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Pojo's Yu-Gi-Oh Card of the Day

Infernity Destroyer

While you have no cards in your hand, when this card destroys an opponent's monster by battle and sends it to the Graveyard, inflict 1600 damage to your opponent.

Card Ratings
Traditional: 2.50
Advanced: 2.83 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.

Date Reviewed - May 20, 2010

Back to the main COTD Page


Dark Paladin


Infernity Destroyer is one of the Secret Rares toward the end of this new set, and while it may not be the best card ever released, there was something about it that really caught my eye. It's not a Synchro, just a Tribute monster, a Level 6, Dark attributed Fiend, with 2300 attack and 1000 defense.

How often do we simply review a monster that requires a Tribute? The part that intrigued me so much, is that when it destroys a monster by Battle and sends it to the Graveyard, you inflict 1600 Damage to your opponent. 1600 Damage is a lot, one fifth of your total Lifepoints.

Anyway, 2300 attack is a bit below the 2400 norm for a Tribute monster if you're playing any monsters that fit this category these days, and I'm guessing many aren't. OH, and you only get the effect if you have no cards in your Hand. So it's a good Top Deck...


Traditional: 2/5
Advanced: 3/5
Art: 5/5

General Zorpa

Infernity Destroyer

This is one of the new Infernity monsters that everyone is talking about. We start this guy off with being a level 6 DARK Fiend with 2300 ATK and 1000 DEF. The stats are not too impressive, but it being an Infernity should help as well as DARK being it's attribute.

The effect is that if you have no cards in hand and it destroys an opponent's monster by battle and sends it to the graveyard you can inflict 1600 damage to your opponent. This is kinda like a 1600 ATK boost when it would destroy something.

Anyways, a not so good effect and bad stats does not allow this card to be apparently playable. Maybe as a tech card, but other than that it is a pretty SCR.



Infernity Destroyer ...

This is an interesting monster ... It's part of the Infernity brand, and a Dark Fiend, so it's got great genes, that's for sure. But does it make the most of them?

2300 ATK for a tribute monster ain't all that great, unless its got some shortcuts and/or a great effect to go with it. The Destroyer has plenty of shortcuts and a pretty ok effect. His shortcuts come less from him and more from the loads of Infernity support either get him to the hand or special summon him with swarming ease. As the 2nd strongest Infernity monster to date, (and the strongest non-synchro) he may seem like a big draw, but as great as Infernity monsters are, they aren't really played strictly for their OWN battle muscle, and being a tribute monster slows down the process of relieving your hand - the Infernity key play strategy. However, anyone who's seen or played them knows that Infernitys can swarm like a mutha, and Destroyer alone can lay in a big hit, without being synchro'd into something else. Though if WANT to tune with him, his 6 stars makes getting the Doom Dragon out that much easier. And when the Destroyer himself kills something in battle and sends it to the grave, your opponent takes a HELL of a lot of damage. 1600 direct? - That can end the game real quick. Suddenly that Treeborn Frog that keeps getting resurrected aint lookin so hot, is it?

Traditional: 3.5/5
Advanced: 3.5/5


N o V a

In the review for Intercept Wave, I mentioned Infernities. Well, the Yugioh Championship Series or YCS this past weekend went through a whole Infernity fiasco, a lot of Infernity decks seemed to pop up and if I recall there were a couple mirror matches. Well, introducing the level 6 Infernity, Infernity Destroyer. Its searchable with Infernity Archfiend's effect, and makes the synchro summon of level 8 synchro monsters, including Kallen's Hundred-Eyes Dragon. Infernity Launcher allows you to resummon 2 Infernities from your graveyard by sending Launcher to the graveyard while you have no hand. Bringing back Infernity Beetle and Infernity Destroyer makes for an instant level 8. Most people would rather get Beetle or Necromancer with Archfiend and search out another Infernity Launcher, so getting Destroyer and Beetle would best be saved for your last Infernity Launcher. But on top of it being a level 6 for easy level 8 synchro monsters, it also has a pretty heavy effect. When you have no hand, and Infernity Destroyer destroys a monster in battle and sending it to the graveyard, Infernity Destroyer inflicts 1600 damage to your opponent. Thats a heavy amount of damage if you attack a defense position monster, and even more damage if you attack something in attack position. Something I'd suggest running 1 or 2 of in Infernities, simply for the fact it can easily put out Hundred-Eyes Dragon and various other level 8's.

Traditional: 3.5/5
Advanced: 4/5


Infernity Destroyer is a cool card that kid at the Sneak pulled. He traded it, but I said he didn't get a good deal. Looks like he did, because this card has tanked in value. Though Infernity Destroyer's stats leave something to be desired, he has a ridiculous damage effect-- Each time he kills an opponent's monster (insert Infernity clause here) they get blasted with 1600 damage! That's 20% of their Life Points! The damage certainly racks up, as your opponent will be down 3200 points after two hits.

Although he racks up damage fast, he doesn't actually make the deck more consistent. Infernity players run hardly any monsters, and fill their decks with cards meant to make the deck unstoppable. Infernity Destroyer suffers from "Better cards to run" syndrome.

Art: Look at that face. Eeew, it looks like your mom...
Fun Fact: I'm on my way to the hospital right now because Yusei stabbed me with his hair.
Tomorrow: All I can say is, what the hell is this supposed to look like!?

Jae Kim

Infernity Destroyer


I previewed this card on my blog. I will include my blurb about it here:


Infernity Destroyer is a well designed card. It is a monster that allows you to immediately SS Grepher, freeing your hand for a normal summon of an Infernity. An example might involve something like holding Grepher, two S/Ts, a Destroyer, and two random Infernity monsters. Holding the Destroyer would allow you to pitch to SS Grepher, pitch an Infernity (loading the gy), and then immediately play the other Infernity for massive card advantage on the first turn.

Having said that, it doesn’t really do anything that a monster like Caius wouldn’t. The 1600 extra burn is nice but Infernities have a number of ways to punish face-down monsters (including Stygian Sergeants, Mist Wurm, Brionac, and Flamvell Uruquizas).

Destroyer is fringe playable (which usually points to balanced, restrained design) but is just outside the cusp of being included by premier Infernity users.


T: 2.5/5 

A: 2.5/5 

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