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Pojo's Yu-Gi-Oh Card of the Day

Witch of the Black Rose

This card cannot be Special Summoned. When this card is Normal Summoned while you control no cards, draw 1 card and reveal it. If the card you drew is not a Monster Card, send it to the Graveyard and destroy this card.

Card Ratings
Traditional: 1.90
Advanced: 2.20 

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.

Date Reviewed - 02.18.10

Back to the main COTD Page


Dark Paladin



Witch of the Black Rose, a Level 4, Spellcaster, and Dark attributed Tuner.  A Level 4 Tuner is excellent.  Now, she has 1700 attack, and 1200 defense, and she can't be Special Summoned, usually not a good thing.


Anyway, when this card is Normal Summoned, and you control no cards, you Draw 1 card, and you reveal said card.  If you Draw a Monster, that card goes to the Graveyard, and this card destroys itself.


I'm not sure what exactly is the deal, with this card, so to speak. 

There must be something, or a combo involved here I'm just blind too, so I'm just giving an average rating, and moving along...apologies.




Traditional:  2/5 

Advanced:   3/5 

Art;  4/5 

General Zorpa Witch of the Black Rose
Today's card is a level 4 DARK Spellcaster with 1700 ATK and 1200 DEF, actually impressive stats after the last few cards this week. It is also a level 4 Tuner, which is always going to be a boost to a card's playability.
The effect is that it cannot be Special Summoned, and if you have no cards in your hand when you Special Summon it, you draw a card. You reveal it and if it is not a monster, you discard it and destroy the monster.
Wow, this card went from promising to worse after reading it's effect. It can really get you out of a jam, but more often than not it will just be a bad card. The cannot be Special Summoned part is really a drag and puts a big damper on the playability of ANY monster. Then the effect is certainly not good enough to justify the bad parts of the effect.
Basically we have three solid level 4 Tuners, Rose, Magician and Hyper Synchron, so we really have no need for another one that is just not that good.


Witch of the Black Rose …

Where to begin … this is another one of those noodle scratchers that really makes u want to believe this card is good … even possibly GREAT … It’s one of those cards that for everything that’s good about it, they instantly threw something else in to take away from it. It’s Dark. Spellcaster. Both great. 1700 ATK? – ok. It can fight. And it’s a Tuner. Super! … Oh, wait - But now she can’t be special summoned … err … ok … And when she is normal summoned, u draw 1 card. Awesome! … Oh, but u also have to have no other cards on the field … uhm … fine … And not only do u have to reveal the card u drew, but unless it’s a monster, u have to discard it to the graveyard … uhg … Man, really?
If it were the other way around and u could KEEP the spell or trap, and send it to the grave if it WAS a monster … u would have something that would be just DYING to be abused … But that’s not the case.
The fact that she can’t be special summoned is what hurts her the most, as she is a Spellcaster and its one of their best tricks. Plus with her Tuner ability, its hard for her to spring in unannounced and synchro something up for u. U rarely EVER want or expect to have an empty field, except if A – its your opening move, or B – u are top decking. In both situations, she’d be lovely, although I would prefer option B, as by the time u are top decking, u may have spent ur valuable resources already, and be less at risk of accidentally dumping a crucial spell or trap that u wind up drawing from her effect, and u are much more in need of pulling an extra monster to your hand in case your opponent destroys her.

She IS pretty ok, and there are some pretty awesome things that can be done with her … But assuming u are playing well throughout any given game, she’s not gonna be as useful in as many situations as would truly justify her place in a deck.

Yeah, she’s weird. But I still kinda like her.

Traditional: 3/5
Advanced: 3.5/5


N o V a

Witch of the Black Rose, or as I believe it was in Japan, Black Rose Witch, which should sound familiar. Anyways, this witch is a level 4 tuner monster that cannot be special summoned, and when its normal summoned while you have no cards, you draw a card and reveal it, if it is not a monster it is sent to the graveyard and witch is destroyed. 1700 attack is decent and being a level 4 tuner, dark attributed too, well its pretty good. Personally though I would rather use Flamvell Magician, it can be Special Summoned, its a level 4 tuner too, and its only 300 points weaker than Witch of the Black Rose, and since its 1500 or less you can search Flamvell Magician with UFO Turtle. Witch of the Black Rose is decent, but there are definately better options.

Traditional: 2/5
Advanced: 1.5/5


Name: Witch of the Black Rose

Level: Four

Attribute: Dark

Types: Spellcaster/Tuner

ATK: 1700

DEF: 1200

Effect: This card cannot be Special Summoned.  When this card is Normal Summoned while you control no cards, draw 1 card and reveal it.  If the card you drew is not a Monster card, send it to the Graveyard and destroy this card.


Stats: Witch of the Black Rose is Level 4, so she’s easy enough to drop into play.  She’s Dark, allowing her to feed some of the nastiest Monsters in the game.  She’s a Spellcaster, opening up a few extra opportunities (like getting over halfway to Arcanite Magician).  1700 ATK is great for a Tuner and 1200 DEF is decent: at least you won’t die to some random tiny effect Monster.  As long as the effect isn’t detrimental, this card should easily be finding its way into a few competitive decks.


Effects: This card cannot be Special Summoned.  That hurts, especially for a Spellcaster of this side that has access to Magician’s Circle, let alone if this happens to be the only card and you need to use Magical Dimension.  It also has been ruled not to count as an actual effect, so you can’t creatively negate it in order to get around it.  Still, we can work with this.  The next line of the effect stats that “When this card is Normal Summoned and while you control no cards, draw 1 card and reveal it.”  Well, that’s handy: opening turn, any turn your opponent has cleared out your field, and especially if you’re top decking, you get an extra card.  Let’s read that last line… “If the card you drew is not a Monster card, send it to the Graveyard and destroy this card.”  The loud you just heard sound was this card’s playability crashing and burning.  Even though Monsters are probably being played in the highest deck ratio they’ve ever probably had, you’re still probably talking a 50-50 chance of this card blowing itself up and sending a card to the Graveyard that isn’t a Monster (probably bad).  Maybe it isn’t as bad as I am making it out?


It isn’t.  This second part of the effect is only a problem if you let it trigger.  Just make sure you control at least one other card in play, and the effect is void.  Still, it probably would have been better if it were just a Normal Monster: there’d be some interesting combos available to it then.


Uses and

Combinations: If you are determined, you can exploit the effect, probably a card that let’s you top deck a Monster of your choice.  The best such card would probably be Plaguespreader Zombie: Special Summon it by top decking a Monster, find a way to use it up, and then use your Normal Summon on Witch of the Black Rose.  Of course, while I just used a commonly played card, it’s also a Limited card so not that practical after all.  You could use A Feather of the Phoenix could let you top deck a Monster you want to draw but that card itself requires a discard.  In the end, you have to be recycling something you wanted to anyway for it to be worthwhile; even if you discard what you want to recycle from your hand, in the end you’ve merely burned a Spell to “negate” the negative effect you just need another card in play to avoid.  On the unlikely chance you discard something like Night Assailant and retrieve a Flip Effect, you… still have gone to a lot of trouble for minimal gain.  Better to just make sure you have another card in play to prevent the effect from triggering.




Traditional: 1/5 – All the negative effects built into the card offset the token bump I’d have given it for being Chaos food.


Advanced: 2/5 – I hate stat inflation/ATK creep/whatever you want to call it and even I think this was overkill to balance out the Tuner.



Unless they’ve got something interesting in the works to combo with this card, it seems like something they over thought.  Use it if you rarely have an empty field or don’t fear top decking it in a pinch.


Witch of the Black Rose:


     This is a very interesting card.  It can replace itself if you are willing to take a gamble.  I really like the concept of this card.  Too bad there isn't a reliable way to abuse her effect yet.  Plaguespreader would be a nice way to make sure you are drawing a monster, but that's the only card in the current meta that would combo well with her that I can think of.  A cool idea that I hope we get to see some more of...  A Feather of the Phoenix could become an incredibly useful card if we get more monsters with this type of effect.


Traditional:  1.5 

Advanced:   1.5

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