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Pojo's Yu-Gi-Oh Card of the Day

Ultimate Axon Kicker

1 Psychic-Type Synchro Monster + 1 Psychic-Type monster. This monster can only be Special Summoned by Fusion Summon (from the Extra Deck). This card cannot be destroyed by card effects. During battle between this attacking card and a Defense Position monster whose DEF is lower than than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card destroys an opponent's monster by battle and sends it to the Graveyard, you gain Life Points equal to the destroyed monster's ATK.

Card Ratings
Traditional: 1.60
Advanced: 2.33 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.

Date Reviewed - Oct. 12, 2010

Back to the main COTD Page


Dark Paladin
Here we have another Synchro-Fusion monster.  Let me start by saying, I really like the Psychic type monster, but does anyone even play them competitively?  Ultimate Axon Kicker is a Level 10 Fusion monster, who only has 2900 attack and 1700 defense, and is Fusion Summoned with a Psychic-type Fusion, and one Psychic-type monster.
You can only summon this monster by Fusion Summon from the Extra Deck. 
Ultimate Axon Kicker is not destroyed by card effects, and it has trample, an ability I consider to be very overlooked much outside of Airknight.  Furthermore, when this card destroys a monster and sends it to the Graveyard, your Lifepoints increase by the amount of the destroyed monsters attack.
That's pretty textbook for Psychic monsters.  If you're playing Psychics, this guy might actually be worth the time of day.  Trample is good, increasing your Lifepoints is good, 2900 attack (while low for Level 10) is enough for the monster to stand some ground.
Traditional:  2.25/5
Advanced:   3.25/5
Art:  4.5/5


Ultimate Axon Kicker is a Fusion monster.  As such being Level 10 isn’t especially pressing.  It does enjoy being a Light Monster; one of the best, if not the best supported Attribute.  Yes, that is what I said about a Dark monster as well: Dark and Light are the top two Attributes and I cannot really put one over the other.  It is a Psychic monster, allowing it some excellent support, and possesses a passable 2900 ATK and slightly low 1700 DEF.  With as challenging as this card is to get out, the ATK feels low.  However it will be safe from being run over by most monsters, and the few that are able will be hesitant given the chance of an Honest waiting in hand.  The DEF is low enough that should Ultimate Axon Kicker be shifted to Defense Position, most beatsticks will be able to take it down.


The first line of text I will address are the Fusion requirements: 1 Psychic-Type Synchro monster and one Psychic-Type monster.  As they were introduced at the same time as Synchro Monsters, Psychic monsters are quite good at pulling off Synchro Summons.  The slightly bad news is the lowest level Psychic Synchro Monster is Level 5, so this will still be a significant investment.  The good news is that one of the Level 5 Psychic Synchro monsters is a general requirement monster and thus extremely easy to make.  You could theoretically run this card outside a pure Psychic deck by using Psychic monsters are your primary Tuners and still justify running a good deal of Psychic supporting Spells that will make it easy to pop out the needed Fusion materials.


The next states “This can only be Special Summoned by Fusion Summon (from the Extra Deck).”  Ironically, instead of clarifying things, it makes it more confusing for me.  Taken literally, you should be able to Special Summon it in any manner, provided it isn’t coming from the Fusion deck.  So if you can discard it from your Fusion deck you could then revive it.  Blanket rulings mean that isn’t how it actually works: I think this was just meant to tell us that we can revive it after having Fusion summoned it initially.  Fortunately the rest of the card is golden, and makes all the “bad stuff” easy to forgive: Ultimate Axon Kicker can’t be destroyed by card effects.  So you just have to fear destruction alternatives like being removed from play or bounced.  It doesn’t make the card invincible, but it makes it a lot harder to deal with.


Now, stopping there wouldn’t be bad, but we have another effect: trampling.  So your opponent can’t try to turtle out of it by setting monster after monster in Defense Position.  As if that wasn’t enough, when Ultimate Axon Kicker destroys a monster through battle, you gain LP equal to its ATK.  So if something with a big ATK score and low DEF is forced to Defense Position, you score big.  Something with high DEF and low ATK is annoying.  One or the other is still a “win” for you.


I really can’t think of much more to say about this card.  As long as a Psychic deck can make room for at least one copy in its Extra Deck and the slots necessary for Fusion support in the Main Deck, this is phenomenal card that feed from and feeds on Psychics.  Psychic support can manage its vulnerabilities and speed it to the field.  Once it gets there, it maintains field dominance while generating the LP needed to feed more Psychic support.


I guess I’ll comment on the art and name.  The art is good: the monster is fierce and a bit freakish, but not nauseatingly so.  The name required me look up Axon: according to Dictionary.com it is “the appendage of the neuron that transmits impulses away from the cell body.  So I consider it a rather clever way of describing a psychic who is assaulting something; that is to say if this were a physical fighter, he’d be a “butt kicker”.




Traditional: 1.5/5


Advanced: 3.25/5


Art: 3.5/5


Name: 4/5


I am still selling my former collectables on eBay.  I’ve had a lot of hobbies over the years, so at various times I’ll have comic books, manga, action figures, and video games on the auction block.  You can take a look at what’s up for bids here.  Just a reminder, Pojo is in no way responsible for any transactions and was merely kind enough to let me mention the auctions here. ;)


Hey Pojo, Pheano here again with another Card Of The Day for you. Today we will be looking ant another Duelist Revolution card, Ultimate Axon Kicker. Ultimate Axon Kicker is a Level 10 Light/Psychic/Fusion/Effect Monster with 2900 Attack and 1700 Defense.  The fact that this is a Fusion and not a Synchro really diminishes this cards ability to be played especially since it’s a Fusion that required Polymerization and can’t be “Contact Fusion Summoned” like Gladiator Beast Fusion.  To summon this you must Fusion Summon this from you Extra Deck with Polymerization by fusing a Psychic Synchro Monster and another Psychic Monster. So this will most likely require a four card commitment; Polymerization, the Psychic Monster, and the two Monster you used to Synchro Summon the Psychic Synchro Monster. Four cards for one Monster, it should be pretty amazing right? Sadly it is not. The Effect of this monster is a very slightly better version of Thought Ruler Archfiend, difference being that it doesn’t negate cards that target instead it just can’t be destroyed be card effects and it also has piercing (dealing damage through Defense Position Monsters with lower Defense). So four cards to pretty just level up your Synchro Monster. A waist of cards if you ask me. I would rather just keep my Psychic Synchro Monster and use the other cards to protect it. If they kill this which isn’t that hard then your out four cards so you’ll probably loose in the face of their card advantage. And in the traditional format this has no use at all since you’ll be luck to even get a turn given how the traditional format is all about FTK’s so no one will care if you drop this since they will just use an infinite burn loop or deck you out on their turn.
If you still want to use this then here are a few combos to get this out:
Combo 1: Synchro Summon Magical Android with Psychic Commander and Synchro Fusionist. Use Synchro Fusionist’s Effect to search out Miracle Synchro Fusion and then when they destroy Magical Android you can use Miracle Synchro Fusion to remove Psychic Commander and Magical Android from your Grave Yard to Special Summon Ultimate Axon Kicker.
Combo 2: Use Overdrive Teleporter to Special Summon Mind Master and Psychic Commander. Then Synchro Summon Hyper Psychic Blaster with Overdrive Teleporter and Psychic Commander. Then play Polymerization to Fusion Summon Hyper Psychic Blaster with Mind Master to make Ultimate Axon Kicker.
Bottom Line:
Bad card is bad, it uses four cards to summon one mediocre card.
Advanced: 1/5
Traditional: 1/5

Ultimate Axon Kicker is our freaky fusion Psychic dude. He has a lot of immunities and perks: he racks up damage, heals his controller, and provides an excellent imunity to the opposing player's effects. He also has some nice stats, but you need to look at the deck he's used in: Psychics.
Psychics were never any presence on the competitive scene, and unless you're using a Psychic deck, using Miracle Synchro Fusion involving a little Psychic Synchro . . . you're not summoning this guy. It's an excellent card, but he has to be used in a not-so-excellent deck.
Art: Ultimate Axon Kicker has no legs. He can't kick anything.

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