Yu Yu Hakusho
Pojo's Yu-Gi-Oh Card of the Day
Infernity Doom Dragon
1 DARK Tuner + 1 or more non-Tuner monsters
While you have no cards in your hand, once per turn, you can destroy 1 monster your opponent controls and inflict damage equal to half of that monster's ATK to your opponent. This card cannot declare an attack the turn this effect is activated.
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - June 4, 2010
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Infernity Doom Dragon …
Fun! An Infernity Monster with a colossal attack! A
big Synchro with a pretty great effect.
3000 ATK, 2400 DEF. Great stats for a big heavy.
Only limits is that it requires a dark tuner to
make. Pretty easy with an Infernity deck or 95% of
decks out there that employ tuners. So what’s this
guy’s Infernity ability that makes it part of the
club? – When u’ve got no hand – it can pop 1 monster
ur opponent control and burn them for half its ATK
points. Awesome. It doesn’t specify face-up or
face-down, so Doom Dragon’s effect will kill
anything that it’s 3000 ATK can’t with no more
worries about running smack into a flip effect or
things of that nature. And sometimes the burn is all
u even NEED to finish things up.
The best part about Doom Dragon? His sur name –
Infernity. So long as he comes out naturally, he
gets all the benefits that the rest of his family
get. Namely the preferential treatment of the
Launcher and Mirage when it comes it comes to
special summoning from the Graveyard.
I highly endorse putting him in the Synchro rotation
for an Infernity Deck. I play with 2, just cuz I’m
cool like that.
We end the week with a bang:
Infernity Doom Dragon is a Level
8 Dark Dragon with 3000 ATK and 2400
This is a Synchro monster,
and you have to use a Dark Tuner for
Good thing we have so many
good Dark Tuners, eh?
It has a great effect but as
you’d expect from an
Infernity monster, your hand has
to be empty to use it.
Select a monster your
opponent controls, nuke it, and
inflict damage equal to half its
You forfeit your attack, but
you just killed one of their
Monsters without exposing yourself
Mirror Force and still inflicted
damage to them.
Unless it’s a facedown: I
guess it’s supposed to be worded to
reference the creatures ATK on the
The good news is that means
if you nail something boosted, you
get more damage.
The bad news is while on the
field, that face-down Monster is
considered to have no ATK score.
Still, breakdown when you’re going
to want to use that effect: when
your hand is empty (bad, but not
uncommon in a tight duel) and your
starting down something either
In the case of the first, that’s
better than you’d get by attacking.
In the case of the second,
you might score less damage but
you’re safe (and if you’re hand’s
still empty, that’s extra
The last case is the same as
the second: you don’t want a
Ryko shredding your fat Synchro
It’s still something to at least
consider for any deck running a few
Dark Tuners: mostly you’ll bring it
out when you’re already in trouble
or you can paradoxically play it
safe by emptying your hand and using
this card’s effect.
Unusual, but it happens.
The big concern is Extra Deck space.
Even just looking at Level 8
monsters, this card faces stiff
Red Dragon Archfiend,
Colossal Fighter and
Thought Ruler Archfiend all have
generic requirements, and when we
add in easy conditions, we get a few
Still makes the shortlist,
with its ability to aid in
|The last card of the week is Infernity Doom Dragon,
which I pulled as an Ultimate (I'm good at pulling
ultimate Synchros, will not accept pull requests).
Damn, this thing is ugly! You won't need it much
because you'll be winning when you're summoning
Synchros in Infernities. Which means the Loop. Which
means you win again. However, you'll still want this
card in your deck because it gives you a powerful
Level 8 Synchro that's even halfway decent in
non-Infernity decks if you have an open Extra Deck.
If you ever get stuck in a bind, although he won't
get through the two Consecrated Lights,
Shadow-Imprisoning Mirrors, D.D. Crevices and
Oppressions your opponent just sided against you, he
can hold the field steady for a while until Drill
Warrior is done pecking you to death or you've drawn
into the Infernity loop (like that'll even take more
than your opening hand.
Art: Bananna head, flounder eyes, chunky limbs, and
wings that have wings on them. Don't drink and draw,
Fun Fact: I got a contact high from Super Mario
|Infernity Doom Dragon
This is the card that has rendered Dark End Dragon
obsolete. Yes, Dark End Dragon is better. However,
it's also “better” in the sense that it costs a few
Infernity decks more than the new Infernity Doom
Dragon. Doom Dragon is good enough to warrant
running in Blackwing decks and other strategies that
pack Dark tuners. It's obviously an automatic staple
(though one is fine) in Infernities and any deck
that can make a level 8 with a Dark tuner. I also
think it's relatively well designed for a level 8