Card of the Day
TCG Fan Tips
Top 10 Lists
Anteaus on YGO
Dark Paladin's Dimension
Releases + Spoilers
Booster Sets (Original Series)
Booster Sets (GX Series)
Booster Sets (5D Series)
Booster Sets (Zexal Series)
Yugi 2004 |
GX: 2006 |
Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013
Dragons Roar &
Blaze of Destruction &
Fury from the Deep
Lord of the Storm
Rise of Dragon Lords
Saga of Blue-Eyes
Coll. Tins Spoiler
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
3 | 4
1 | 2 | 3 | 4 | 5
1 | 2
1 | 2 | 3 | 4
5 | 6 | 7 | 8
1 | 2 | 3 | 4
5 | 6 | 7
1 | 2 | 3 | 4
5 | 6 | 7
Evan T 08
X-Ref List w/ Passcodes
GX Character Bios
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)
Pojo's YuGiOh Books
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
Millennium Board Game
Yu Yu Hakusho
Pojo's Yu-Gi-Oh Card of the Day
If this card is destroyed by your opponent's card (either by battle or by card effect), your opponent cannot Special Summon a monster, or activate Spells, Traps, Spell/Trap card effects, or Monster Card effects, for the rest of this turn.
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - June 17, 2010
Back to the main COTD
Today's card is a rather interesting little
critter in that it is kind of like Neko Mane King.
He is a level 2 LIGHT Thunder monster with 800 ATK
and 100 DEF. These stats are abyssmal. I mean it
does not get much worse than this, but as with most
effect monsters, the power is in the text box.
The effect is that if it is destroyed by a Card,
Effect or Battle of your opponent's they cannot
activate Spells, Traps, or Special Summon monsters
as well as activate monster effects. This is rather
handy when you have a threat on your opponent's
board that you cannot deal with right away (Mystic
Tomato) and you ran this little guy into a bigge
rmonster. Then you are free to do pretty much
anything for the rest of your turn!
This can be huge especially in decks that rely on
a specific OTK. He is also able to be used over and
over again due to Limit Reverse and Graceful
Revival, where his poor stats allow him to be
abused. You can also use Recharging Batteries to get
him back to your hand.
There are definitely some fun things we can do
with this card, but as it is recruiters and Cold
Wave do a better job of paving the way for attacks.
He can actually also stop Gorz and Tragoedia which
is always nice as well as any recruiter shenanigans
that we have to deal with. He actually might be
useful in a Batteryman deck as they are already
packing much of the equipment necessary for them to
abuse this card.
The big flaw is that it does not stop attacks.
However, I do not think that is too much to make the
card unplayable, we just need to find a place for
this little guy.
Thunder has never been a hugely supported or played
monster type, but these Watt things are ...
interesting ... They are definitely worth a closer
The Fox doesn't pack much punch with only 2 stars
and 800 ATK points to his name ... but he's got a
pretty decent effect. When he's destroyed by any
means by your opponent, they essentially can't do a
THING for the remainder of their turn. Can't
activate spells, traps, or monster effects, and
can't special summon monsters. It's not as good as
say if it were able to be triggered if U destroyed
it yourself, and/or it kept ur opponent from setting
anything either (monster form of Cold Wave) ...
there u'd have a very GOOD monster ... But since he
can't do it like that, Wattfox is just ok. He's
Light, which is well supported and thus always
carries the threat of Hones. And he's a tuner which
Not so bad if ur trying to construct something
Electrical based ... Otherwise? ... meh.
An interesting effect to say the least... Right
now, I just don't see many ways to utilize it to
great efficiency. Slam it into an opponent's
monster with higher attack to ensure that the rest
of your attackers aren't killed off by something on
the back row maybe? Set it, then if your
opponent destroys it, their turn is essentially over
because they won't be able to do much with the rest
of their turn. I don't know, I guess some sort
of control deck could benefit from this card, but I
don't see many other uses for it other than that.
Elefox-- Er, I mean, Wattfox is our next card. If
this weak card is destroyed, your opponent can
activate Spells or Traps, or summon monsters for the
rest of the turn. This guy is pathetic, so I doubt
the opponent would attempt to destroy it with a card
effect. And if it's destroyed by JD or Black Rose
Dragon, they probably already used their summon, or
don't need another one.
It's just a nice little card that has no good use.
It can probably stop the opponent from setting traps
during their Main Phase 2, but they might already do
that if you're running Watts. And if you aren't
running Watts, why are you wasting space on this
Art: That's not appealing at all. I am very
Fun Fact: Hooray, it's my first day of summer! I
Tomorrow: The most expensive card I pulled at the