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Pojo's Yu-Gi-Oh Card of the Day

Infernity Mirage

This card cannot be Special Summoned from the Graveyard. If you have no cards in your hand, you can Tribute this card to select 2 "Infernity" monsters in your Graveyard. Special Summon those monsters.

Card Ratings
Traditional: 4.00
Advanced: 4.40 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.

Date Reviewed - June 1, 2010

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Jae Kim
Infernity Mirage
Obviously this is an amazing card. Duelists should generally run two copies with a One for One to fetch, effectively creating three copies.
One of the finer nuances to Infernity dueling is that you generally want to keep your normal summon open. This allows you to be flexible and even creatively achieve game shot through D.D Crow. So while Infernity Mirage is an amazing mid to late game topdeck and a suitable substitute for Infernity Launcher, Launcher is obviously preferred (even to the point where you might want to dump Mirage through Launcher's effect instead of summon it with two targets).
To those who saw my deck list for the YCS on go-YGO.com, Mirage is the reason I decided to run one copy of Dark Eruption. I originally had two copies, but a Call of the Haunted went in for the other.
Design-wise, this card is obviously better designed than Infernity Launcher. It's actually not half bad as an “on theme” two for one. The problem is the additional tricks that Archfiend can conjure in conjunction with a Necromancer.
T: 4/5
A: 4/5


Infernity Mirage

Today's card is one of the infamous Infernity supers, although it's also not 100%  necessary. However, it's still an extremely good card. Actually, what am I talking about!? Empty hands are something Infernity players love-- and an empty hand means a strong field. Just drop it and BAM! You've got Infernity Archfiend, then Infernity Launcher, and Infernity Necromancer, and another Infernity, and Infernity Beetle, and another Archfiend, and another Launcher, more Beetles, some Synchros, another Launcher, and so on.

This is the Infernity loop. And Infernity Mirage is one of the many ways to start it.

Advanced: 5/5
Traditional: Where everything is 1/5 if it isn't banned.
Art: *looks closer* And I thought it was freaky before...
Fun Fact: A mirage isn't just "seeing things" and you can even take a picture of it. It doesn't exist, but it's still light being refracted or whatnot.
Tomorrow: Very random.


Infernity Mirage is the first card we look at this shortened holiday week.  It’s a Level 1 Dark/Fiend/Effect Monster with absolutely no ATK or DEF, and it can’t be Special Summoned from the Graveyard.  There’s good reason for that restriction: if you have no cards in hand, you can Tribute this card and select two “Infernity” monsters from your Graveyard.  When that resolves, you Special Summon said monsters to the field.  The low stats that should make it junk just make it easy to search from the deck and that 0 DEF means you can recycle it with Recurring Nightmare.  Infernity Mirage can get Infernity Beetle, Infernity Archfiend, and Infernity Necromancer… which can all be traded in for more card advantage!  Swarm and Synchro Summon, friends!


The real question is not whether Infernity decks should run this, but both “Should I run an Infernity deck?” and “If I run an Infernity deck, how many Infernity Mirage should I run?”  Since I don’t know your metagame and haven’t had enough exposure to the deck, I’ll let the rest of the CotD crew pinpoint that.




Traditional: 4/5


Advanced: 4/5


Infernity Mirage …
I’d call it the core of the Infernity Deck … but the Infernity Deck has way too many cores to limit it to just one.
No ATK. No DEF. Just one sick effect. When no cards in your hand, tribute this card to special summon 2 Infernity Monsters from your Graveyard. No muss. No fuss. No limit. Fantastic. Unbelievably broken without the limits placed on it. For 1 – it can’t be special summoned from the graveyard. Absolutely key to keeping at least a LITTLE leash around this fiend. and the 2nd – u must select TWO Infernity monsters from your grave. Unlike the Launcher which brings “up to 2” – With Mirage – u MUST have 2, or it wont work.
Still – Mirage is awesome. The best is shortcutting him from the DECK to the field, since the restriction is only on special summoning him from the grave.
Uhm – nothing more to say. He’s a staple for the Infernity Deck.
Traditional: 4/5
Advanced: 4.5/5

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