Yu Yu Hakusho
Pojo's Yu-Gi-Oh Card of the Day
Dragon Knight Draco-Equiste
1 Dragon-Type Synchro Monster + 1 Warrior-Type Monster.
This monster can only be Special Summoned by Fusion Summon (from the Extra Deck). Once per turn, you can select 1 Dragon-Type Synchro Monster in the Graveyard. Remove it from play, treat this card's name as that monster's name, and give this card the same effects as that monster, until the End Phase. While this card is in face-up Attack Position, any effect damage you would take from an opponent's card effect is inflicted to your opponent instead.
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - August 9, 2010
Back to the main COTD
Dragon Knight Draco-Equiste, a new Fusion monster
that employs the idea of using Synchro Monsters as
Fusion material monsters, something that might
actually prompt me to write an article in the near
Anyway, this is a Level 10 Fusion monster with
3200 attack and 2000 defense, both very low values.
You should be looking at 4000 attack come Level 10,
or at least 3500...and 2000 defense is just
Now, the Fusion material monsters are very
vague...one Dragon-type Synchro and one Warrior-type
Moving along, our Dragon Knight is of the Wind
attribute, which is all but meaningless, and has the
absorption/duplicate personality, meaning by
removing one Dragon-type Synchro from your Graveyard
this card gains the name, and effect(s) of that card
until the End Phase.
That alone hardly warrants playing this card, but
for a nice bit of insurance, while in face-up attack
position, any effect Damage you take from an
opponent's card is dealt to them instead. It's nice,
but some added in protection to the card would have
been nice. Like I said, I don't want to expand TOO
much into my thoughts as I want to do an article
Dragon Knight Draco-Equiste ...
It's ATK is big, but so what?
It's not THAT big. And then it's hard as hell to
summon. Most of the Dragon Synchros u will be using
will be pretty excellent on their own. To waste the
effort (in addition to the Extra Deck space) to try
and then fusion THIS out, which, at best, will do
the same thing as your dragon, but only for 1
turn?!?! ... uhg. Oh, and it reflects effect damage
your opponent tries to cause back at them ... So if
u are playing against a burn deck, and u foolishly
built a deck around this garbage Dragon Knight, u
might feel slightly validated.
I hate it even more cuz they made it an Ultra
rare. Such a waste.
Dragon Knight Draco-Equiste:
It really is too bad that this card isn't as
bad-ass as it's picture. Because it sucks, just
plain ol' sucks. Hate all you want, but you know
deep down inside, even if you are a fan of this
card, that it is terrible. Why do we keep getting
these increasingly difficult to summon Dragons? Even
if you do get him to the field, his effect isn't
enough to warrant all the trouble it takes to get
him there. Copying a dragons effect, and anti-burn
(which nobody plays outside of Frog FTK, and this
card can't save you from that deck anyway...), is
all you get. Copying the effect of monsters from the
graveyard can already be accomplished by cards that
are much easier to get to the field. Yeah, you can
copy your opponent's dragon synchro's effects too,
if they have any in the graveyard, whoop -t-do. This
card just isn't competitive.
Traditional: 1.0 (can join the ranks of the other
ridiculous fusions that nobody plays)
Advanced: 1.5 (the picture got it the .5 here I
I chose the cards for this week, and boy do we
have a week! We're starting off with Yusei's Dragon
Knight Draco-Equiste, the cover card for Duelist
Revolution. This is one of the new Synchro Fusions
(Don't worry, it's just a fad), and you use a
Warrior and a Synchro Dragon. Yikes. That's not very
easy. Well, you can remove a Synchro Dragon from
play to steal its effects, but...
Choosing Black Rose Dragon won't blow up the
field, because that only happens right on the
summon. You're probably using Miracle Synchro Fusion
to make this, meaning whatever Dragon you used to
make it will already be removed from play. Nice card
design, Konami. That aside, its second ability is
just another useless, random burn-hate card. Don't
we already have 100 anti-burn cards? Seriously,
The only fun thing about this card is using Super
Polymerization to make it with your opponent's
monsters, but that's kinda situational, and doesn't
justify the hand discard and inconsistency. Overall,
this is just another one of Konami's ways of saying,
"Please use this to rip off the little kid who
pulled that Pot of Duality".
Art: Don't forget the oversized lance! (his name
also means lance)
What?: The new Fusion monsters actually state in the
text that they go in the Extra deck. What?
Tomorrow: Pew pew pew!
Dragon Knight Draco-Equiste
Hey all, I'm back to writing after my own vacation,
then Pojo's! We'll start off with Dragon Knight
Draco-Equiste. As a WIND Dragon with 3200 ATK and
2000 DEF, it's got some pretty good stats for a
You can only summon this card by fusing a
Dragon-type Synchro monster with a Warrior-type
monster. Most decks won't be able to pull this off,
but I think this card really shines in an Elemental
Hero deck that is already playing Super
Polymerization. Heroes are known for being able to
Super Poly using almost any opposing monster to make
cards like Absolute Zero, Gaia, and future releases
like The Shining.
Draco-Equiste takes this a step further and really
abuses the opponent's Synchros.
Draco-Equiste has two effects. While it's in attack
position, it reflects all effect damage back at your
opponent. This won't come into play very often, but
can be useful if you run into a random Magic
Cylinder, or if your opponent's Thestalos nails a
monster out of your hand.
What makes Draco-Equiste really great is the ability
to copy Dragon-type Synchros out of the graveyard.
It can become a defense crushing Red Dragon
Archfiend, an auto-killing Exploder Dragonwing, or a
temporary Stardust Dragon, depending on what was
used already in the duel. It can be especially
useful to remove an opponent's Stardust before it
revives itself. Even if you're not gaining anything
useful, it's nice to be able to remove your
opponent's Black Rose Dragon, etc.
so they can't recycle it with Pot of Avarice.
Again, I stress that the only really efficient way
to use this (to my
knowledge) is with Super Polymerization in a deck
that already uses it, like Elemental Heroes.
Otherwise, it's really not worth the investment.
Traditional: 1/5 You will never get a chance to
summon it here.
Advanced: 3/5 Great in a Super Poly Hero deck,
rather useless everywhere else.
Art: 3/5 It's pretty cool, but nothing amazing.