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Pojo's Yu-Gi-Oh Card of the Day

Card Trooper
#DLG1-EN107 - UR 

Once per turn, you can send up to 3 cards from the top of your Deck to the Graveyard. This card gains 500 ATK for each card sent to the Graveyard, until the End Phase. When this card you control is destroyed and sent to the Graveyard, draw 1 card.

Card Ratings
Traditional: 2.30
Advanced: 3.00 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.

Date Reviewed - Nov. 2, 2010

Back to the main COTD Page


Dark Paladin
Card Trooper, a card that is also Limited, is something that was very highly in favor for a few Formats, but it seemed to be more of a thing of the past.  Once per turn, you can send up to three cards from the top of your Deck to the Graveyard and Card Trooper gains 500 attack per card (potential max of 1900.)  He's Level 3, Earth, and also a Machine, so it gets all the support there in, to include say Limiter Removal?  Card Trooper overall is a decent pick, and it really supports things like Dark World and Lightsworn, just to name a couple.
Traditional:  2/5  Could even potentially help Chaos. 
Advanced:     3/5 
Art: 4/5


Card Trooper is overrated. There. I said it. If I want to mill 3 cards, I'll set a lightning puppy. Card Trooper just hopes he gets a shot at someone and then gets trampled. You get to draw a card, though. But you might just end up setting him and then you'll wish you drew yesterday's card.

Card Trooper's merit is being the perfect Thunder King suicide. Okay, he can probably do that, if Thunder King is out and nothing else stops our little Trooper. I recommend this for your side deck if you like self-milling. Otherwise, Card Trooper is a filler card for when you first build your Trooper-friendly deck, to be dropped once you find the many better cards to run.

Art: I bet the ultra looks way better than my stinky commons.
Fun Fact: Trooper was my neighbors' dog. :(
Tomorrow: Dead human shields.

Hey Pojo, Pheano here with another Card Of The Day For you.
Today we will be taking another look at Card Trooper another old school floater much like Sangan. Card Trooper let’s you mill up to the top three cards of your deck during your turn to boost his attack from 400 to 1900 until the end of the turn. And when he is destroyed you get to draw a card. So he mills, pumps, and draws that’s pretty good for one card. Unfortunately his effect to draw a card will not activate if he is used in a Synchro Summon since he needs to be destroyed unlike Sangan.
This lets him have the size he needs to run over most other monster that you would see in the early game like a Blackwing – Shura The Blue Flame or a Gladiator Beast Laquari. In a Lightsworn, Chaos, or Plant deck he is a very good card to draw into since he will help you load up your Graveyard with cards your need like a Dandylion or a Wulf, Lightsworn Beast and he will replace himself after with a fresh card. In short in the decks he would be used in he helps to get the engine of the deck going which would be the grave.
In his peek he was a 50$ card because he was used in the top deck of that format, Troop Dupe Scoop. The idea behind the deck was to play Card Trooper, then use Machine Duplication on it to summon out two more, then have each of them mill the top three cards of your deck, playing Limiter Remover and then attempting to attack for game with the three of them. Now you would have a grave loaded up for cards like Pot Of Avarice, be able to push for game if your opponent doesn’t have an answer to it and even if the do have a way to stop you your still drawing three cards off the Card Troopers when they die so your still sitting on the same amount of cards while your opponent has been forced to waist their resources. This is why he hasn’t been taken off the Limited list for fear of creating another format like this though I think he should still be Semi-Limited now.
In traditional he can fuel the Chaos engine but he is just too slow to really make much of an impact on the game and there are better cards for what he does like Witch Of The Black Forest for the floater aspect and Painful Choice for the Graveyard fueling aspect.
Bottom line:
Very good card and has a place in a few top decks.
Advanced: 4/5
Traditional: 3/5

Dark Lord
The Legion
             Card Trooper:  A card with an alright effect and pretty poor stats (well kind of). Card trooper is far superior and more useable than his counterpart, Card Blocker. Card Trooper is a 400/400 earth machine, and, once per turn, he may send up to (most people forget the “up to” part) three cards from the top of your deck to the graveyard to give him +500 attack for each until your end phase. That leaves him a sturdy 1900 attack, easily taking out most monsters in the early game.  When Card Trooper is destroyed while on your side of the field, you get to draw a card. These effects are good in theory. However, each effect has a downside. 

                Card trooper is pretty much a hit and run card. After it boosts up, and loads your grave at the same time, taking out a monster, it is left as a measly 400 attack, becoming a quick pick to take out.   Also, today’s format has a thing for cards that don’t destroy cards (dimensional prison, Caius, etc.). So you might not get his drawing effect every time.

                Overall, I don’t think Card Trooper should be limited. There are much better things to take its place on the limited list.  Very few big decks run it, with the exception of dandy warrior. If it were to become semi-limited instead, we might see him show up in more decks, and a rise in dandy warrior. Card Trooper’s self milling effect could have potential in many decks, and possibly in traditional with the possibility of filling your grave with lights and darks. Who knows? Card Trooper needs to be liberated for its limitation.
Traditional: 2.9
Advanced: 3.3


Card Trooper isn’t that great on its own.  I mean, discarding up to the top three cards of your deck for a +500 ATK boost isn’t bad, but it’s starting ATK score is just 400.  So it tops out at 1900 ATK, which once upon a time was fabulous on such a low Level monster.  It fueled decks that needed self-mill, including its own OTK deck.  Its second effect of having you draw a card when it gets destroyed and sent to the Graveyard forces your opponent to make a decision: allow an attack to go through and destroy a monster/deplete LP or “waste” a protective card to destroy it?  There are some cards like Dimensional Prison that will ruin that plan, and if they do decided to take the hit you’re left with a 400 ATK monster begging to be run over.


Now it is a nice card that most decks can use but only a few can use well.  It earns its restriction only because its OTK deck might resurface if it were completely unrestricted.  I might be okay to drop it down to Semi-Restricted status.




Traditional: 2/5 

Advanced: 3/5 

Aesthetic: 3/5


I am still selling my former collectables on eBay.  I’ve had a lot of hobbies over the years, so at various times I’ll have comic books, manga, action figures, and video games on the auction block.  You can take a look at what’s up for bids here.  Just a reminder, Pojo is in no way responsible for any transactions and was merely kind enough to let me mention the auctions here. ;) 

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