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Pojo's Yu-Gi-Oh Card of the Day

Ogre of the Scarlet Shadow

During your opponent's turn, when your opponent declares a second direct attack during the same Battle Phase, you can Special Summon this card from your hand. When you do, this card's ATK and DEF becomes equal to the ATK and DEF of the first monster that attacked directly this turn, if it is still face-up on the field. The turn this card is Special Summoned with this effect, your opponent cannot select monsters other than this card as an attack target while this card is face-up on the field.

Card Ratings
Traditional: 1.20
Advanced: 1.80 

Ratings are based on a 1 to 5 scale
1 being the worst.3 is average. 5 is the highest 

Date Reviewed - 02.16.10

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Dark Paladin



Ogre of the Scarlet Shadow, opens the week, a most interesting of cards.  We have a Dark attributed, Level 4, Fiend-type monster, which is good, with 0 attack and defense, but this seems to me a situation where it should be ? attack and defense, but whatever.


There certainly is a shadow that eclipses this card.  When your opponent attacks you directly, but for the second time in the same Battle Phase, you can Special Summon this card from your Hand.  Now, here's where things become really interesting.


You have to wait until the second direct attack, and Ogre takes on the attack and defense of the first monster that attacked you directly. 

Odds are the second monster attacking you is the more powerful one, and you can't (or don't want to) destroy the first monster so you can use this card in the first place.


Ogre can be destroyed by Battle, but during this turn you use this card's effect, your opponent can only attack this card.  However, when destroyed, your opponent can still attack you directly.  There are better cards to use than this...




Traditional:  1/5 

Advanced:   2/5 

Art:  4/5 

General Zorpa

Ogre of the Scarlet Sorrow
Today's card is a level 4 DARK Fiend with 0 ATK and 0 DEF. There is no doubt about it, those stats are horrible. However, the effect does give it some points, but overall, this card is just not very good.
The effect is that if a second monster attacked you directly this turn, you can Special Summon him from your hand and his ATK and DEF becomes the ATK and DEF of the monster that attacked you first.
Honestly, Gorz and Tragoedia are far better, but if you wanted to build a theme deck based on this, it could be kinda cool, making an opponent just not know when the next monster is going to pop out of the woodwork.
It is not a terrible card, there are just others that do it's job better than he does.


Ogre of the Scarlet Sorrow ...

Wow. What a name, huh?

Anyways, this card sucks. It has a similar mechanic to some of our favorite Fiends that Special Summon themselves from your hand from either u taking damage or being attacked directly ... But it's easily the worst of the bunch. For starters, it has no other real effect or usage outside of being able to be special summoned. And then, its special summon requirement is one of the more specific ones - u have to be directly attacked more than once. Ok, u NEVER want to be directly attacked, if u can avoid it. The only exception is if u are trying to get out Gorz or Tragoedia. That being said, u certainly never want to be in a position that u are being attacked directly TWICE or more! ... which is what u will need to have happen in order to finally unleash this Ogre of SS. There is no guarantee that your opponent will ever even attack u directly twice. And even if they are able to, and u are somehow even still in the game at the point that this is happening, the Ogre will appear with the ATK of the 1st monster that u got hit with. Most opponents, unless ending the game, will attack with their weaker monsters 1st ... just for fear of Gorz or Tragoedia coming out, so they hold their stronger monsters in reserve to destroy them or Gorz's token. So with the Ogre, if u are ever able to get him out, he'll usually come out as a weakling and get run over anyway. He can be normal summoned with ease, but then he'll have 0 ATK and 0 DEF, so what's the point?

Battle Fader, an infinitely better option, will put all their attacks to a complete halt for the turn, without u ever taking a shred of battle damage, plus leave u with field presence in the end. Sure BF is expensive and hard to come by ... but this is nowhere near an acceptable budget alternative.

Nope. Nothing good about this guy.

Traditional: 1/5
Advanced: 1.5/5


N o V a

Ogre of the Scarlet Sorrow, level 4, DARK, no attack and defense points. Similar to Gorz, Battle Fader and Tragoedia, it special summons when damage is taken, and Ogre only special summons itself when the opponent declares a second direct attack during the same battle phase. Also when its summoned by his effect, it gets the attack and defense points of the first monster that attacked directly. Most people usually save their highest hitting monster for last in case of Gorz so that might be somewhat of a problem, but like Battle Fader, its a new card to help against being hit directly over and over. Battle Fader is definately a better option, and so are Gorz and Tragoedia.

Traditional: 1/5
Advanced: 1/5


Ogre of the Scarlet Sorrow:


     This card is just eclipsed by cards that do better things with less stringent summoning requirements.  Tragoedia, Gorz, and Battle Fader come to mind.  It is dark and fiend, so if you really want to build a Darkness Neosphere deck, you can run some of these.  Otherwise, after picking through the better alternatives, there really shouldn't be room for Ogre in your deck.  IF Tragoedia and Fader both go to one on the next ban-list, this card could see some play though.


Traditional:  2.0

Advanced:  2.0 (could go up after March)

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