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Pojo's Yu-Gi-Oh Card of the Day
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Ogre of the Scarlet Shadow
#ABPF-EN005 During your opponent's turn, when your opponent declares a second direct attack during the same Battle Phase, you can Special Summon this card from your hand. When you do, this card's ATK and DEF becomes equal to the ATK and DEF of the first monster that attacked directly this turn, if it is still face-up on the field. The turn this card is Special Summoned with this effect, your opponent cannot select monsters other than this card as an attack target while this card is face-up on the field.
Card Ratings
Traditional: 1.20
Advanced:
1.80
Ratings are based on a 1 to 5 scale
1 being the worst.3 is average. 5 is the highest
Date Reviewed - 02.16.10
Back to the main COTD
Page
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Dark Paladin |
Tuesday
Ogre of the Scarlet Shadow, opens the week, a most
interesting of cards.
We have a Dark attributed, Level 4,
Fiend-type monster, which is good, with 0 attack and
defense, but this seems to me a situation where it
should be ? attack and defense, but whatever.
There certainly is a shadow that eclipses this card.
When your opponent attacks you directly, but
for the second time in the same Battle Phase, you
can Special Summon this card from your Hand.
Now, here's where things become really
interesting.
You have to wait until the second direct attack, and
Ogre takes on the attack and defense of the first
monster that attacked you directly.
Odds are the second monster attacking you is the
more powerful one, and you can't (or don't want to)
destroy the first monster so you can use this card
in the first place.
Ogre can be destroyed by Battle, but during this
turn you use this card's effect, your opponent can
only attack this card.
However, when destroyed, your opponent can
still attack you directly.
There are better cards to use than this...
Ratings:
Traditional:
1/5
Advanced:
2/5
Art: 4/5
|
General Zorpa |
Ogre of the Scarlet Sorrow
Today's card is a level 4 DARK Fiend with 0 ATK and
0 DEF. There is no doubt about it, those stats are
horrible. However, the effect does give it some
points, but overall, this card is just not very
good.
The effect is that if a second monster attacked you
directly this turn, you can Special Summon him from
your hand and his ATK and DEF becomes the ATK and
DEF of the monster that attacked you first.
Honestly, Gorz and Tragoedia are far better, but if
you wanted to build a theme deck based on this, it
could be kinda cool, making an opponent just not
know when the next monster is going to pop out of
the woodwork.
It is not a terrible card, there are just others
that do it's job better than he does.
Traditional-1/5
Advanced-2.5/5
|
Freeza |
Ogre of the Scarlet Sorrow ...
Wow. What a name, huh?
Anyways, this card sucks. It has a similar
mechanic to some of our favorite Fiends that Special
Summon themselves from your hand from either u
taking damage or being attacked directly ... But
it's easily the worst of the bunch. For starters, it
has no other real effect or usage outside of being
able to be special summoned. And then, its special
summon requirement is one of the more specific ones
- u have to be directly attacked more than once. Ok,
u NEVER want to be directly attacked, if u can avoid
it. The only exception is if u are trying to get out
Gorz or Tragoedia. That being said, u certainly
never want to be in a position that u are being
attacked directly TWICE or more! ... which is what u
will need to have happen in order to finally unleash
this Ogre of SS. There is no guarantee that your
opponent will ever even attack u directly twice. And
even if they are able to, and u are somehow even
still in the game at the point that this is
happening, the Ogre will appear with the ATK of the
1st monster that u got hit with. Most opponents,
unless ending the game, will attack with their
weaker monsters 1st ... just for fear of Gorz or
Tragoedia coming out, so they hold their stronger
monsters in reserve to destroy them or Gorz's token.
So with the Ogre, if u are ever able to get him out,
he'll usually come out as a weakling and get run
over anyway. He can be normal summoned with ease,
but then he'll have 0 ATK and 0 DEF, so what's the
point?
Battle Fader, an infinitely better option, will
put all their attacks to a complete halt for the
turn, without u ever taking a shred of battle
damage, plus leave u with field presence in the end.
Sure BF is expensive and hard to come by ... but
this is nowhere near an acceptable budget
alternative.
Nope. Nothing good about this guy.
Traditional: 1/5
Advanced: 1.5/5
- FREEZA
|
N o V a |
Ogre of the Scarlet Sorrow, level 4, DARK, no
attack and defense points. Similar to Gorz, Battle
Fader and Tragoedia, it special summons when damage
is taken, and Ogre only special summons itself when
the opponent declares a second direct attack during
the same battle phase. Also when its summoned by his
effect, it gets the attack and defense points of the
first monster that attacked directly. Most people
usually save their highest hitting monster for last
in case of Gorz so that might be somewhat of a
problem, but like Battle Fader, its a new card to
help against being hit directly over and over.
Battle Fader is definately a better option, and so
are Gorz and Tragoedia.
Traditional: 1/5
Advanced: 1/5
|
Greg |
Ogre of the Scarlet Sorrow:
This card is just eclipsed by cards that do better
things with less stringent summoning requirements.
Tragoedia, Gorz, and Battle Fader come to mind.
It is dark and fiend, so if you really want to build
a Darkness Neosphere deck, you can run some of
these. Otherwise, after picking through the
better alternatives, there really shouldn't be room
for Ogre in your deck. IF Tragoedia and Fader
both go to one on the next ban-list, this card could
see some play though.
Traditional: 2.0
Advanced: 2.0 (could go up after March)
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