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Pojo's Yu-Gi-Oh Card of the Day

Arcane Barrier

Each time a Spellcaster-Type monster(s) on the field is destroyed, place 1 Spell Counter on this card (max. 4). You can send this card and 1 face-up Spellcaster-Type monster you control to the Graveyard to draw 1 card for each Spell Counter on this card.

Card Ratings
Traditional: 1.50
Advanced: 2.30

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.

Date Reviewed - 05.05.09

Back to the main COTD Page


Dark Paladin

Now, my Monday review was late, as I was out of town celebrating having graduated from college, but before I start today, I have an editorial reply of sorts today before my review starts...so those of you looking for the review, skim down until you find out...good day :D

I received many a e-mail about my review on Dark Strike fighter, because I rated it so low. Now let's go over some things...there are Dark Paladin haters out there...I don't care. There always have been, and there always will be. Getting hate mail, even ignorant hate mail, also doesn't bother me. Usually my e-mail about me being mistaken is at least some form of constructive criticism, not just someone ranting and bitching about how ignorant I am.

Now, e-mail like that pisses me off. I'm free and more than open to discuss anything, whether I am right or wrong, or even ignorant, but approach and contact me in a mature manner...not everyone is going to agree with me, and I'm not going to agree with everyone. Could I be all pleasing all the time to everyone? Perhaps...it would be difficult as hell, but it could be done.

WILL I be pleasing to everyone, all the time? Not a chance...that's not what I do. Believe it or not, it takes time and devotion to write articles and do regular Card of the Day, but let's go over some things.
These reviews, mine, along with my fellow reviewers are our own OPINIONS...and that's the thing about opinions.

It may agree with yours, but then again, it may not. Does the card in question have purposes and uses...certainly. That doesn't mean I have to rate it 5/5 and tell everyone how awesome it is. If you don't want my opinion, and/or if you don't care for it, then skip my reviews folks...no one is making you read them. Again, if you would like to discuss anything, or share your own opinion...please do...tsearcy@lssu.edu and the inbox is always open.


Now, Arcane Barrier, is a very interesting Magic card, but sort of fits the Secret Village of the Spellcaster category...great for a Spellcaster Deck, and not playable AT ALL in the Format because there aren't enough Spellcaster Decks around. Anyway, this is a Continuous Magic card that allows you to put a Magic Counter on this card each time a Spellcaster on the Field is destroyed.

Incredible Draw engine for Spellcaster players. You could potentially draw FOUR cards from this card, as it can only hold four counters, but destroying Spellcasters (in any way) and it counts Spellcasters used by you and your opponent. A solid card for a theme still trying to break through.

If you're bold enough to play the Deck, play the card :)


Traditional: 2.75/5
Advanced: 3.75/5
Art: 4.5/5
General Zorpa Arcane Barrier

Next in crap rare week we have actually not such a crap rare. Arcane Barrier doe snot actually shield you against anything like the name implies but there yah go. It is actually a lot more like Six Samurai United than anything else. It is a Continuous Spell that gets a Spell Counter on it every time a Spellcaster is destroyed. Then, you can send a max of four counters, the card and another Spellcaster in order to draw cards equal to the number of Spell Counters on the card.

This card is not quite as good as Six Samurai United, but it does get the job done. You can also add Spell Counters to it rather quickly using the effects of Apprentice Magician and Spell Power Grasp, so that is actually not an issue. The issue that I have is that you need to sac a monster as well in order to get your cards.

I hate sacrificing field presence in order to get hand advantage. Being a Gladiator Beast player, I have an innate desire to control the field rather than the hand. However, you can really do some cool things with this card. Magical Exemplar can get you back Spellcasters to tribute as well as Apprentice Magician in order to put Spell Counters back on the Barrier so you can tribute them. You can even do the same sort of thing with Junk Synchron, although you won't get a counter.

I think that with the current staples of Draw power limited, we might end up seeing this card in odd versions f Arcanite Magician decks. It really is powerful draw and can really get you out of tight spots if you are playing the right Spellcasters.


Arcane Barrier ...

I almost dont even want to review this card, it is so bad ...

Each time a Spellcaster monster is destroyed, u place 1 counter on it ... already right there, u have a card that's trying to reward u for sucky play ... And the max u can get is 4. Assuming u aim to get the most utility out of Arcane Barrier, u will have to have lost 4 monsters plus the 1 u have to tribute along with this card, in order to then get 4 new cards .... Also all the while assuming your opponent doesnt just SHOOT this sitting duck of a Spell card BEFORE u get a chance to send it ... making all your efforts a waste. Off the top of my head I can think of at least a half dozen quicker and more reliable ways to draw more cards and reload your hand ...

Basically, if u are handily getting enough Spellcasters destroyed to ever warrant the "usefulness" of Arcane Barrier ... u pretty much deserve to lose the duel anyway.

Traditional: 1/5
Advanced: 1/5


N o V a
Welcome to day two this week, with todays card as Arcane Barrier. A continuous spell card that places a counter on itself when a Spellcaster-Type monster(s) are destroyed and can have 4 counters max. This card is rather unique and its actually pretty good. Considering how easy it is to put Spell Counters on cards(IE: Apprentice Magician and Pitch-Black Power Stone). With cards like Apprentice Magician and Power Stone being able to place counters on any card that can have Spell Counters, Arcane Barrier becomes easier to use. There is also the new card from the new Spellcasters Command Structure Deck, Spell Power Grasp, which places a Spell Counter on a card and adds another Spell Power Grasp from the deck to the hand.

With ways to place counters on the card, it can provide a possible +2 for you, after all it costs you Arcane Barrier itself and a Spellcaster monster you control, and if you are drawing 4 well you subtract the 2 you lost and get the +2. Now any good player knows it can be a possible +2, however I feel there are better choices for decks based on Spell Counter decks.

Traditional: 2/5
Advanced: 2/5
Arcane Barrier

Each time a Spellcaster-Type monster(s) on the field is destroyed, place 1 Spell Counter on this card (max. 4). You can send this card and 1 face-up Spellcaster-Type monster you control to the Graveyard to draw 1 card for each Spell Counter on this card.

This card, to me, is a fusion between Six-Samurai United/Cyber Valley/Royal Magical Library. Basically, this is if you are using a Spell Counter deck. It generates spell counters for some of your mosnter's effects, as well as providing a potential 2 for 4. Too bad if your Apprentice/ Old Vindictive magician is destroyed, it will not get any counters, as i see that as the fastest way to get counters on it. It also sucks that you have to get rid of one of your monsters too. I think that this card is a bit slow, as the monsters have to be destroyed, one by one. If they LV/TT you, you only get one counter for all your work, and STILL need to lose a monster in order to draw.

Traditional-1/5 Your magician of faith will not help this.
Advanced-2/5 Lots of draw power potential, but slow.
Art-3/5 I don't know, but he looks kinda creepy to me.
Cataclismic Arcane Barrier
Continuous Spell
Each time a Spellcaster-Type monster(s) on the field is destroyed, place 1 Spell Counter on this card (max. 4). You can send this card and 1 face-up Spellcaster-Type monster you control to the Graveyard to draw 1 card for each Spell Counter on this card.

It's happened! It's finally happened! Don your party hats and boogie on down, Spellcasters have finally got a draw card, and one that can get you up to 4 new cards! Yeah!

Why did the music stop?

I'm sorry, but a card seems rather counter productive if it asks you to lose 2 monsters to even break even with it. That is assuming, of course, it sticks around. As a continuous spell, it's vulnerable to all manner of removal effects, including Heavy Storm, Mystical Space Typhoon, Dark Armed Dragon and Gladiator Beast Bestiari.

That said, there is potential. As it involved Spell Counters, there's always going to be the chance to abuse it, as they're easy to both generate and to move around.

But is it worth it? Is it worth all the effort you need to put in to generate the counters, before moving them over to Arcane Barrier, before losing one of your Spellcasters? Sure, you'll get a lot of cards from it, but chances are that you've used up just as many cards in order to do this entire process anyway.

I put it to you that is isn't worth it. That disappoints me. I want it to work, I really do. And I'll continue to ponder this over, until the day I put down my cards. But in the meantime, I'm forced to burden Arcane Barrier with the following scores.

Advanced 1/5
Traditional 1/5
Lol Pisko Arcane Barrier:

This card has potential. Play it with something like Apprentice Magician. The nice thing about it is it doesn't have to be only from your side you can maybe play Creature Swaps too. There are so many good Spellcasters to abuse this with. I really want to see this card used.


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