For a concise overview of today’s
CotD just skip to the Ratings and
Summary located at the end of the
You can Normal Summon this card by
Tributing 1 “Gravekeeper’s”
This card gains 200 ATK for
each “Gravekeeper’s” monster in your
If this face-up card on the
field would be destroyed, you can
discard 1 “Gravekeeper’s” monster
Visionary is one of the new support monsters for
Gravekeeper’s decks, and by “support” I mean
“big boss monster to build the deck around”.
To begin with, he has
in his name, entitling him to all the normal
While fairly obvious and expected, when
Konami thinks a card is powerful enough, they’ll
name it so that it doesn’t get access to all its
theme’s support, like
Dragon and the
Visionary is Level 8, so you could run
for some draw power, but since he’s the only Level 8
and the deck has so much support to sort through, I
don’t recommend it.
As a Dark monster,
Visionary has some of the best support in the
game at its disposal.
Spellcasters aren’t as successfully supported
as Warriors, but they still have some ingenious
His 2000 ATK is very low for a Stage 8, but
fortunately we’ll see that it’s okay on this card,
and it make it a legal target for
Circle (as are all other
1800 DEF is respectable, as it will let you
survive hits from the average beatstick, especially
when boosted by the effects of
With the exception of the small ATK, this is a
pretty solid card even before we get to its effects,
and I feel it worth noting it is still the biggest
monster in the game.
Like its kin worth playing, here is where
The first effect makes it easier to Normal
Summon: you can sacrifice a single
monster instead of the two monsters you’d normally
It is already easy to Special Summon, but better to
be a little easier to Normal Summon than not.
The second effect explains the low base ATK
score… for each
monster in your graveyard, he gets +200 ATK.
decks have been monster heavy: most builds will
Necrovalley, but as much for its boosting
Gravekeeper’s monsters as its debilitating
effect on the opponent.
don’t always stay there long, you can reliably have
at least two
Gravekeeper’s monsters in your Graveyard after
the opening turns and thanks to
it will be hard for your opponent to get rid of
The normal problem plaguing a bigger Monster once
you get it into play is keeping it in play.
The final effect of
Visionary will help against standard Monster
destruction, though not against “bounce” effects or
Still, the ability to discard a
monster to avoid
being destroyed is potent.
Unlike several past monsters with similar
effects, this one was worded so it can be used to
survive an attack or destruction effect.
An added bonus is that after using this
effect, his previous ATK boosting effect will have
made him larger.
If you were being attacked, this can be quite
As stated, this is the new major monster of the
decks and it will be replacing the old “boss
It is indeed plural:
decks have long sought a monster centerpiece to
rally behind, but nothing ever showed up that was
What would be considered the official (and
original) candidate is
a respectable 2400 ATK single tribute requiring
Monster that replaced whatever you used as tribute
Gravekeeper’s monster from your Graveyard.
Unfortunately he had two additional effects
that proved to be significant drawbacks: you could
only have one face-up copy of him on your side of
the field at a time, and the unintentional drawback
of him enabling Graveyard manipulation for his
controller that would normally have been prevented
via the effect of
If he only had enabled his own effect to
bypass it, that would have been fine.
Instead, all your opponent had to do was find
a way to take control of your copy of
Chief to regain access to their Graveyard.
Two examples of alternative “boss monsters” that
weren’t officially part of the
clan are The
End of Anubis and
The former was partnered with
because, while it clashed with other
support, it shutdown nearly all the Graveyard
related effects that
Guardian Sphinx was one that surprised me;
besides looking the part, it was quite useful for
the passive-aggressive take on the deck.
Most players (myself included), don’t know
what to make out of an opponent “Tribute Setting” a
monster, especially in a
With its 2400 DEF it usually could survive the
Battle Phase, so if an opponent didn’t get rid of it
fast, you’d use its effect to shift it back into
face-down Defense position during your Main Phase,
then manually Flip Summon it to trigger its mass
Add in something to deal with your opponent’s
backfield and you could then swarm and attack for
easily trumps all the past and current choices, in
my opinion, though
Chief still may make a showing in
decks; he does revive a fellow
monster when he is Tribute Summoned and that would
Unless you’re expecting a lot of Trap hate, you
should main deck a copy or two of
Circle to easily search
Visionary from your deck when attacking with
another of your
monsters… or if you are fortunate enough for your
opponent to attack you with a Spellcaster.
Magical Dimension isn’t much of a shortcut for
Visionary since he can be Normal Summoned with a
Gravekeeper’s monster as tribute, but popping
him out during your opponent’s turn while trading a
Spell for their monster is still useful.
Some more Traps you will want to consider are some
excellent Dark supporting cards, though again they
are more for your Side Deck than the Main.
I said earlier effects like bounce are one of
the few things
Visionary can’t defend itself against.
A lot of the commonly run bounce cards
is a Counter-Trap that negates and destroys a card
that targets a Dark monster, so when your opponent
Dragon of the Ice Barrier to return
Visionary to your hand, you can respond to both
save him and destroy
With how big
Gravekeeper’s monsters and how much
Visionary pumps itself up,
Destruction Virus and even
Eradicator Virus can destroy several cards while
giving you a look at their hand and next few draws.
With the normal Graveyard denial of
sending so much there is extra effective.
Of course, this is all in addition to the normal
supporting cards you should be running, like
a varied selection of the
monsters themselves, and probably
as the most efficient means of protecting
from all but bounce (and related) effects.
I will highlight
Stele quick, as we haven’t reviewed it yet and
it actually combos a little extra with
All it does is add two
monsters from your Graveyard to your hand (and is
capable of ignoring
to do so), but it becomes a literal lifesaver later
in the game when you’re running low on
monsters in hand.
Necrovalley still denies
can wreck a lot of FTK/OTK decks.
With that backing,
Visionary can press for the win.
4.5/5 – Here it is able to grow large, survive a lot
of destruction, and enjoy named, Attribute, and Type
Gravekeeper’s decks the boss monster they’ve
been waiting for.
Small enough to be readily accessible and yet
still large through its effect,
Visionary is then rounded out with a built in
protection effect to prevent being destroyed in
battle or through effects.
Had they granted it any other benefits, it’d
have been too much.
It is so potent it doesn’t even have to rely
Necrovalley, though it will gladly enjoy the
benefits of it.
The only things lacking for
now would be themed draw (they have ample search,
though) and Tuner/Synchro Monsters.
We’ll cover their new destruction card