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Pojo's Yu-Gi-Oh Card of the Day

Spirit Force

Activate only during damage calculation during your opponent's turn. You take no Battle Damage from that battle. Then, you can add 1 Warrior-Type Tuner monster with 1500 or less DEF from your Graveyard to your hand.

Card Ratings
Traditional: 1.40
Advanced: 2.00 

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.

Date Reviewed - 05.06.09

Back to the main COTD Page

General Zorpa Spirit Force

This isn't actually a rare, but if you pull it you wish it was another holo. This is a Normal Trap that you can only activate during Damage Calculation on your opponent's turn. You take no Battle Damage and then you get to add one Warrior Tuner monster from your graveyard to your hand if it has less than 1500 DEF.

I do not like this card at all. It is situational and cannot even be chained to anything at all really. The only card that you would reasonably be getting would be Rose, Warrior of Revenge. At this point you would just run The Warrior Returning Alive to get back ANY Warrior and then play defensive cards.

It might have been useful at some point, but that point is gone.

Lol Pisko Spirit Force:
Not bad, but not good? Get back Jutte Fighter and don't take damage. Too bad your monster still dies, otherwise this could have been a decent card. There are way better cards out right now, I don't know why they bothered making this.


Spirit Force …

Ok, 1st off – this picture ROCKS!! It’s as close to seeing Vegeta play Yu-Gi-Oh as we’re ever gonna get … so LOVE IT, people!!!!

As for the effect? – Well, it’s ok … but it has its drawbacks. The good stuff is that it cancels out battle damage for one of your opponent’s attacks. Even sweeter that it kicks off during damage calculations, as most traps can’t do that. How is that good? – well, let’s just say that I was dueling against someone using Injection Fairy Lily last night … something like this woulda made them *h** their **n**! And not only does it protect u from damage for 1 attack, but it also lets u take back a Warrior Tuner from your grave with less that 1500 DEF. Free monster recursion is always nice.

The downsides to this is that - 1) It only protects u for 1 attack. Sometimes that’s all u really need, but people love swarming these days, so sometimes u may need a lot more. 2) It’s not chainable, nor is it Heavy Storm or MST lure. Your opponent could very well pop it before ever entering the battle phase, much less attacking, and there’s nothing u could do to make them regret being so hasty 3) It doesn’t protect your monster from being destroyed by battle, even if u don’t take the damage. Threatening Roar and Waboku already do all THREE of these things.

Spirit Force WILL get u a Tuner back, but that’s only as great as the number of 1500 DEF or less Warrior Tuners that u are actually PLAYING … even in a Warrior themed deck, that’s not going to be a whole lot.

So … yeah. The bad outweighs the good on this one, but it’s still not the worst thing I’ve ever seen.

Traditional: 2/5
Advanced: 2.5/5


N o V a
Alright, a new day a new Card of the Day for Pojo! Today we have Spirit Force, Yu-Gi-Oh! gone Dragon Ball Z. This card is rather unique but lets just say that the card isn't going to be used in any tier 1 decks any time soon. The card in itest would be good if it were a little different. However being able to add a Warrior-Type tuner monster with 1500 or less defense from your Graveyard to your hand isn't a bad effect. Last I checked we have quite a few Warrior-Type tuner monsters with less than 1500 defense. Popular ones such as Rose, Warrior of Revenge and Jutte Fighter.

This card is alright, but decks can use better choices than this one to improve their chances of winning and making the player better in doing so.

Traditional: 1/5
Advanced: 1/5
Spirit Force

Activate only during damage calculation during your opponent's turn. You take no Battle Damage from that battle. Then, you can add 1 Warrior-Type Tuner monster with 1500 or less DEF from your Graveyard to your hand.

Interesting effect, quite similar to Defense Draw. I'm pretty sure that your monsters are destroyed, but thats just an extra. Adding the tuner to your hand is whats great. You can recyle your Rose this way, arguably the best level 4 tuner out there. However, your opponent has to attack in order to activate this, and thats a problem, especially if you need that tuner NOW, and chances are that they will try to blow it up first. The good thing is that you can also activate it when you have nothing in your grave, so it can be handy in an emergency. You may consider this in a Warrior/synchro deck.

Traditional-1.1/5 I really don't know how tuner/synchro monsters fare in Trad, but I don't think too well.
Advanced-3.5/5 In a warrior/synchro deck, don't put this in if you only got 1-2 Warrior tuners
Art-4.5/5 Isn't that the blackwing guy? Doesn't he use winged beasts? Looks cool though.
Cataclismic Spirit Force
Normal Trap
Activate only during damage calculation during your opponent's turn. You take no Battle Damage from that battle. Then, you can add 1 Warrior-Type Tuner monster with 1500 or less DEF from your Graveyard to your hand.

Spirit Force is a fairly interesting card, with a fair bit of variety. Taking no battle damage is obviously nice, whilst being able to return a tuner for another Synchro Summon is the icing on the cake.

But it's let down a lot by limitations. Taking no battle damage is obviously good, but only being able to use it in damage calculation? Come on. We play in an age of Waboku and Threatening Roar, chainable answers to opposing monsters that can stop the entire amount of damage that happens that battle phase. To play something that takes away the chainablity AND the stoppingeverythingability better have another effect to make up for it.

And yes, Spirit Force does have another effect. Grabbing back a tuner is very nice. I bet everyone would like to grab back their Plaguespreader Zombie, or Krebons, or Blackwing – Gale the Whirlwing. Awesomes!

Oh wait, no. We're stuck with Jutte Knight, or Comrade Swordsman of Landstar or Junk Synchron. Admittedly, Junk Synchron isn't bad. A free Magical Android is always nice. But Synchron is really the best of a bad bunch, the best bald hairdresser. It's certainly no Gale or Plaguespreader.

Two mediocre effects, rolled into one mediocre card. A chorus of mehs all round, if you will.

Advanced 2/5
Traditional 2/5

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