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Pojo's Yu-Gi-Oh Card of the Day

Koa'Ki Meiru Urnight

During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. Once per turn, you can reveal 1 "Iron Core of Koa'ki Meiru" in your hand to Special Summon 1 Level 4 or lower "Koa'ki Meiru" monster from your Deck, except "Koa'ki Meiru Urnight".

Card Ratings
Traditional: 2.00
Advanced: 4.12 

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.

Date Reviewed - 02.12.10

Back to the main COTD Page


Dark Paladin


Koa'ki Meiru Urnight is one hell of a card, a great asset to the Koa'ki Meiru family. We have an Earth attributed, Beast-Warrior, who is Level 4, with 2000 attack and 1500 defense. We have 2000 attack on a Level 4 monster with no negative Drawback aside from what is attached to the Koa'ki Meiru family...

Anyway, once per turn, you can reveal one "Iron Core of Koa'ki Meiru"
in your Hand to Special Summon one Level 4 or lower "Koa'ki Meiru"
monster from your Deck, except for this card itself. Awesome. It helps add speed to a fairly respectable Deck :)


Traditional: 2/5
Advanced: 3/5
Art: 5/5

General Zorpa

Koa'Ki Meiru Urnight

This card is one of my favorites, Koa'Ki Meiru Urnight. It is a level 4 Earth Beast-Warrior with 2000 ATK and 1500 DEF. The stats are amazing, able to colide with pumped Gravekeepers (going to be important in the weeks to come) and run over just about everything else. The effects are also not that detrimental, like other level 4 monsters with 2000 ATK.

It has the standard Koa'Ki Meiru effect in that it is destroyed at the End Phase unless you discard an Iron Core of Koa'Ki Meiru or reveal a Beast-Warrior. Then, you can just reveal an Iron Core from your hand once per turn to Special Summon a level 4 or lower Koa'Ki Meiru monster from your deck except for Urnight.

The effect combined with the stats make this card a must have for pretty much any Iron Core deck. Iron Core monsters really needed a boost, and he new Continuous Spell as well as some of the trap cards recently make this deck a rising contender at local tournaments, able to easily deal with the dominant LIGHT and DARK decks by swiss army knifing in the right monster for the job at a critical point.

Although you need a trio of a lot of fairly expensive cards, the deck could actually end up playing very nicely with the right monsters in it. This card will provide the key for a lot of the deck's success, so I would trade for a few before someone realizes just how good the card is for the theme.



Koa'ki Meiru Urnight …

They are still really trying with this stupid theme, aren’t they? …
Well, believe it or not, as much as it pains me to say – This card ain’t that bad. It’s got a hefty 2000 ATK, on a 4 star body. A respectable enough 1500 DEF, if it so needs it. Earth attribute, which is good. And Beast-Warrior, which is good enough. There are a fair amount of good choices to play with as far as Beast-Warrior types in order to satisfy his maintenance cost. And if u have an Iron Core in your hand – all u have to do is show it, once per turn in order to Special Summon a level 4 or lower Koa’Ki Meiru monster from your deck. This is excellent, in that if u have a clear field, depending on what u have floating in your deck, u can easily do over 4000 damage. Ideally, u will have an Iron Core in your hand at any given point when playing this deck, so even if u don’t have the Beast Warrior to show to maintain this monster, u can discard the Iron Core instead. What sucked before about choosing to return the Iron Core (which u need) to your hand each turn, was that it killed your draw phase. But now, with Urnight, u can take back the core, but still continue your advantage by bringing more monsters to field, even though u didn’t draw anything new. And one thing Koa’ki Meiru’s DON’T lack is attack strength … their 4 star monsters can slug it out with almost ALL the big dogs out there.

So, the verdict is – if u MUST make a Koa’ki Meiru Deck – Urnight should be one of your top draft picks. I’d play with 3 of him, easily. Load up with Beast Warriors, and then 5 or 6 other of the heavy Koa’ki Meiru …
Could be interesting …

Traditional: 3/5
Advanced: 3.5/5 (would be higher if the Koa’ki Meiru Deck mechanic didn’t suck so hard)


N o V a

Wow, perhaps the first good Koa'ki Meiru monster. At least the way I see it. Once a turn you can reveal an Iron Core of Koa'ki Meiru to special summon a level 4 or lower Koa'ki Meiru monster from your deck except Urnight. Core Transport Unit allows you an instant access to Iron Core of Koa'ki Meiru from your deck, summoning out Urnight, revealing and summoning out another Koa'ki Meiru monster, well I think they are finally getting some decent support. Up till now I'd think that the only good Koa'ki Meiru monster we've had is Koa'ki Meiru Guardian and Koa'ki Meiru Boulder. Using Urnight and Core Transport Unit with Koa'ki Meiru Tornado, its pretty awesome, destroying all special summoned monsters the opponent controls while putting out 2 monsters you can attack with. Maybe we'll see some Koa'ki Meiru decks in competitive play now, who knows exactly, but Urnight is one heck of a boost for the Koa'ki Meiru theme. Its also a solid 2000 attack too, so it can get over some of those heavy hitting monsters like Elemental Hero Stratos and Elemental Hero Neos Alius.

Traditional: 4.5/5
Advanced: 4.5/5


Koaki Meiru Urnight:

More support for this archetype... damn. Five years ago or so, I might have crapped myself upon seeing a level four 2000 atk monster with little drawback. Now, they are kind of common, and even more so when it comes to Koaki Meirus. Sure, he adds some swarming capabilities, but he is still crippled by the normal K-M effect. There still isn't enough to make these decks incredibly playable.

Traditional: 1.5

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