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Pojo's Yu-Gi-Oh Card of the Day

Infernity Break

Activate only if you have no cards in your hand. Select 1 "Infernity" card in your Graveyard and remove it from play. Select 1 card your opponent controls and destroy it.

Card Ratings
Traditional: 2.50
Advanced: 2.40 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.

Date Reviewed - June 9, 2010

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Infernity Break ...
Freeza likes Infernity Break. Simple enough - No cards in hand, remove an Infernity Card in your grave from play to destroy 1 card on the field. It can be a monster, a spell, or a trap - so long as it has the word Infernity in it. So use that Mirage that can't come out of the grave anymore. Or use that spent Launcher. Hell, after u've spent all 3 Launchers and Archfiend comes out again, use his ability to grab an Infernity Break to set as extra added insurance for next turn, in case u can't finish your opponent off this one.
It deals with stuff like Royal Oppression and Dimensional Fissure which can generally be a pain for Infernity players ... It's basically a Raigeki Break for the Infernity deck, when u dont have anything in hand to discard.
If u've got the room in your deck - go for it. If u don't have the room ... well, ... I'd recommend making space for at least 1 of these. It'll rarely disappoint.
Traditional: 3.5/5
Advanced: 3.5/5


Infernity Break:

     Hey!  What do ya know?  An infernity card that isn't broken!  But seriously this is a well balanced card for infernities, just over shadowed by all the other incredibly over-powered combos they have at their disposal.  The best thing about this card is it allows the used to remove any infernity card from their graveyard to use the effect.  So you could remove infernity s/t instead of your monsters, in case you have plans for them a bit later.  The other plus is that it can destroy any card of your opponents, and isnt just limited to s/ts or monsters... which is one of the abilities that makes Ryko as splashable as he is.  This card won't see much play unless the main infernity combos are broken up somehow by the next list, and lets be honest, if that happens, infernities will see the trade binder or start collecting dust on a shelf somewhere before people start trying to use them as a non-otk deck.  So is this a good card?  I've seen worse, that's for sure.  Will it be looked over?  You betcha.  In my personal opinion, this card should have been a spell.

Traditional:  1.5
Advanced:  2.0

Jae Kim

Infernity Break
Infernity Break is an interesting card. I was testing a version of a removed from play Infernity side-deck that focused on Infernity Archfiend, Escape from the Different Dimension, and Infernity Break. I showed it to some members of Team Canada and they had a few unsleeved copies of the card tested too!
I ended up scrapping the idea because it was inconsistent. However, I think Break does create tantalizing possibilities for a duelist to end up using that type of conversion side-deck. I did not have enough time to test it myself.
By its versatile nature, I think Break is a lot better in the side-deck than the main. It does not have much going for it over other cards such as Dust Tornado with the presence of Mist Wurm anyways unless you are going to focus on the removed from play aspect, in my opinion.
T: 3/5
A: 3/5

Continuing Infernity Week 20, we have Infernity Break. The Infernity version of Raigeki Break lets you remove an Infernity in the graveyard when your hand is empty. Raigeki Break is better than this because you need those Infernities, and Raigeki Break is less situational and lets you get your hand empty with Infernities in the grave. Phoenix Wing Wind Blast does this as well, and slows the opponent down. It's a little depressing when themed versions of off-theme cards are worse, even in the theme's own deck.

Art: Is he being broken?
Fun Fact: Infernities don't need this because they're already broken! Wahahaha!
Tomorrow: Funny looking guy gets to be on his own card.

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