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Pojo's Yu-Gi-Oh Card of the Day

Top 10 Cards of 2009
#9 -Summoner Monk

This card cannot be tributed. When this card is normal or flip summoned, it is changed to Defense Position. Once per turn, you can discard a Spell Card to Special Summon 1 Level 4 monster from your Deck. It cannot attack this turn.

Card Ratings
Traditional: 3.60
Advanced: 4.20 

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.

Date Reviewed - 01.05.10

Back to the main COTD Page


Dark Paladin

#9--Summoner Monk

Summoner Monk, whose stats are fairly irrelevant, as this monster, when played by nearly anyone, to include a Spellcaster player, is more interested in what he can do. His 800 attack and 1600 defense aren't really too important either.

For a nice starting bonus, with a card with paltry stats, Summoner Monk automatically changes into Defense Position. Now, by discarding a Magic card, you can Special Summon a Level 4 monster from your Deck.
The monster can't attack in the turn you Special Summon it, but that's not very important.

Summoner Monk became more and more splashable, and really helped to speed up the Synchro Summon. You're likely only fetching a Level 4 Tuner, and then using it, and maybe even the Monk itself for the mentioned Synchro Summon. If not, you still have a monster on your Field in the Monk itself, that can't be tributed.


Traditional: 3.5/5
Advanced: 4.5/5
Art: 4/5

Jeff Lang

9. Summoner Monk

Summoner Monk was one of the reasons why last format was so bad. Why might you ask? Monk got you to another Monk, then in turn Rescue Cat, let you pop that for 2 Airbellums and have a finishing card/field clearer, and you otk’d with Dark Strike Fighter. That may have been one of the worst formats ever, and Monk let you otk without having to set a single card.

Now that it was put to one per deck, it’s not as amazing anymore. The Cat deck was crippled, and you will now see people pitching for Monk to summon a Level 4 tuner, or Elemental Hero Stratos sometimes. It is still a nice way to get to a Level 8 Synchro, and would be a staple if our current format wasn’t so stupid. Slow the game down, and this card will shine again, so it is just screaming to see play in the future. It did it’s damage last format, and is on vacation this format.

Trad: 4/5
Adv: 4.5/5


# 9 - Summoner Monk ...

I remember when this dude came out ... He hit the limited list before ever even released to the public. Now THAT is clout. And he deserves it. He's got a serious big move built into him. Once per turn - discard a spell card to special summon a level 4 monster from your deck. The best choice being Rose, Warrior of Revenge (assuming u have nothing else on the field). Why? - She's the 4 star tuner that's a match made in heaven for the Summoner Monk. Synchro them up - instant Red Archfiend Dragon ... or whatever level 8 Synchro u need at the moment. Yes - awesome. The downside is that it costs a discard of a spell to do it, as often u would prefer to PLAY your spells as opposed to discarding them. If u could discard ANYTHING, like a monster? - Yeah, this card would probably be banned.

Monk's stats arent much to speak of, but he is also a dark monster, which just makes him even better. Fuel for DAD after he's outlived his usefulness on the field.

Yeah, he deserves a spot on the top 10 list.

Traditional: 4/5
Advanced: 4/5



Summoner Monk:

This card helped make synchro cat incredibly explosive. It added speed by quickly being able to bring out Rescue Cat. It also gave the deck consistent way of accessing Arcanite Magician. Not much to say otherwise... it will add speed to just about any deck, but at one, it's just not as easy to start with one anymore. I personally like to run one in a zombie deck that I have, acting as a third Goblin Zombie or Mezuki for the opening hand.

Traditional: 3.0
Advanced: 3.5


COTD: Summoner Monk

I hate Summoner Monk. Summoner Monk helped ruin the previous format as an OTK enabler. Easy OTKs let bad players beat good players more easily than just ripping a lucky card for game. That's not right. I don't think things would have been nearly as bad if Summoner Monk was not a Spellcaster. The instant access to Arcanite Magician to clear a path for direct attacks from Airbellum was simply too much.

The second reason I hate Summoner Monk is, as silly as this may sound, is because of how easy it made it to summon Stardust via Rose, Warrior of Revenge. Not because Stardust Dragon is broken, but because there was an annoying guy at my locals who was really bad at the game, but would beat decent/good players because of a first turn Summoner Monk --> Rose into Stardust Dragon, followed by setting Assault Mode Activate and flipping it immediately. Again, Summoner Monk helped a bad player beat good players without any skill required.

In both situations, it wasn't that it made him impossible to beat, as there are a few cards that can counter each situation. It's the fact that it made it possible for bad players to beat good players without any skill whatsoever.

If a card helps bad players beat good ones that much, it's clear that the card is pretty damn good.

Traditional: 4
Advanced: 4


9 Summoner Monk

This is one card that always seems to break rules. We have a level 4 DARK Spellcaster with 800 ATK and 1600 DEF. The effect is that you send a spell card in your hand to the graveyard, you can Special Summon a level 4 monster from your deck and it cannot attack this turn. This was primarily used to bring out Rescue Cat, which then tributed itself to bring out a pair of X-Saber Airbellum and then Synchro Summoned either for Dark Strike Fighter or for Arcanite Magician depending on what your opponent had at the time.

It was also used to bring out a level 4 Tuner for quick access to a level 8 Synchro when a level 7 one simply would not do or Rescue Cat was used up. This was one of the most powerful decks ever created, able to consistently beat Lightsworn and the remaining dregs of any DARK decks that were lingering at that point. However, with the limitation of this and Rescue Cat, the deck was simply too hard to get off.

As it is, people have still put together decent Synchro Cat decks, using superior draw power and Gold Sarcophagus to get to their main combo. I even recently used Summoner Monk in a Gemini deck, in order to get Tuned Magician for Synchroing. It is certainly a powerful card, and although it is only released as a common in the Spellcaster deck, it is still fetching a couple of dollars on teh market, and it deserves every bit of praise it has ever gotten.


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