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Top 10 New YGO Cards of 2010
#10 - Shooting Star Dragon
1 Tuner Synchro Monster + "Stardust Dragon"
Each of these effects can be activated once per turn: ● Reveal the top 5 cards of your Deck. Shuffle them back in, and this card's maximum number of attacks this turn is equal to the number of Tuner monsters revealed. ● Negate the activation of an effect that would destroy a card(s) on the field, and destroy that card. ● When your opponent's monster declares an attack you can select it, then remove this card from play and negate the attack. During the End Phase, Special Summon this card that was removed from play by this effect.
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - Jan. 3, 2011
Back to the main COTD
We're starting what's become an annual tradition
of sorts around here, counting down the Top 10 cards
of the previous year. Personally, I thought
this card made a bit more of an impact than where it
ends up, but what do I know?
#10--Shooting Star Dragon
Shooting Star Dragon is the new trump card of Yusei,
if you hadn't guessed, (and seen in Season 4 of 5Ds)
and is Synchro Summoned with Stardust Dragon and one
Synchro Tuner monster, which is actually more
difficult that the original monster and two Tuners
of yesterday, in my opinion.
Anyway, Shooting Star Dragon has 3300 attack (at
Level 10 (and still Wind) to the 3500 of the Level
12 Red Nova Dragon) and 2500 defense. Now, what
can't Shooting Star Dragon do? Well let's have a
look...you can activate each of these effects once
1) Reveal the top 5 cards of your Deck, then shuffle
your Deck. During this turn's Battle Phase, this
card can attack once for each Tuner revealed in this
way. Two would probably be average or a lot in five
cards, but even one gives you an extra attack.
2) You can negate the activation of a Magic, Trap,
or Effect of an effect monster that would destroy a
card(s) on the Field, and destroy that card. That's
fabulous, as at the very least, you force your
opponent to waste something to play a second card to
do the same thing.
3) Finally, like Red Nova Dragon, when your opponent
declares an attack, you can remove Shooting Star
Dragon from play to negate the attack. (Remember
that they don't have to attack Shooting Star Dragon
to activate this effect.) Then, you again can
Special Summon this card during the End Phase.
Traditional: 3/5 Very difficult to pull of in
Advanced: 5/5 If you get it on the Field, you're
very likely to win :)
Starting off our ‘Top ten cards of 2010’ is card
#10, Shooting Star Dragon.
Finally, an evolved form of Stardust that actually
doesn’t suck! Shooting Star is made using Stardust
and a Synchro Tuner, which will have to be Formula
Synchron, as he’s the only one as of now. This card
is actually not that hard at all to get out, and in
decks which can abuse Formula Synchron (i.e.
Dandy-plant, fishborg-treeborn), he makes for a
really nifty boss monster. He has great stats and a
good protection effect. His first effect is not too
terribly great unless you run a deck chock full of
tuners, as it leaves you with a chance that you may
not get to attack, but his protection effect is
nice, as you can negate your opponent’s Mirror Force
and still get in your 3300 beater’s attack. His
attack negation effect is also nice to prevent a
Gorz token or a super Solidarity’d Gravekeeper from
ruining your day. Pretty much the only way to get
rid of him is to bounce him (hello Compulsory!), or
perfect circle him with Juju Master or another of
his kind (Phoenix Wing works well if you’re one of
those old-skoolers who still play zombies…). All in
all, a good card to open our list.
Art: Stardust roid rage
Shooting Star is one of the first of the Stardust
boss monsters that’s actually seeing play, and it’s
a beast to be reckoned with. This card has good
stats, a little low for a 10 star, but he makes up
for it by being easy to play and having great
effects. This card definitely holds a position in
both plant decks and in Monarchs. Monarchs have an
easy time with this card because their Treeborn
comes out every turn, and they can use Fishborg
Blaster to make Formula Synchron. This, along with
Monarchs’ favorite star level make getting Stardust
out easy, then next turn, well, you get the idea.
One downside to this card that I see is that this
card doesn’t remove itself from play using its
negation effect. This does allow for your opponent
to double stun you to get rid of your boss monster.
This could be a plus though, say you attacked into a
Mirror Force, well, you get to keep going. It’s
really good to see a Stardust boss monster that is
seeing play. The best card, probably not. A good
Shooting Star Dragon
clocks in at #10 for our Top 10 Yu-Gi-Oh cards of
This gives me a chance to review it since I sadly
missed it the first time around.
To begin with, it is a Synchro Monster, which
means its fighting for space in the crowded Extra
Deck (instead of the slightly less crowded main
Since it has specific requirements to be Synchro
Summoned, I’ll get them out of the way now: any one
Tuner plus a
I’ve been falling behind in this game lately,
but has something changed to make
Dragon not so good?
Okay so this is a mixed blessing as
Dragon is a card you:
Are maxing out
Will often special Summon
Want to keep for its effect
Tuner must be Level 2
For giving up a precious
Dragon you’ll get this Level 10 (that explains
“d”) Wind/Dragon, the same Attribute/Type mix as
Dragon, but with 3300 ATK and 2500 DEF.
This is much sturdier than
Dragon and will be very hard to kill in battle
and actually should be able to dominate the field in
It has three effects and each one can be
activated once per turn.
The first has you reveal the top five cards
of your deck, then shuffle them back in.
For each Tuner you revealed, this card gets
Some important rulings on this effect are
that you are not allowed to activate this effect if
you have no Tuners in your deck.
Exactly how that is supposed to be known to
your opponent, I don’t know: it is possible you
yourself might forget how many you have left in your
deck when you go to activate the effect.
Only if you use it when you have five cards
in your deck and revealed no Tuners would it be
obvious to both players.
restriction states that you also have to have at
least five cards left in your deck in order to
activate the effect.
As I feared when we first reviewed this card
way back when it was still a Japanese-only card, if
you reveal no Tuners,
Dragon forfeits its default attack for the turn.
It also means you have to hit at least two
Tuners for this effect to actually be a benefit.
It is nice to know that the maximum number
attacks set by the effect are for each Battle Phase,
so if something happens to give you a second Battle
Phase, you get to enjoy any extra attacks you had
The second effect is much less risky, and why you
would be willing to trade a
Dragon in to get
Dragon: negate the activation of an effect that
would destroy a card (or cards) in play, and destroy
the card that is the source of the effect.
Dragon’s effect without the required sacrifice,
having it available once per turn means
Dragon only has an edge in really specific
scenarios, like when
is on the field, or if your opponent baits out the
effect with a single piece of destruction so that
they can drop some mass removal.
Rulings pertaining to this effect are…
Guess it is considered straight forward.
The final effect on the card is that, when an
opponent’s monster declares an attack, you may
Shooting Star Dragon to negate that attack, then
during your End Phase,
Dragon Special Summons itself back to your side
of the field so long as it was removed from play for
This one also has a few rulings, namely the
effect is considered to target, the returning effect
fizzles if you lack an open Monster Zone, if your
opponent is controlling your
Dragon and uses this effect, it will still
Special Summon itself and return to your side of the
field, if your opponent somehow prevents you from
negating their monster’s attack with this effect
Dragon still gets to return from being removed,
and lastly if something negates
Dragon’s attempt at Special Summoning itself the
effect won’t trigger again as it merely triggers
once during that one End Phase.
So we have a lot going on with this card, and I have
to say it all looks pretty good, excluding giving up
I’d think everyone would at least consider
squeezing a single copy into their Extra Deck, and
decks focused on this card could lead to some nasty
As we've done every year, we
start each year off by ranking and reviewing the
previous year's top ten cards. This is only for the
new releases (not reprints), so don't be looking for
Royal Tribute or anything.
#10 is Shooting Star Dragon, which you don't know
yet because you love my reviews so much that you
scroll down to them without even seeing the card
being reviewed. This is actually its third time on
the COtD, but you don't know that, either.
The card is meant for combo decks. Two in
particular: Quickdraw and Frogs. With Quickdraw, you
have all sorts of shenanigans, including but not
limited to Lonefire and Dandylion on the field at
the same time, and even Fluff + Spore + Hamster.
Glow-Up Bulb also works if you already have
Stardust, probably from Debris Dragon.
Frogs love to spam Treeborn Frog and Fishborg
Blaster. This means tons of Formula Synchrons. They
also love to summon Monarchs, which are level 6.
Monarch + Formula = Stardust. That means two Formula
Synchrons gets that Shooting Star, and for a deck
like Frogs, two Formulas are easy to get.
Now, its effects:
-The first effect is useless and usually robs
Shooting Star Dragon of its attack.
-The second is awesome.
-The third is awesome.
Art: It's all big hands and stuff, maybe.
Fun Fact: Fortune Lady Dark powers up every Lady,
not just herself.
Tomorrow: #9. It's so mysterious even I don't know