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Pojo's Yu-Gi-Oh Card of the Day

Cyber Dragon Zwei

If this card attacks an opponent's monster, this card gains 300 ATK during the Damage Step only. Once per turn, you can reveal 1 Spell Card in your hand to treat this card's name as "Cyber Dragon" until the End Phase. This card's name is treated as "Cyber Dragon" while in the Graveyard.

Card Ratings
Traditional: 2.50
Advanced: 3.33 

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.

Date Reviewed - 02.25.10

Back to the main COTD Page


Dark Paladin


Cyber Dragon Zwei, a newer, prettier, different cousin to Cyber Dragon, who has a few new tricks. Good tricks? Well, Zwei is a Light attributed, Machine monster, with 1500 attack and 1000 defense, who is Level 4...we aren't winning any contests here.

So, 1500 attack, but it boosts to 1800 if attacking an opponent's monster...these effects usually aren't the best, and this is no exception. You don't even get the boost if you attack directly. Once per turn, you can reveal a Magic card in your Hand to make this card be named Cyber Dragon until the End Phase.

Furthermore, when in the Graveyard, this card is treated as Cyber Dragon. Honestly, for those of you playing Cyber Dragon, let alone more than one, I don't see why you would prefer or want to use this instead, or even in combination with...sorry.


Traditional: 1/5

Advanced: 2/5

Art: 4.5/5

General Zorpa

Cyber Dragon Zwei

This is a 1500 ATK LIGHT Machine with 4 level stars and 1000 DEF. These are actually average stats for a level 4 monster. LIGHT means Honest can help, and Machine means Cyber Dragon Fusion Fodder.

The effect os that if it attacks it gains 300 ATK, and you can reveal a Spell card in your hand to have it's name be treated as Cyber Dragon until the end of the turn. It's name is also treated as Cyber Dragon in the graveyard.

This is what Proto Cyber Dragon should have been. You are able to make it Cyber Dragon in all the places that it matters and it has an ATK gaining boost, but can still be searched by Shining Angel. With Honest going to 2, it hurts his playability, but a LIGHT themed Machine deck can really put the hurt on an inexperienced player.

You can even use weird cards like Power Bond with this guy to bring out game enders Cyber End Dragon, Chimeratech Overdragon, Cyber Eltanin, Chimeratech Fortress Dragon and Cyber Twin Dragon. If that doesn't sound awesome I don't know what else is. All I know is that Overdragon or Twin with Honest is just about as sexy as you can get.

There are so many things that you can do with this card, that it makes me squirm inside. Cool card, very well designed and able to take back Fusion cards.


N o V a

Wow, one of the best rares in Absolute Powerforce. Cyber Dragon Zwei. Searchable via Shining Angel, Machina Armored Unit and has quite a few uses. For one you can reveal a Spell Card in your hand to make it count as a "Cyber Dragon" until the end of the turn. It is also a Cyber Dragon while in the graveyard. What I like seeing is that you can use its effect to reveal Evolution Burst in your hand to make it Cyber Dragon, then you use Evolution Burst to destroy any card on the field. Then you send as many machines that you want from anywhere on the field to Special Summon Chimeratech Fortress Dragon. Zwei is also searchable via Jade Knight, which lets you add a level 4 Light Machine-Type monster from your deck to your hand when its destroyed in battle. It has a solid 1800 defense and it protects itself from being destroyed by traps as well as Proto-Cyber Dragon since it too has 1200 or less attack. Cyber Dragon Zwei is a must for any Light Machine deck, considering the ban list changes bring Cyber Dragon down to 2 as well.

Traditional: 5/5
Advanced: 5/5


Cyber Dragon Zwei …

I Like him. Can be special summoned like a 1500 attacker, but can fight like an 1800 attacker. That’s cool. He’s light. Super cool. Machine. All well and good. And once per turn, by revealing a spell, he can change his name to Cyber Dragon. Is this excellent? – yes, it is. With Cyber Dragon returning to semi-limited status, and now this, people have all new excuses to dust off their Cyber Dragon tools and rework their Cyber Decks. More fuel also for one of my favorite cards of the year so far – Cyber Eltanin. And yet another method to make use of the awesome Cyber Dragon Fusion monster that requires only a Cyber Dragon on the field to get it working.

CDZ is good, and will be seeing a good amount of play as the Cyber Dragon revolution begins again.

Traditional: 3/5
Advanced: 3.5/5



Cyber Dragon Zwei:

So we get this card AND the real Cyber Dragon is going back to 2. That's cool. I guess. I really don't see cyber dragon decks making a huge comeback or anything. Future Fusion and Overload fusion are still at 1 each, so the old Chimeratech OTK deck won't be making waves again. If anything, summoning Cyber Twin and Cyber End Dragons will be slightly easier, but that still doesn't make for a deck. We've had Proto Cyber Dragon forever, and while hes not considered "Cyber Dragon" in the graveyard, it was still about the same card and nobody used him. The biggest use for this card will be in Cyber Eltanin decks. Its a searchable, light, machine that turns into an 1800 atk beater when attacking, and that can be used as a Cyber Dragon proxy if needed. Why not use them in Eltanin?

Traditional: 2.0 (I actualy think it could be used better here, for OTK purposes.)
Advanced: 1.5


Name: Cyber Dragon Zwei

Level: 4

Attribute: Light

Type: Machine/Effect

ATK: 1500

DEF: 1000

Text: If this card attacks an opponent’s monster, this card gains 300 ATK during the Damage Step only.  Once per turn, you can reveal 1 Spell Card in your hand to treat this card’s name as “Cyber Dragon” until the End Phase.  This card’s name is treated as “Cyber Dragon” while in the Graveyard.


Stats: Level 4 is too big to hide while attacking under classics like Level Limit – Area B or Gravity Bind, but its small enough to Normal Summon without Tribute and that is what matters for this card.  It is Light, which means any time I attack it, I’ll crash into Honest.  It is a Machine, so occasionally they’ll also use Limiter Removal on occasion, making me lose the game if I attack… or just clearing my backfield and attacking with the same end result.  Needless to say, being a Light/Machine is fantastic: there are a few other combinations with as much support, but at this point it’s all overpowered.


The 1500 ATK isn’t much, but this is a card we want to be able to easily search out and anymore would ruin that.  Shining Angel, Sangan, and Inferno Reckless Summon are all possible options (though the last requires some effort on your part).  The 1000 DEF on the other hand could be higher and we’d still be fine.


Effects: When it attacks an opponent’s monster, it gets an extra 300 ATK.  Not bad.  Hardly brilliant, but it’s far better than nothing.  Since its only one of three effects, it really is just a nice little bonus.  The second effect is one of the two that really matter: reveal a Spell card from your hand once per turn to then treat this card’s name as “Cyber Dragon”.  Since Cyber Dragon decks use a lot of Spells, and are so adept at OTK, you were probably one step from activating said Spell anyway.  The final effect is just as relevant: while in the Graveyard, you can treat this cards name as… Cyber Dragon!  Clearly this was a second attempt at creating additionally/replacement support for Cyber Dragon decks, since Cyber Dragon was at one time Restricted and a few players (like me) wanted it Banned (and not for the obvious reason).  With the upcoming list, Cyber Dragon decks can use two of the original Cyber Dragon, three copies of Proto Cyber Dragon, and three copies of Cyber Dragon Zwei.  It has never been easier to bring out the obscene amount of Cyber Dragon related Fusions and Special Summons… and even with the duds, the rest range from good to obscenely powerful.


Uses and Combinations: As stated, enjoy yet another way to get Cyber Dragon’s Fusions into play.  With eight total candidates to provide a Monster named Cyber Dragon, two of which can be searched and Special Summoned from the deck by Shining Angel, and good old The Light – Hex-Sealed Fusion, popping out Cyber Twin Dragon is child’s play.  Combine all that with Future Fusion, Overload Fusion, and Power Bond and you’d better hope the player running all this can’t clear or otherwise neutralize your backfield.  With the addition of Honest, a Cyber Twin Dragon or Cyber End Dragon off of a Power Bond will be able to attack for 8000+ damage.  Okay, I realize there are indeed a few defense still available, but I don’t want to rely on my opponent opting for Cyber Twin Dragon when I’ve got Spirit Reaper down or that I’ll have enough LP that I can activate Tragoedia or Gorz Emissary of Darkness or crash into my own ATK position Light Monster while I have Honest in hand.


Want to know something else?  There is even more potential support coming in the new Machina Mayhem Structure Deck, if the card translations I read are right.




Traditional: 3/5 – Cyber Dragon decks blend almost seamlessly with Chaos.  Space is tight and it’s really the cards it enables that do the damage, otherwise it’d have an even higher score.


Advanced: 4/5 – The combination of this card existing and Cyber Dragon back at two means we should see these decks tearing things up again.



If all the Cyber Dragon support didn’t exist, this card would be an okay option so you could bring out something effectively bigger than 1500 off a Shining Angel search.  Cyber Dragon support does exist, and the introduction of this card and Semi-Limiting of the original more than doubled the effective amount of Cyber Dragon a deck can run.  Its developments like this that remind me why I insist on remembering what used to be the dominant, broken deck: they can easily come back with new support!  Dust off your old Cyber Dragon deck, update it, and show Konami why the Ban List is as ineffective as ever.

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