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Pojo's Yu-Gi-Oh Card of the Day

XX-Saber Faultroll
#ANPR-EN035 

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except while you control 2 or more face-up "X-Saber" monsters. Once per turn, you can Special Summon 1 level 4 or lower "X-Saber" monster from your Graveyard.

Card Ratings
Traditional: 2.50
Advanced: 2.50

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - 10.19.09

Back to the main COTD Page

 

Dark Paladin
Monday

I'm back after missing the last couple weeks, I'm trying to deal with some stuff for graduate school. Anyway, XX-Saber Faultroll opens the week, a Level 6, Warrior type, Earth attributed monster with 2400 attack (shocking) and 1800 defense.

Now, Faultroll seems pretty appropriate, as this guy is full of fault.
First, you can't Normal Summon or Set Faultroll, and worse yet, you can only Special Summon him if you control two or more face-up X-Saber monsters. Why is it two monsters? That essentially makes this a two tribute monster as they need to be on the Field.

One would make more sense, but it's not that great of a fit, even in the only place it would supposedly belong. You can Special Summon a Level 4 or lower X-Saber monster once per turn, but again, only from your Graveyard. Not your Hand, not your Deck, or any combination of the sort. Junk...absolute junk.

Ratings:

1/5 both formats

Art: 3.5/5 Sort of looks like a Transformer or something...

N o V a
New week means new reviews, and with the recent Shonen Jump over and done with, well it feels good to be doing reviews. We're starting this week off with one of the "Saber" monsters, XX-Saber Faultroll. For the most part and simply put, this is a slightly better version of Guardian of Order but strictly for X-Saber decks. 2400 attack points is pretty decent and its other ability to special summon 1 level 4 or lower X-Saber monster from your graveyard makes it pretty easy for X-Saber players to swarm the field. Is it just me or does it somewhat seem like we keep getting different new themes very very similar to Six Samurai? From Six Samurai we get Blackwings and now X-Sabers are even somewhat similar. X-Sabers are 2nd in line for whos the best out of the three. Blackwings proved they are better than Six Samurais at the Shonen Jump this weekend and so that puts them on top as they've placed high at multiple jumps since their release. Faultroll is a must in any X-Saber deck but it can be a dead card if you cant summon it due to the fact it cant be normal summoned or set on the field, which is quite the hassle. In X-Saber decks though it helps get out Gottoms which is also useful. Tuning Airbellum to it for Gottoms is always fun. A rather interesting thing to do would be to summon Rescue Cat, summon 2 Airbellum, drop 2 Faultroll and go for double Gottoms.

Traditional: 3/5
Advanced: 3/5
  Today’s card up for review is XX-Saber Faultroll. This is a staple in the Saber deck and for good reason. The entire deck can create huge swarms, and tear your opponents hand away, and it is all because of this guy. Just summoning Rescue Cat and popping to grab 2 of your guys from the deck, or flipping Gottom’s Emergency Call will allow you to get this guy out. It is now a waiting game as for when the deck will take off, but I think it needs some more support, so we will see with the upcoming sets. The deck is certainly fun, so try the deck out, and be sure to pick up 3 copies of Faultroll

Adv: 3.5/5


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