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Pojo's Yu-Gi-Oh Card of the Day
When this card is Summoned, it is changed to Defense Position. Then, send 1 card from the top of your opponent's Deck to the Graveyard for each face-up Insect-Type monster you control.
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 04.13.10
Back to the main COTD
Cards that force your opponent to send cards from their
deck to the graveyard are a double-edged sword.
Decking your opponent out is awesome. Helping
them set up their graveyard plays via Plaguespreader,
Vayu, Wulf, Mezuki, REDMD, DAD, Judgment Dragon,
CotH, Beckoning Light, etc. is not. So that
said, this card can work itself into those
strategies but I fear it might not be enough.
The only other card it is really going to work with
in a mill deck is needle worm and other copies of
itself. It does have a good chance at staying
on the field for a while with 2000 def, but I just
don't see netting more than 2 or 3 cards from your
opponents deck in an ideal situation. For
that, you would almost be better off running Hiro's
Shadow Scout, at least he's a guaranteed 3 cards
every time. The art is awesome though, I think
it looks like something from Lovecraft... doesn't
help it get a higher score though.
has to have some nasty combo I am missing, because I
can find pieces for it; I just can figure out
exactly how to combine them into a reliable,
It is a Level 4 Earth/Insect.
The Level seems a tad high but being an
Earth/Insect is common and a good thing for this
card, but I am getting ahead of myself.
The card has a small 800 ATK (I’d have liked
a bit more, but it needed to stay below 1500) and a
strong 2000 DEF.
You’ll have a hard time attacking with this
card because when it is Summoned (Normal, Flip, and
Special) it shifts itself to Defense Position.
Given that stats, that’s a good thing.
Why would you want to Summon it though?
Why not just set and allow your opponent to
crash into it?
Of course: there’s another effect.
When this card is Summoned, you also send 1
card from the top of your opponent’s Deck to the
Graveyard for each face-up Insect-Type monster you
There are two things that hurt deck depletion
strategies in this game: most decks want at least a
few cards in their Graveyard (if not a lot) and most
are too slow to matter.
This has the potential to take out a fat five
cards, but only if you already had four Insect
So first glance this card got me excited.
A second read through made me realize it’d
take a lot to get a big mill out of this card.
Then a third take got the wheels in my head turning,
trying to figure out some worthwhile combos.
The obvious combo for a small “when Summoned” effect
wielding monster is
With an otherwise empty field, your first
is only going to cost your opponent one card, but
the next two brought out via the effect would each
That’s only seven cards total.
Not bad, but why not just focus on
that flip effect discards five cards on its own.
Well, if we manage to have two Insect
monsters face-up and on your side of the field when
Shield Worm hits, then it gets interesting: 13
cards discarded in one shot!
Cards to help in this endeavor are probably going to
Multiplication of Ants,
Earth Art – Kurogane, and
Basically, you want multiple ways to get Insect
Tokens (to fuel the effect) and Special Summon
to set up for
Inferno Reckless Summon.
Additionally, since any form of Summon would
work, while you can’t use
Taiyou to get it off multiple times in a turn,
you can use
Book of Moon and
Eclipse to Set this card and manually Flip
Summon it for both effects.
After the initial combo, when you’ve got all
Worm in play, as long as you still have two more
Insect monsters with them, you’ll get a good return.
If you used
Eclipse on your opponent’s turn, hopefully they
also drew a handful of cards in their End Phase when
they couldn’t use them…
And you see where it starts to fall apart.
With time and resources I can’t dedicate,
this might be a really fun deck out deck.
Less likely that it would be tournament
caliber, since depletion requires a virtual OTK to
work in a tournament setting.
Still, I have to score this one on a positive
note because I think there is something here waiting
to be discovered.
Now the question is… will I feel worse if the
rest of the crew scores it worse or if they figure
out what I couldn’t?
(Dedicated deck rating)
Well, today we have Shield
Worm. Shield Worm is an interesting little bug. He
has high defense and gets changed to defense
immediately, which is nice. In addition, he's one of
the non-"Worm" worm monsters, in that he's not
supported by worm support but is one of the
"classic" worms: the insects focused on milling out
your opponent. Basically, you're usually going to be
milling 1, 2 or maybe 3 cards with his effect.
Although not much, it adds up with cards like Needle
Worm for a total of 7 cards. This card also comboes
well with Spider Egg for a free 4 cards off their
deck. All in all, it's a good mill card, but one
that's always going to remain overshadowed by the
likes of Empty Jar when it comes to killing your
Tuesday- Shield Worm
I'm not sure where they're going with the discard
from top of deck theme. It's unrealistic to ever
expect your opponent to deck out so this effect
would actually help a majority of deck themes by
sending key cards to the graveyard like Dandylion,
Vayu, and Pot of Avarice targets.
Garbage of the worst kind.
Shield Warm, a seemingly decent enough rare to open
the week, is an Earth attributed, Level 4,
Insect-type monster, with 800 attack and 2000
defense. This really isn't a horrible Insect
card, and 2000 defense isn't anything to scoff at.
Anyway, when Summoned, regardless of the manner,
this card is changed to Defense position. You
then send one card from the top of your opponent's
Deck to their Graveayrd for each f ace-up
Insect-type monster you control.
Not awful, as any point after the immediate
beginning you're likely having two or three on the
Field I would guess. It could hurt the
opponent, unless you run into Lightsworn, or even
Darkworld or something.
Shield Worm starts off our 4 day week this week. Its
a solid 2000 defender that is changed to defense
position when summoned, then you send 1 card from
the top of your opponents deck for each Insect you
control. This card can mill quite a few cards with
Book of Eclipse and Needle Worms, you can even use
Inferno Reckless Summon to summon 3 Worms
automatically and mill at least 6 cards, Book of
Eclipse is good for protecting them and also forcing
the opponent to deplete their decks even more when
they're forced to draw cards, then on your following
turn you can flip Needle Worm(s), then your Shield
Worms for more mill. If you're interested in a mill
deck, I suggest Shield Worm with Needle Worms and
plenty of cards to flip your monsters face up.