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Pojo's Yu-Gi-Oh Card of the Day

Infernity Launcher

Once per turn, you can send 1 "Infernity" monster from your hand to the Graveyard. If there are no cards in your hand, you can send this card to the Graveyard to select up to 2 "Infernity" monster(s) in your Graveyard and Special Summon them.

Card Ratings
Traditional: 5.00
Advanced: 5.00 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.

Date Reviewed - June 7, 2010

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Infernity Launcher ...

How many 2 for 1's in the game do know that are as devastating as this? ... Not many ...

It 1st off lets u pitch an Infernity monster once per turn to help u clear your hand (key and necessary for an Infernity deck to work). And then, once your hand is clear - it lets u pitch THIS card to special summon up to 2 Infernity Monsters from your graveyard. No muss. No fuss. No restrictions. Most of the time it will be Archfiend and/or Necromancer that u will grab in order to keep the Infernity Death Circle spinning, but at the very end of it, if need be, u can even grab the 3000 attacker Doom Dragon (if it exists in your grave) to make your final point for u.

There really isn't much to say. It's not even a "maybe" if u are using an Infernity deck. U will play with at least 2 and very likely 3 Launchers, as it is most often the best target for Archfiend to pull out of the deck when he is special summoned.

Just a lovely card ... look for it to be limited come next ban list.

Traditional: 5/5
Advanced: 5/5



Infernity Launcher:

I'm not going to waste time going over what this card can and cannot do, instead I will simply say that with the infernity monsters available to us, this cards should not exist, or at the very most should have been insta-restricted to one upon release. If they can do it for Gorz, why can't they do it for a card that wins duels in 1 or 2 turns? Now many players who cant afford X-Sabers or Infernities get to sit through the rest of a banlist, wishing another list would hurry up and take its place. Which seems to be a growing trend... who remembers waiting for lightsworn to take the hit? This card is broken and needs to go on a list, either ban or restricted.


Today is Infernity Week... Again... And we're reviewing the best card in the deck, Infernity Launcher, which does way too much. Still have that one monster left in your hand? Dump it for free! This is the core of the Infernity Loop, which gives you more Synchros you can shake a stick at... All for the steep price of one card.

Do something fun with it, like summon Archfiend and Necromancer. Use Archfiend to get another Launcher. Now get your Beetle, split him up, and make some Synchros. Then use your next Launcher to basically repeat this over and over again. This card is horribly designed in that it can do so much with just one little card.

Art: That looks safe.
Not very fun fact: This was bumped up from common to super.
Tomorrow: Falco's Infernity attack.

Jae Kim

Infernity Launcher-

There's really not much to say about this card. It's one of the best cards in the game and entirely too powerful with Infernity Archfiend. I think Necromancer and Beetle are better examples of well-designed cards. Archfiend would almost be fine as well without the presence of Launcher. Launcher makes the deck; if you're playing against Infernities, all of your spell/trap cards should be focused on blocking Launcher (I.e Dust Tornado) or removing Archfiend from play (Bottomless Trap Hole).

T: 5/5
A: 5/5

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