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Pojo's Yu-Gi-Oh Card of the Day


If this card is destroyed by your opponent's card (either by battle or by card effect), your opponent cannot Special Summon a monster, or activate Spells, Traps, Spell/Trap card effects, or Monster Card effects, for the rest of this turn.

Card Ratings
Traditional: 1.75
Advanced: 2.13 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.

Date Reviewed - June 17, 2010

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General Zorpa


Today's card is a rather interesting little critter in that it is kind of like Neko Mane King. He is a level 2 LIGHT Thunder monster with 800 ATK and 100 DEF. These stats are abyssmal. I mean it does not get much worse than this, but as with most effect monsters, the power is in the text box.

The effect is that if it is destroyed by a Card, Effect or Battle of your opponent's they cannot activate Spells, Traps, or Special Summon monsters as well as activate monster effects. This is rather handy when you have a threat on your opponent's board that you cannot deal with right away (Mystic Tomato) and you ran this little guy into a bigge rmonster. Then you are free to do pretty much anything for the rest of your turn!

This can be huge especially in decks that rely on a specific OTK. He is also able to be used over and over again due to Limit Reverse and Graceful Revival, where his poor stats allow him to be abused. You can also use Recharging Batteries to get him back to your hand.

There are definitely some fun things we can do with this card, but as it is recruiters and Cold Wave do a better job of paving the way for attacks. He can actually also stop Gorz and Tragoedia which is always nice as well as any recruiter shenanigans that we have to deal with. He actually might be useful in a Batteryman deck as they are already packing much of the equipment necessary for them to abuse this card.

The big flaw is that it does not stop attacks. However, I do not think that is too much to make the card unplayable, we just need to find a place for this little guy.



Wattfox ...
Thunder has never been a hugely supported or played monster type, but these Watt things are ... interesting ... They are definitely worth a closer look ...
The Fox doesn't pack much punch with only 2 stars and 800 ATK points to his name ... but he's got a pretty decent effect. When he's destroyed by any means by your opponent, they essentially can't do a THING for the remainder of their turn. Can't activate spells, traps, or monster effects, and can't special summon monsters. It's not as good as say if it were able to be triggered if U destroyed it yourself, and/or it kept ur opponent from setting anything either (monster form of Cold Wave) ... there u'd have a very GOOD monster ... But since he can't do it like that, Wattfox is just ok. He's Light, which is well supported and thus always carries the threat of Hones. And he's a tuner which never hurts.
Not so bad if ur trying to construct something Electrical based ... Otherwise? ... meh.
Traditional: 2/5
Advanced: 2.5/5

Greg Wattfox:

     An interesting effect to say the least...  Right now, I just don't see many ways to utilize it to great efficiency.  Slam it into an opponent's monster with higher attack to ensure that the rest of your attackers aren't killed off by something on the back row maybe?  Set it, then if your opponent destroys it, their turn is essentially over because they won't be able to do much with the rest of their turn.  I don't know, I guess some sort of control deck could benefit from this card, but I don't see many other uses for it other than that.

Traditional:  1.5
Advanced:   2.0


Elefox-- Er, I mean, Wattfox is our next card. If this weak card is destroyed, your opponent can activate Spells or Traps, or summon monsters for the rest of the turn. This guy is pathetic, so I doubt the opponent would attempt to destroy it with a card effect. And if it's destroyed by JD or Black Rose Dragon, they probably already used their summon, or don't need another one.

It's just a nice little card that has no good use. It can probably stop the opponent from setting traps during their Main Phase 2, but they might already do that if you're running Watts. And if you aren't running Watts, why are you wasting space on this guy?

Art: That's not appealing at all. I am very disappoint.
Fun Fact: Hooray, it's my first day of summer! I hate summer.
Tomorrow: The most expensive card I pulled at the TSHD Sneak.

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