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Pojo's Yu-Gi-Oh Card of the Day

Top 10 Cards of 2009
#4: Black Whirlwind

When a "Blackwing" monster is Normal Summoned to your side of the Field, you can add 1 "Blackwing" monster from your Deck to your hand that has less ATK than that monster.

Card Ratings
Traditional: 3.00
Advanced: 4.60 

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.

Date Reviewed - 01.12.10

Back to the main COTD Page

General Zorpa

Black Whirlwind

This is the card that makes Blackwings tick. It is a Continuous Spell card that allows a player to search his/her deck for a Blackwing with less ATK than one that was just Normal Summoned. The effect does stack, so that if you have 2 or even 3 out at a time, you can search out that many Blackwings off of a single Summon.

Blackwings use this as a +1 to whatever they want to do. They can pretty much always search out the perfect answer to any situation. The common play is to Summon Shura the Blue Flame and then search out Kalut the Moon Shadow so that if they want to attack Shura you get a monster from your deck in addition to destroying their guy. With Ultimate Offering this card just gets silly and allows you to swarm the field faster than Lightsworn would ever dream.

Gale is the best Tuner in the game, and most of the Blackwing deck can search him out with Whirlwind, which is part of the reason it is at 1 right now. A game is made or broken on the presence of this card. However, people have started siding Trap Hole, as the effect needs to "check" the ATK of the monster and the effect fizzles if Book of Moon, Torrential Tribute or a Trap Hole stops it. Without that Normal Summon Blackwings are more vulnerable than they would like to admit.


Jeff Lang

4 - Black Whirlwind

We are now digging into the heavy hitter cards now with number 4 and on. Black Whirlwind is ridiculous, and should have never been made in my opinion. It is a theme card, but have fun beating a Blackwing deck if they open up with 1-3 of these. It is auto pluses every turn after the first search, and allows the deck to otk, which isn’t healthy for the game. Last format you could Otk with this deck, just nto as much as the Cat deck. Play Whirlwind, Summon Shura, search Bora, Special that, Special Two Gale, and you have 8000 damage on the board if you can clear the path or have some stealth like cards. This card is the sole reason why Blackwings are good(Icarus is up there, but 2 for 2’s is okay with me). If you run Blackwings, yo urun 3 of these without question, and opening with one can help your chances of winning, and let’s the deck go off

Trad: 3/5
Adv: 5/5


# 4

Black Whirlwind ...

The 2nd of the only 2 cards in the top 10 that aren't monsters ...

Hmmm ... this card ... its a weird one cuz it is so deck specific. It's fantastic for only 1 deck, and not even SUPER devastating FOR that deck ...
Ok, i'll explain. Black Whirlwind, looking at what it does and seeing it in action - u know what it can do. It's a turbo booster for an already lightning fast deck. It lets u rush through your deck, recycling your hand, drawing more monsters, and thinning your deck in the process. Not to mention half the monsters that u can grab (depending on what u normal summoned) can be special summoned afterwards, yes, Black Whirlwind is beyond ridiculous ... especially the more of them that u have on the field at the same time.
Although, that being said, i argue that the Black Whirlwind itself isn't killing u. It's the resources that it is fetching that's the problem. What that means is that u are never worried about the Black Whirlwind in an opponent's hand. You are worried about the monsters. Or u are worried about the traps. Or u are worried about the other spells. Your primary worry is always "what your opponent can do TO u", or "do AGAINST u" ... Black Whirlwind does neither of these things. It strictly does stuff FOR the user. Short of a Control deck, most duelists can't waste too much time and deck space worrying about what their opponent is doing or cooking up. It's a duelist point to strengthen his own position and fortify his own strategy ... make sure what he's doing is working. I'm more worried about a facedown Mirror Force, Bottomless, or Torrential Tribute on the field. Or a Lightning Vortex or Smashing Ground in my opponent's hand.

Don't get me wrong. Black Whirlwind is terrific when it does what it does and it does it at the right time ... preferably early to mid game ... But its not something your opponent should pee their pants over. As the more someone has in the deck, the less space they have for something else that'll really break u open. And yeah, don't even let me get started on how u feel when ur in a top deck war, and u draw this.

Traditional: 3/5
Advanced: 3.5/5


N o V a

Black Whirlwind is todays card and honestly I am surprised this card isn't limited or semi-limited. With the power to put 1-3 of these on the field, you basically have an unlimited Elemental Hero Stratos for Blackwings and it doesn't cost you a summon like Stratos, and its not a one time shot like Reinforcement of the Army or Charge of the Light Brigade. On top of all this, Blackwings have their "Honest" too, Blackwing - Kalut the Moon Shadow, who is easily searchable with a mere 1400 attack power. Summoning Sirocco, Shura and Bora all allows you to pull Kalut from the deck, if you have more than one Black Whirlwind, you can add more than one Kalut from your deck to your hand. This amazing power also works on Gale the Whirlwind, which is why Gale is limited. Not much else has to be said about this card, being able to search out anything that may turn a bad situation around is always a great thing and helps speed up the Blackwing synchro engine. If you are a newb or new to the game, 3 Black Whirlwind in your Blackwing deck is a must.

Traditional: 5/5
Advanced: 5/5


Black Whirlwind:

Now we are talkin'... this is the card that makes blackwings consistent and explosive. The ability to search just from a summon is incredible when combined with the fact that blackwings can drop a Shura and then pick from 5 different cards depending on what situation they are in. Need protection, grab Kalut. Need to go on the offensive, grab Gale or Bora. Need to synchro a monster, grab Blizzard or Vayu. It helps them maintain a constant flow of useful monsters and that is how Blackwings win. They've almost always got an out, and it's just within a normal summon's reach.

Traditional: 3.0
Advanced: 4.5

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