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Pojo's Yu-Gi-Oh Card of the Day

Garlandolf, King of Destruction

This card can only be Ritual Summoned with the Ritual Spell Card, "Ritual of Destruction". When this card is Ritual Summoned, destroy all other face-up monsters on the field with DEF less than or equal to this card's ATK. This card gains 100 ATK for each monster destroyed by this effect.

Card Ratings
Traditional: 2.20
Advanced: 3.25 

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.

Date Reviewed - 03.29.10

Back to the main COTD Page


Dark Paladin

Garlandolf, King of Destruction opens the week, a Level 7, Dark attributed, Fiend-type Ritual monster.  Rituals are fun, fairly difficult to play, but fun none the less.  Anyway, Garlandolf has 2500 attack and 1400 defense.
2500 attack for Level 7 isn't the worst, but his defense could be a problem.  First, it is unfortunate that Garlandolf can only be Ritual Summoned by its own Ritual Magic Card, "Ritual of Destruction."  Now what can this guy do?
Well, when Ritual Summoned, destoy all other face-up monsters on the Field with Defense less or equal to this monsters attack.  This card then gains 100 attack for each monster destroyed by this effect. 
From where I sit, 5 monsters would be ideal, to give him 3000 attack. 
3 would be decent for 2800 attack.  I think the 100 point boost kinda sucks, but he could be a lot of fun to use.  Not the best, but he's not a bad card either.
Traditional:  2.25/5 
Advanced:   3.25/5 
Art:  5/5  Sick

General Zorpa

Garlandolf King of Destruction
This is a wanna-be Demise, King of Armageddon. This new Ritual monster has 2500 ATK and 1400 DEF,which is actually average for it's 7 levels, although a little low for the Ritual monsters. It is a DARK Fiend as well as being a Ritual and can only be Ritual Summoned with the Card Ritual of Destruction, but you can use cheating Ritual Spells like Advanced Ritual Art and Contract With the Abyss to get around that.
The effect is that when it is Ritual Summoned it destroys every face-up monster on the field and then gains 100 ATK for each monster destroyed by it's effect. Basically it is both better and at the same time worse than Demise's effect. You get it for free, but with a very watered down effect and teh ATK increase is almost negligible.
This was supposed to be the new powerhouse behind a Djinn Ritual Engine that would shock the world. The reason it will not is that the ritual idea uses up far too many cards. That's why we use Synchros, they need that one less card to get the desired result, which is often superior to a Ritual Summon.
What a Ritual deck really needs is a version of Garlandolf that has a Heavy Storm like effect and things canot be chained to it's summon. THAT is the Ritual card that the deck needs to have in order to take off. This way you can clear the field easily with that card as well as Garlandolf and dominate the field.
As it is, the ritual deck is jank. I tried out variations with Demise, Relinquished and Garlandolf and they all just didn't hold a candle to the Monarch or Gladiator deck that I think are tournament worthy.


Garlandolf, King of Destruction ...
Dark. Fiend. Level 7. Ritual Monster. Yadda, Yadda, Yadda. There are very few ritual monsters that are any easier to summon than another, in it of themselves. Still have to draw the Ritual Monster. Still have to draw the Ritual Spell card. Still have to have the correct amount of monster levels available. (the only exception to having a SIGHT shortcut is Demise & Ruin, since they share the same ritual spell card) So the only way to fairly judge this card is how effective it is once u get him out, and is it worth it ...
Upon his summoning, he auto destroys any monster with a DEF equal to or lower than his ATK. There are a VERY small handful of monsters that are regularly played with a DEF of 2600 or more (the minimum DEF needed to survive Garlan-dolfini's hit) so he will most likely wipe out any face-up threat he comes across (assuming he's not negated) ... and don't forget - he'll wipe out YOUR weak DEF monsters as well! And the 2nd part of his effect adds to his ATK 100 points for every monster destroyed by the 1st effect. 2500 ATK - we've seen on 7 star monsters before, but most likely u'll be able to get him to around a 2700 o 2800 ATK. Clearing out most threats in his way, he should be able to attack directly at this point. This means u'll be able to deliver a big hit with his arrival. And considering all the fiend type Ritual Monster support that has come out lately, that makes for a very good argument to choose HIM as your Ritual Monster, should u decide to run this type of deck.
Traditional: 3/5
Advanced: 3.5/5
(these scores are based on comparison of all cards in general ... although as far as RITUAL cards go ... I'd give this a 4/5)

N o V a

Garlandolf, wow quite the ritual monster. Its searchable via Manju, Senju and Preperation of Rites. Manju of the Ten Thousand Hands allows you to search any ritual Spell or ritual Monster from your deck and add it to your hand. Senju is like Manju but can only add a ritual Monster from your deck to your hand. Preperation of Rites is the best to use of them all, but you still should use Manju in any ritual deck as well. Most ritual players use Manju to search out the ritual spell card and use Preperation to add monsters to your hand, while potentially recycling the ritual spell card. Enough with the support cards however, Garlandolf works really well with the cards I mentioned, and has a pretty amazing effect. When its ritual summoned you destroy all other face up monsters with a defense less than or equal to Garlandolf's attack. He also gains 100 attack for each monster destroyed by his effect. There is another really good way to use Ritual Monsters. The Djinn monsters; especially Djinn, Releaser of Rituals and Djinn, Cursenchanter of Rituals. Releaser of Rituals prevents the opponent from Special Summoning any monsters. Cursenchanter prevents the effects of Synchro Monsters. This seriously puts pressure on the opponent. On top of that the Djinn monsters can be used as ritual material monsters from the graveyard, field and hand, making ritual summons really easy to pull off at any time. These Djinn monsters with Garlandolf make one really mean deck for any deck that plays heavy synchro summons or special summons, and with Garlandolfs amazing effect, he can help pretty much clear the whole field of any face up monsters. If you're going to build a ritual deck, base it off Garlandolf and Relinquished to make one rather amazing deck.

Traditional: 3.5/5
Advanced: 4/5


Garlandolf, King of Destruction:

     I like new support for old stuff, so I'm glad to see another ritual monster.  This guy might actually see some play in ritual decks (although most of them seem to be concentrating on Relinquished).  Rituals have gotten easier to play, thanks to the Djinn family of monsters and some other support released recently, so now is a good a time as any to give him a try.  Just be ready to encounter a whole lot of Royal Oppression in this format.  His effect is nice, as there aren't many monsters out there with more than 2500 defense, so you WILL be destroying a monster in most cases.  Starlight Road can mess this guy up if you get greedy when dropping him, so keep that in mind.  The atk gain is cool, but in reality you will never see more than a 200 or 300 gain at most, which really puts him in the atk range he should be in anyway for a level 7 monster.   It's great that his ritual spell also does something while in the graveyard, which adds a little more playability to rituals, although I still think they should tone down the usefulness of the effect and just make it continuous (i.e. while this card is in the graveyard after being used to ritual summon a monster then x effect is applied to said monster...).  Bring on more Ritual support and I'll keep giving it unfairly high scores! 

Traditional:  2.0
Advanced:  3.5


Garandolf, King of Destruction:
Today we're reviewing an interesting little ritual from ABPF. When he's summoned, he can destroy all monsters on the field with DEF less than his ATK. This means he can destroy cards such as Dark Armed Dragon, Judgment Dragon, Stardust Dragon (If you used Djinn Curseenchanter), Blackwing Armor Master, and Gladiator Beast Gyzarus.
Basically if you get this guy out with a proper Djinn, your opponent can't do anything. In addition, the attack gain is nice.
Traditional: 2/5
Advanced: 4/5


Today we review Ganondorf, King of Destruction, who  wishes we'd stop calling him that and hates sharing his throne with at least ten other cards. The way Ritual decks work nowadays is by using the Djinn monsters to summon unstoppable Ritual monsters. This guy's effect clashes with the effect of his Ritual Spell, so that isn't very good. Ganondorf's effect clears the field, but will also kill your own monsters. The attack boost is pretty small, too.
Even in his own deck, there are better Ritual monsters to use. Ganon can often end up hurting you or doing less than other Rituals, so stick with something more consistant.
Art: Reminds me of SOI.
Fun Fact: Ganondorf is Captain Falcon's father.
Tomorrow: Is "lacky" something a pirate would say? I don't know.


Opening things this week is the Ritual Monster Garlandolf, King of Destruction.  Like all Ritual Monsters, he is greatly hurt by the inability of Konami to grasp that Ritual Monsters belong in the Extra Deck like Synchro and Fusion Monsters.  I mean, in the fiction the Monster magically appeared from the card effect, so it just makes sense.  It just makes so much sense for them to be there.


Oh well, this is not the place to organize a write in campaign to fix this.  Someday maybe I’ll care enough to do it, but for now I’ll get to the actual card.  They may as well have called this guy Nerfed Demise, King of Nothing.  Breaking it down piece by piece… I got another incredibly detailed review that largely said nothing of value.  Ouch.  I guess I’ll just hit the highlights: Dark is a great Attribute, Level 7 clashes with how a Ritual was effectively run in the past but enables use of Preparation of Rites, and the ATK and DEF are low for the effort going into a Ritual Summon.


The effect is where it earns its nickname of Nerfed Demise: first it only triggers when Ritual Summoned.  One and done is bad.  One and done even if you re-invest with monster revival cards is worse.  The destruction effect only hits face-up monsters, which is acceptable.  Only killing those who’s DEF is smaller than this card’s ATK is fine because so few will have 2600+ ATK.   I always rant about giving Monster removal a proper cost, but this is a Ritual monster.  As long as Ritual monsters are in the Main Deck, they cost a lot!  Only when this pops out via Advanced Ritual Art is it a little unfair that this could theoretically nuke so much of what you worked for.  The last effect is only marginally helpful and again seems misplaced: if players did find a way to abuse this, should you be risking an ATK boost for the card?  For each monster snuffed via its effect, Garlandolf gets an extra 100 ATK.  (Un)fortunately, this is too small to be of consequence: it will take at least three monsters nuked to really get the ATK into shape.


This card even gets an extra goody: its Ritual Spell has a bonus effect that is triggered by removing it from your Graveyard during your main phase.  Unfortunately it will only rarely help, so I’d be tempted to stick to Advanced Ritual Art and Contract with the Abyss.  Ritual of Destruction, when removed, enables you to send monsters your Ritual monsters destroy in battle to the top of the deck.  Thing is with the effect Garlandolf, you should be aiming to clear the field and attack direct anyway.


With a name that is a fusion synthesis of Garland from Final Fantasy and Ganondorf of the Legend of Zelda, I hoped for more.




Traditional: 1/5


Advanced: 2/5

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