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Pojo's Yu-Gi-Oh Card of the Day

Future Visions

When a monster is Normal Summoned, remove from play that monster. During the next Standby Phase of the controller who Summoned that monster, return it to the field in face-up Attack Position.

Card Ratings
Traditional: 2.25
Advanced: 3.50 

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.

Date Reviewed - 10.02.09

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Dark Paladin

Future Visions, another Field Magic card we can add to the playable and/or viable card to build a Deck around. Future Visions makes monsters that either player Normal Summons beocme removed from play.
During the next Standby Phase of the player (respectively who owns said
monster) return it to the Field in face-up Attack Position.

I'll probably end up doing an article on this card in the near future, but while Future Visions obviously doesn't effect Special Summons, which is a bit of a downer, delaying Normal Summons isn't something to ignore. One Deck that would be fun to play this in would be something where you only Special Summon...

Maybe involving Rituals and/or Fusions, Reasoning, Monster Gate, all kinds of fun things like that. A nice Stall and/or Burn Deck could work too, I mean, Future Visions is more splashable than it may immediately appear.


Traditional: 2.5/5
Advanced: 3.5/5
Art: 4.5/5
General Zorpa Future Visions

The last card this week is one that has tons of people reeling in their seats. It is a Continuous Spell Card, which is bad, able to be destroyed and even worked around whenever an opponent feels like it. It does have a gerat effect, so having it stay around is actually in your best interest.

The effect is that whenever a monster is Normal Summoned, instead you remove it from play and then place it back on the field during the controller's next standbye phase. Note that it does not Normal Summon the monster again, so cards with come into play effects like Monarchs and Gadgets will NOT get their effects again. Also note that it does not negate the summon of the monster, it will just delay it hitting the field so you can use chainable removal to kill the summoned monster before Future Visions' effect activates. What you can do is destroy or return future Visions to your hand and then the monster will NOT come back to the field.

This makes it very dangerous to use Future Visions in a deck that is not prepared for it. I actually think that Macro Monarch decks will make great use of this card. D.D. Scout Plane and D.D. Survivor will both get Special Summoned at the end of the turn, allowing you to go ahead and play monster when your opponent's cards are still in limbo. This makes summoning Monarchs that much more fun, and allows for you to even do some cool things with Jester Lord, as you can Flip Summon him and then beat face while your opponent's monsters are all dilly dallying in the different dimension.

Lightsworn do not like this card as well, as it forces them to wait for their monster effects to kick in, which they do not like to do. A slower Lumina or Garoth play is NOT what they want to happen. Gladiators obviously do not like this card so much, as it slows them down considerably. They need to Summon A Gladiator pretty much almost every turn in order to get advantage going, so it will make them that much much more vulnerable. Blackwings do not play nice with this card as well, as their Birds need to be on the field in order to get things searched with Whirlwind.

All in all, if you are playing a slower deck, you could really use these cards to great effect. ANy other deck woulc just be slowed down by it. I think that we will see a couple of top players playing around with this card in the tournaments to come.


Future Visions …

What an interesting field spell card … I made a go at playing with the Fortune Ladies which only seldom yielded the results I was hoping for … This card was part of my strategy to make it work, but … I dunno. I like the Fortune Ladies, and I like this card … but I think there just aren’t enough Fortune Ladies yet for them and this card to fully complement each other. That being said, there are OTHER things to do with Future Visions … anything that thrives from cards being removed from play or THEM being removed from play – has some kind of combo potential with this. D.D. Survivor? D.D. Scout Plane? … Why not?

I think of this as a talent card. One of those cards that u really have to get RIGHT with your deck in order to make use of … not the typical field spell that u can just throw down, forget about, and go back to your normal state of play … if THAT makes an y sense …

I think it has potential. Lots of it.

Traditional: 2.5/5
Advanced: 3.5/5


N o V a
Well its the end of the week, and to end this weeks reviews we'll be looking at Future Visions. Carly's Field Spell from Yu-Gi-Oh! 5Ds, which is used to remove Fortune Ladies from play, namely Light from play to special summon another Fortune Lady from the deck to the field. A lot of other decks may use this card in decks based on Beast King Barbaros as well as other various monsters, probably in "City" or Drain decks out there. I can also see this used in a Macro Deck. Seeing as how D.D. Survivor, D.D. Scout Plane, Necroface and so forth benefit from this card.

Traditional: 2.5/5
Advanced: 2.5/5

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