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					Pojo's Yu-Gi-Oh Card of the Day 
					
						
						
							
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							ZERO-MAX 
							
							#TSHD-EN047   Activate only if you have no cards in your hand. Select 1 "Infernity" monster in your Graveyard. Special Summon it, and destroy all face-up monsters on the field with ATK lower than the Special Summoned Monster´s ATK. You cannot conduct your Battle Phase the same turn you activate this card. 
							Card Ratings 
							Traditional: 1.50 
							Advanced: 
							2.20   
							Ratings are based on a 1 to 5 scale 
							 
							1 being the worst. 
							3 is average. 
							5 is the highest rating.  
							 
							Date Reviewed - July 22, 2010 
							
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                           Dark Paladin | 
                          
							Thursday 
							  
							ZERO-MAX...why does this card have its name in ALL 
							CAPS???  I'm just curious.  Anyway, if you 
							have no cards in your Hand (could this be a card for 
							Infernity players) you can Special Summon an 
							"Infernity"  
							monster from your Graveyard. 
							  
							Destroy all face-up monsters on the Field with an 
							attack lower than the attack of the monster you 
							Special Summoned.  So you obviously want to go 
							big, or go home when playing this card.  Yet, 
							you can't conduct your Battle Phase, and that's what 
							kills this card in my eyes.  Infernity players 
							have better options than this. 
							  
							Ratings: 
							  
							Traditional:  1.5/5  
							Advanced:   2.5/5  
							Art:  4/5 
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							Freeza | 
                          
							 Zero-Max ... 
							  
							The Infernity Deck is already jam packed with so 
							many 'must play' cards, that there is pretty much no 
							room for this. It can clear a bunch of monsters, 
							depending on what u grab (ideally, u'll grab maybe 
							the Infernity Death Dragon, which will pop just 
							about ANYTHING) ... but the problems there lay in 1) 
							the mass destruction - Anything Stardust Dragon 
							related (the Dragon itself or Starlight Road), will 
							shut your mouth and steal your girlfriend. 2) the 
							fact that Zero-Max will pop your OWN monsters as 
							well. and 3) the fact that u can't conduct your 
							battle phase that turn. Infernity Decks clear the 
							field and obliterate in 1 turn. If u can't even 
							begin to get at ur opponent's life points, then 
							everything else u do this turn is all for nothing. 
							You get the free special summon out of it, but 
							really - what's the point? You've got several better 
							options for that. 
							  
							The list of better top decks for Infernity decks is 
							too long to go into ... Just know that as far as 
							Infernities go - Zero-Max dances at the bottom of 
							the list. 
							  
							Traditional: 1.5/5 
							Advanced: 2/5 
							  
							- FREEZA 
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                          | 
                            Greg | 
                          ZERO-MAX: 
							 
     The last line of this card's text kills it for 
							Infernity decks.  Not being able to attack the 
							turn you pull off one of their combos makes it 
							almost pointless unless you can get to at least 2 
							barriers before the  turn is up.  I've 
							been experimenting/play testing with Infernities 
							lately (mainly because they are insanely fun to play 
							against yourself, trying to make the best combo of 
							monsters you can takes quite a bit of thought and 
							planning) and have come to realize that the current 
							builds are for the most part, one trick ponies, if 
							you don't do something with your giant field of 
							monsters and can't protect them next turn, you've 
							lost.  MAX would allow them access to one more 
							revival trick, but they have better answers.  
							I've been using Monster Reincarnation in my build 
							recently along with an extra Mirage, and I've got to 
							say I'd rather run those 2 than Zero-Max.  I 
							think if Infernities are forced to evolve by the 
							Ban-List, then perhaps people will look into MAX, as 
							the scramble to figure out what direction the deck 
							can go in next. 
							 
							Traditional:  2.0 
							Advanced:  2.5  
							 
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							Mark 
							Howard | 
                          ZERO - MAX is sort of 
							an oxymoronic name, and so is its effect. It's a 
							Dark Hole AND a Monster Reborn IN THE SAME CARD. You 
							probably started building a bomb shelter until you 
							read the last line of text. Skip your Battle Phase. 
							Remember that this is an Infernity card, and 
							Infernities live on the Battlefield... Or Phase. You 
							wouldn't run a card like this in an FTK deck. 
							Infernities can control, yes, but they can also FTK, 
							and because they run out of steam quickly, that's 
							probably what you should be doing. 
							 
							2/5 
							Art: I can't say "At least that's decent" twice in 
							one week, so, uh.... 
							Fun Fact: Voldemort sucks at Smash Bros. 
							Tomorrow: Don't listen to this card. It's not very 
							powerful. 
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							PDtamer | 
                          ZERO-MAX 
							Normal Spell Card 
							 
							"Activate only if you have no cards in your hand. 
							Select 1 'Infernity' monster in your Graveyard. 
							Special Summon it, and destroy all face-up  
							monsters on the field  with ATK lower than the 
							Special Summoned Monster´s ATK. You cannot conduct 
							your Battle Phase the same turn you activate this 
							card." 
							 
							This is a very interesting spell card for infernity 
							duelists.  When I was on the Deck Check team in 
							YCS Chicago, I saw Erin Diaz maining a copy or two 
							of this card, and I can understand where he's coming 
							from.  Special summon an infernity, and Raigeki 
							anything that has lower attack?  Very nice, 
							near broken effect, as you can get any infernity 
							monster.  Top 3 picks are Archfiend, 
							Necromancer, and Doom Dragon, just because Doom 
							Dragon is a near 100% field nuke.  Oh, but the 
							catch is that you can't attack.  It can save 
							you if you survive a swarm, but Infernity players 
							tend to want to attack the turn they go handless.  
							Good card, and the "no attack" effect makes it more 
							balanced. 
							 
							Advanced: 3/5 (Infernity) 
							Traditional: 1/5 (Infernity) 
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							Otaku | 
                          
							
											
											
											
											ZERO-MAX 
											features the clash of Zero versus 
											High Max as told in Mega Man X6. 
											
											
											  
											
											
											Wait, no it doesn’t. 
											It is more
											
											Infernity support. 
											It is a Normal Spell that 
											requires you have an empty hand to 
											play it. 
											That means setting it first 
											to truly empty your hand out. 
											Why does this matter? 
											Even though you can activate 
											it right after setting it (as I 
											said, it is a 
											
											Normal 
											Spell, so that’s perfectly legal) I 
											think your opponent gets priority 
											after you set it. 
											So… they can pop off 
											something like
											
											Mystical Space Typhoon or
											
											Dust Tornado to pop it. 
											
											
											  
											
											
											The effect is pretty snazzy, except 
											for the catch involved. 
											The effect lets you select an
											
											Infernity monster from your 
											Graveyard, Special Summon it to the 
											field, then you must nuke all 
											monsters with a lower ATK than the 
											Special Summoned monster. 
											You do look at the current 
											attack: if something in play is 
											raising or lowering the ATK of the 
											monster you picked, you use that 
											modified score. 
											
											
											  
											
											
											That catch I mentioned? 
											No Battle Phase for you the 
											turn you use it. 
											Unlike yesterday’s card, this 
											shouldn’t be too restrictive. 
											Yes you won’t get to attack 
											after potentially clearing several 
											monsters off the field. 
											
											
											Infernity monsters often work 
											best from the Graveyard, so nuking 
											your own isn’t so minor a draw back 
											I didn’t even consider it a “catch”. 
											There are enough decent 
											choices that even though you lose 
											the chance to immediately capitalize 
											on the potentially empty field. 
											If you’re staring down 
											something huge with 3000+ ATK, you 
											can hopefully revive
											
											Infernity Doom Dragon, wipe out 
											any tiny monsters clogging the 
											field, then pop that fatty for at 
											least 1500 points of damage. 
											After all, you already lost 
											your Battle Phase, so there’s no 
											draw back. 
											Another saving grace is that 
											the combination of effects neuters 
											to normal counters to this type of 
											thing. 
											There is no guaranteed 
											destruction when you activate
											
											ZERO-MAX, so
											
											Stardust Dragon can’t block it. 
											The destruction effect has to 
											resolve immediately after the 
											Special Summon so
											
											Bottomless Trap Hole misses its 
											timing. 
											
											
											  
											
											
											Looking at it, I’d say this is a 
											solid card to run in an
											
											Infernity deck. 
											It’s mostly for when you’re 
											not controlling the game and you 
											have to eliminate some problem 
											monster(s) from the field. 
											The downside is it might 
											sabotage reliability: yes you’ll 
											almost always have an
											
											Infernity monster in your 
											Graveyard to revive. 
											Sometimes you will have 
											something in play you don’t want to 
											kill or something you can’t kill 
											that belongs to the opponent… a much 
											rarer occurrence with simpler 
											removal like
											
											Lightning Vortex,
											
											Raigeki Break, and
											
											Smashing Ground. 
											Ultimately I believe the 
											massive “swing” potential should get 
											it at least into Side Decks and 
											probably a copy or two into Main 
											Decks. 
											
											
											  
											
											
											
											
											Ratings 
											(for
											
											Infernity decks) 
											
											
											  
											
											
											
											Traditional: 
											2/5 
											
											
											  
											
											
											
											Advanced: 
											3.25/5 
											
											
											  
											
											
											I’d also like to add I’ll be selling 
											quite a bit of my soon-to-be-former 
											possessions on eBay.  You can 
											take a look
											
											here at my second auction if 
											you’re interested in a Nintendo
											GameCube 
											with some accessories and 17 games!  
											Just a reminder, Pojo is in no way 
											responsible for this and was merely 
											kind enough to let me mention the 
											auction here. ;) 
							 
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