gets its Scrap effect, you send a Scrap monster from deck to the Graveyard, and you get to draw to replace Scrapstorm itself! 

Ratings (In Scrap decks) 

Traditional: 2/5 

Advanced: 5/5 

Art: 5/5 

I am still selling my former collectables on eBay.  I’ve had a lot of hobbies over the years, so at various times I’ll have comic books, manga, action figures, and video games on the auction block.  You can take a look at what’s up for bids here.  I had a complicated weekend so expect a lot to be added midweek.  Just a reminder, Pojo is in no way responsible for any transactions and was merely kind enough to let me mention the auctions here. ;)


Opening Scrap week is one of the theme's best cards, Scrapstorm. I'm going to try my best to go the whole week without making a single s"crap" joke. Anyway, this is essentially a tech-ish card, like Gemini Spark, in that it has a lot of little effects. You get to send a Scrap from your deck to your graveyard, first of all. This set's up the deck's main card - Scrap Chimera. It has a built-in Foolish Burial!
You may think that blowing up your own monster is a bad thing, but it's not. Destroy, say, Scrap Goblin, and his effect goes off, letting you search for another Scrap. Another Scrap . . . like the Scrap Chimera you just set up for! Getting to draw another card is like icing on the cake. But not generic cake from the grocery store. More like instant-Scrap-Dragon cake. Mmm.
Art: I love that mouse. I want it.
Fun Fact: Today's card is Scrapstorm.
Tomorrow: One time, there was only a storm on one side of my yard.

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