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Pojo's Yu-Gi-Oh Card of the Day
Pay 800 Life Points. Negate the Special Summon of a monster(s), and the effect that Special Summoned the monster(s), and destroy both. Both you and your opponent can use this effect."
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - Oct. 25, 2010
Back to the main COTD
Royal Oppression, newly restricted, is quite the
simple Trap Card that has actually been quite in
favor for the last few Formats. Regardless of
the player who activated it, either player can pay
800 Lifepoints to negate the Special Summon of a
monster, and/or an effect that Special Summons a
monster(s) and destroy those cards.
Royal Oppression is ridiculously good, the only
thing that keeps it from being ridiculously broken
is the cost. While 800 Lifepoints may not seem
like a lot, and it's not even a huge deal that your
opponent can use it, but 800 Lifepoints can be a
lot, especially if you're continuing to use it.
You need to get this earlier enough in the Duel that
it doesn't end up being dead weight. Also,
suppose you don't have enough Lifepoints to use this
card, but your opponent does, so it could backfire
Royal Oppression …
Man, I always hated this card. Not cuz it was bad,
but because it was that damn good!
As a duelist who loves to special summon, my usual
opponents knew it, and when all else failed, their
sided Royal Oppressions became main deck staples.
One may be saying – “but BOTH players can make use
of it, so it’s like a ‘double-edged sword’!”, but
that’s like saying that Dark Hole and Heavy Storm
have downsides because it hits your stuff too.
The point being is that people who play Royal
Oppression known not to structure their deck around
Special Summoning, or at least to use those monsters
with the stupid loop-hole special summoning that
this card can’t touch … if there are any … I forget
Anyways, when properly utilized, this trap is the
ultimate shut down. I mean – really!
U didn’t think that it got limited because it was
‘half-assed’, did u?
Even at 1, this is still one of the most aggrivating
cards in the game. Although Blackwings are the best
users for this card, as Oppression can't stop Vayu
and Blizzard (or I may be wrong, who knows? At least
Vayu is safe.), Blackwings are slipping in terms of
tiers and tournament standings. Mystical Space
Typhoon is at 2 and there are more
spell/trap-destroying cards per deck now, so that
means Oppression might not stay out for too long.
It doesn't belong in many places other than
Blackwings, and being a continuous trap is a really
bad thing because continuous cards just keep getting
worse and worse. Not a bright future for Equips and
Fields and all their friends . . . aside from
Rainbow Ruins and Magical Citadel, that is.
4/5 - lethal, but easy to stop.
Art: They're being royally oppressed, alright.
Fun Fact: One bolt of lightning can power up a light
bulb for as long as you'll need a light bulb.
Tomorrow: Snag 'Em brains.
Hey Pojo, Pheano here. Sorry for me taking a
break last week I was busy but I’m back with some
reviews for you. Today we will be looking at Royal
Oppression. Great card, it’s a continuous Trap the
allows both players to pay 800 Life Points to negate
any Special Summon out side of the Damage Step. So
with this you can stop every Special Summon in the
game out side of cards like Blackwing – Shura The
Blue Flame, XX-Saber Emmersblade and other cards of
the like. It also can’t stop cards that try to
Special Summon them self from the grave like
Blackwing – Vayu The Emblem Of Honor or Treeborn
Frog since it will just put them back in the
Graveyard and they will just try to Special Summon
again but it will stop them if they are removed from
the Graveyard as a part of the cost though like
Mezuki. Now you may look at this and say, “hey
Pheano can’t they use it against you too” well that
is where skill comes in. The idea behind the card it
to use it in a deck that does not Special Summon
like Gadget Stun, in a deck that Special Summons in
the Damage Step like Blackwings or to activate it
after you put your self in a good position like
after you have done your Special Summoning. This
card is great for the game since Special Summoning
is unbalanced and in many formats its broken. I
disagree with Konami’s choice to Limit this since
it’s a check to decks that special summon too much
but it is still very good at two. One thing to watch
out for this format though is Trap Stun and Cold
Wave, you will think that you are safe from a swarm
due to your Royal Oppression but then they will drop
that and kill you under it. This card has been good
since Special Summons were a broken mechanic and it
will continue to be good for a very long time. The
only reason I don’t give this a 5/5 is because I
reserve 5/5 for broken cards like Dark Strike
We have a second week dedicated to
reviewing cards that had their
status on the Banned/Restricted List
change a month-and-a-half ago.
We start the week with
For posterity’s sake, I’ll
remind everyone that
Royal Oppression is a Continuous
Trap (vulnerable to removal/negation
but enjoying Spell Speed 2) that
allows either play (not just its
controller) to pay 800 LP to negate
the Special Summon of a monster (or
monsters) or an effect that Special
Summons a monster (or monsters) and
destroy those cards.
This is one of those cards mentioned
in several rulings: so many that you
are better off looking up the
official rulings than having me
attempt to accurately transcribe
I will highlight a few
Some monsters are summoned through
intrinsic (their own) effects and
other through extrinsic (another
Royal Oppression can hit both.
It can’t be activated during the
damage step, so it can’t stop
Since it is continuous, if an effect
that destroys it is activated in
response (adding to the Chain) the
negation effect will fizzle since
Royal Oppression is no longer
face-up and on the field.
This is a card I am pretty torn
about: on its surface it appears
It works for both players, so
theoretically it can’t be one sided.
It is Continuous so it would
require a lot of work to bypass.
It has a cost that is easy
when viewed for individual uses but
that quickly adds up with repeated
So why is it Limited?
I haven’t seen any bizarre
FTK/OTK decks around it, so I assume
it is because it just isn’t as
balanced as it seems.
Both players can use it but
timing is everything: the player
running it can set it, Special
Summon several cards, then flip it
to deny the opponent a similar
Due to the cost, a player can
push for a big hit, then activate it
and have a win-win scenario: either
you perform a few expendable Special
Summons to whittle away your
opponent’s LP or you get your army
into play while still being able to
deny said opponent’s Special
Konami also seems to really
be pushing Special Summons lately
and Synchro Summons in particular
(which this can negate) and so it
kind of ruins that.
This also makes a bizarre
sort of insurance for Synchro
Summoned monsters: many are large
and Special Summons are the only
common source of monsters that can
run over them in battle.
When combined with something
Stardust Dragon it creates a
pretty potent set-up.
When it comes to this cards name and
appearance, it does extremely well.
The naming scheme fits it
Royal/Imperial series of cards:
I don’t know of any support for them
now, but at least they have similar
denial themed effects.
The art also is detailed,
technically sound, and makes a lot
of sense given the art.
Could it be better?
Yes: a more modern setting
might make the card thought
Personally, I would just like
to see a “painted” version designed
to look a little less “manga” style
and more a generic classical art
style: I don’t remember enough about
the actual names of art trends to be
I am still selling my former
collectables on eBay. I’ve had
a lot of hobbies over the years, so
at various times I’ll have comic
books, manga, action figures, and
video games on the auction block.
You can take a look at what’s up for
here. Just a reminder,
Pojo is in no way responsible for
any transactions and was merely kind
enough to let me mention the
auctions here. ;)