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Pojo's Yu-Gi-Oh Card of the Day

Majestic Red Dragon
#ABPF-EN040 

"Majestic Dragon" + "Red Dragon Archfiend" + 1 non-Tuner monster
This card cannot be destroyed by card effects. If this card attacks, destroy all Defense Position monsters on the field after damage calculation. Once per turn, you can negate the effect(s) of 1 face-up monster your opponent controls,and have this card gain ATK equal to the negated monster's ATK, until the End Phase. During the End Phase, return this card to the Extra Deck, and Special Summon 1 "Red Dragon Archfiend" from your Graveyard.

Card Ratings
Traditional: 1.50
Advanced: 1.75 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest.


Date Reviewed - 02.10.10

Back to the main COTD Page

 

Dark Paladin

Wednesday

I like Majestic Star Dragon, but I don't like Majestic Red Dragon, as hypocritical as that sounds. Here, I think you're just better off with Red Dragon Archfiend, then going through adding Majestic Dragon, Red Dragon Archfiend, and another separate non-Tuner monster.

4000 attack is incredible, and 3000 defense is great too. Immunity to card effects, destroying your opponent's Defense position monsters, negating effects of face up monsters your opponent controls, adding attack...It does a lot of impressive things, and if you can manage to summon this beast, go for it.

Ratings:

Traditional: 2/5
Advanced: 3/5
Art: 5/5


Freeza

Majestic Red Dragon ...

This thing is just as bad (if not worse) than the previous Majestic Stardust Dragon!

I don't even want to waste time delving so deeply into it. Forget the super high attack. Forget what it SOUNDS like it can do ...
It's garbage. It takes SO much just to get this dumb thing out. It's handicapped already by possibly the worst card (DEFINITELY the worst Tuner) in the game, Majestic Dragon, which it needs in order to create it. And then u still need the Red Dragon Archfiend, and then u STILL need another monster. Yeah, terrible. And if u still MANAGE to get all that done, sure Majestic Red can protect himself from Destruction, but he can still be bounced or stalled ... Phoenix Wing, or Threatening Roar, or whatever ... He can't clear his own way. And the VERY worst part after all that nonsense, he jumps back to the extra deck at the end of the turn. So he doesn't even remain on the field.
What a joke.

Traditional: 1/5
Advanced: 1/5

- FREEZA


N o V a

Majestic Red Dragon, the second Majestic synchro monster. This one will probably be rather short since there isn't much to this card. Like Red Dragon Archfiend, it affects monsters in defense position, just Majestic Red Dragon affects all defense position monsters, where as Red Dragon Archfiend only affects the opponents. Partly why I would think that Red Dragon Archfiend is better than Majestic Red Dragon. Like Majestic Star Dragon, it can negate the effect of a monster your opponent controls and it gains attack equal to the attack of the negated monster, and during the end phase, it returns to the extra deck to special summon the "dragon" used to summon it. Red Dragon Archfiend in Majestic Red Dragon's case. Majestic Star Dragon has 200 less attack points, but it can use the effect of the monster it negates if it can be activated, pretty much making Majestic Star Dragon better. Both of the Majestic synchros are pretty hard to summon out and they both have flaws. Personally I'd rather use Stardust Dragon/Assault Mode over Stardust Dragons Majestic synchro. As for Red Dragon Archfiend, originality is best. Majestic Red Dragon is difficult to summon, and affects your monsters as well as your opponents where as Red Dragon Archfiend only affects the opponent. Negating an effect and gaining attack is decent and all but Red Dragon Archfiend already has high points. Main thing I see people negating is something like Stardust so they cant tribute and negate a card of yours. Apparently I made this longer than I intended. Anyways Red Dragon Archfiend tops its Majestic and Assault Mode versions of itself.

Traditional: 2/5
Advanced: 1.5/5

Greg

Magestic Red Dragon:

This card is a whole lotta work for a card that returns itself to the extra deck at the end phase. IF you do manage to get this thing out, you had better be ending the game, because its going to take a bunch of your resources to do it. He does have the potential to do 4000+, but I'm not sure if it is worth the investment for only 1000 more atk than one of the monsters required to summon him.

Traditional: 1.0
Advanced: 1.5


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