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Pojo's Yu-Gi-Oh Card of the Day

Judgment Dragon

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having 4 or more "Lightsworn" monsters with different names in your Graveyard. You can pay 1000 Life Points to destroy all other cards on the field. During each of your End Phases, send the top 4 cards of your Deck to the Graveyard.

Card Ratings
Traditional: 4.20
Advanced: 4.60 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.

Date Reviewed - June 18, 2010

Back to the main COTD Page


Dark Paladin


Judgement Dragon is a Level 8 Dragon of the Light attribute, with 3000 attack, and 2600 defense. Now, while unable to be Normal Summoned or Set, you can special summon Judgement Dragon and have a 3000 attack power-house by having four or more "Lightsworn" monsters in your Graveyard with different names.

Judgement Dragon is still incredible, and one hell of a force to be reckoned with. The power is incredible, and it can obviously be game changing. I like it, a lot. It's pretty much the reason Lightsworn is so competitive, as they need a big power and answer to things like Dark Armed Dragon.

Paying 1000 Lifepoints to destroy everything on the Field, minus yourself, setting your opponent up for at least 3000 damage, and potentially much more, based on anything else you may be holding in your Hand is incredible. You do mill yourself four cards at your End Phase, but you're likely winning here very quickly.

The sad thing being, if Dark Armed Dragon hits the Field after this, minus a Solemn Judgment or some other life saving card, your Judgment Dragon is going to the Graveyard. It's almost too bad, isn't it?


Traditional: 3.85/5 Comparable answer to either Envoy.
Advanced: 4.75/5
Art: 4.5/5


Judgment Dragon

Today's card is the derpest card the game has ever seen. We all know Judgment Dragon. We all know about the time we were doing great against that Lightsworn deck, and then lost because they slapped Judgment Dragon onto the table.

Nobody knows why a card this broken is still at 2. You simply drop the card for free and win. That simple.

10.5/5 (or 5/5)
Art: Feathery derp derp.
Fun Fact: There's no E in Judgment Dragon, just like there's no S in anyway.
Tomorrow: Another JD.


Judgment Dragon
Effect Monster
3000 ATK/2600 DEF

"This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having 4 or more "Lightsworn" monsters with different names in your Graveyard. You can pay 1000 Life Points to destroy all other cards on the field. During each of your End Phases, send the top 4 cards of your Deck to the Graveyard."

Short and sweet review for today. Bottom line, this guy is what makes/made Lightsworn tick. The big, bad boss monster, with a field clearing effect and easy summoning conditions in its own deck. If you run Lightsworn, you run the max of this guy. Card is imbalanced, but semi-limited. Since virtually no other decktypes outside of 'Sworn run this guy, I'm grading on a scale of how good it is in his own deck, as well as the normal format.

Traditional: 4/5 (Better cards, like CED), 5/5 (Lightsworn)
Advanced: 4/5 (LS dropped a tier this format), 5/5 (Lightsworn)


Judgment Dragon is a card that is best summed up as “one step forward, two steps back”.  I wish I could tell you the latest news on this card, but I can’t: I’m still playing catch-up myself.  If there are no major changes I missed, this card is still quite overpowered.  Yes, it is themed support and can only initially be Summoned via its effect.  This does indeed lead to it being a card that has to be run in its own deck and on theme.  Unfortunately it’s so powerful that the rest of the format has to adjust around it.  Card that are either balanced or at least less unbalanced this will either be forced out of play because they can’t compete or ironically find themselves staples because they do indeed counter Judgment Dragon and that means you have to run them.  Don’t believe me?  Remember Solemn Judgment.  I started playing Yu-Gi-Oh when the original Yugi and Kaiba Starter Decks were new: basically the beginning of the U.S. game.  Two sets in we got Solemn Judgment, and by the third set I had not one but three in my deck at all times.  I kept at it set after set, year after year, and finally gave up.  My schedule changed and I couldn’t attend tournaments regularly.  Suddenly I start paying attention and Solemn Judgment is being run in triplicate.


Judgment Dragon wasn’t the only reason, but it’s a perfect example of why: card design had shifted.  We were getting themed cards like this, but they were so overpowering that suddenly their deck became the standard by which the others were measured, and half your LP (even second turn) was worth it when the alternative was a loss.  When people realized that the best counter to Solemn Judgment was their own Solemn Judgment, it became a staple at three per deck.  Then after restriction, the single copy allowed remains a must.


Wait, isn’t this Judgment Dragon’s CotD?  It certain is.  So to do my duty, let me highlight the actual card’s stats and abilities.  You get a Light Level 8 monster.  Light is great: as history proved, there are some great Dark monsters you can sprinkle into a Light themed deck and still get a good Chaos build.  It also gave a way to counter what should have helped balance Judgment Dragon out.  Lightsworn cards mill their own deck, of course.  So getting four different Lightsworn into the Graveyard is fairly easy for the deck, nerfing much of the difficulty of getting Judgment Dragon into play.  Accidentally milling your copies of Judgment Dragon was probably supposed to keep it balanced: can’t just review it with cards like Call of the Haunted after all.  Too bad Light cards can use Beckoning Light to dump unneeded cards into the Graveyard while snagging the needed ones back to the hand… like copies of Honest and Judgment Dragon.  It even further nerfed the “4 or more Lightsworn” summoning requirement.


Now all this wasn’t a big deal, except the rest of the card is stellar.  3000 ATK and 2600 DEF handle all but the biggest monsters, and the option to destroy everything else on the field for a mere 1000 LP usually means you’ll net at least 2000 LP of advantage.  At least the four cards of self-milling it also “blesses” you with actually is about as beneficial but costly as it was meant to be: by the time the designers expected Judgment Dragon to get out, that was supposed to finish off what little of your Lightsworn deck was supposed to remain.  Unless they actually meant for it to be another unbalancing card that turns the game on its side.




Traditional: 5/5 – It (and the rest of the Lightsworn crew) work in Chaos and its almost as potent as they are on its own.


Advanced: 4.5/5 – It basically defined one format and is still a major force in the next.


I’d also like to add I’ll be selling quite a bit of my soon-to-be-former possessions on eBay.  You can take a look here at my second auction if you’re interested in some N64 games.  Just a reminder, Pojo is in no way responsible for this and was merely kind enough to let me mention the auction here. ;)

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