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Pojo's Yu-Gi-Oh Card of the Day

Forbidden Chalice

One face-up monster on the field gains 400 ATK, but its effect is negated until the End Phase.

Card Ratings
Traditional: 2.67
Advanced: 3.17 

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.

Date Reviewed - 06.24.09

Back to the main COTD Page


Dark Paladin

Forbidden Chalice, a Quickplay Magic card, and one that could be fun, but probably has little to no purpose in a competitive Deck. In short, one face-up monster on the Field gains 400 attack, but its effect is negated until the End Phase.

This is something you should probably not use on your own monster...ever. I mean Rush Recklessly is better than this if you're using it for your own monsters...but it could be fun to use on your opponent's monsters.

I mean, it could be fun to use on a Synchro or something, and a 400 attack boost is negligble more often than not, but again, I don't think this would ever really be used competitively, but go ahead and see.


1.5/5 both formats
Art: 3/5 She's kinda pretty :)
General Zorpa Forbidden Chalice

Eve, beware, we have you on a card stealing something! Anyway, Chalice is a Quickplay Spell that increases a monster's ATK by 400 and then negates it's effects for the turn. This is one of the cards that I am most excoted about being released in all of Raging Battle.

The use of a selective Skill Drain is enormous, especially when it is chainable to whatever you want it to be chainable to. The ATK bonus is supposed to balance it out somewhat, but instead it rarely ever matters. 400 is rarely enough to be decisive in Battle, but it actually can give your opponent an edge, but negating a Dark Armed Dragon's effects and taking an extra 400 damage is far better than eating three free destructions. Also, if your opponent is about to combo off with Summoner Monk, you can chain it and basically stop them cold for a turn.

Now, you can also use it on your own monsters, such as Fusilier Dragon, the Dual Mode Beast and Beast King Barbaros so that they can have their original ATK restored. I do not know all of the rulings on it yet, but I think that at least Barbaros will keep his boosted ATK even after the effects of the Chalice wear off.

This is a great card to use in almost any deck as tech for a bad matchup. In fact, every deck has to use at least some monsters, so you can rather easily use a pair of these maindecked in order to screw with your opponents plans and kind of use it like Compulsory Evacuation Device to pick apart an opposing strategy.


Forbidden Chalice …

Ahhh … I really like this card. Another Spell with a relatively simple effect … or “double” effect that is just plain fun! You boost a monster’s attack by 400, but also turn off their effect for the turn. GOD, I love that! I’ve effectively shut off Stardust Dragon making him helpless to protect himself, even with his newly gained 400 ATK points. What more can I say? It’s very very cool. If it has any real flaw – is that it’s almost TOO cool. Often u are holding onto it for an emergency or something specific, waiting to really get the most out of it, and forgetting that It can also be used just to boost one of ur monsters by 400 ATK points for the turn. Meaning that u can find it turned into a dead card very quickly if u hold back with using it when an opportunity presents itself. Call it a somewhat softer Rush Recklessly with an Emergency EMP ... very fun to play.

The amount of tricks that can be done with this thing are as limitless as there are effect Monsters. Think Jinzo, Spirit Reaper, etc. If only it were a bit higher an increase, maybe like 600 or 700 it would gain a perfect score … But Alas … It’s still my favorite Spell card to come out this year. Easily.

Traditional: 3/5
Advanced: 4.5/5


N o V a
Forbidden Chalice continues the week. Forbidden Chalice is a Quick-Play Spell Card that increases a monsters attack by 400 but negates its effect. When Forbidden Chalice was released it was an over hyped card and over priced because of it. Negating an effect is nice and increasing your attack at the cost of your effect isn't entirely bad depending on what you use it on. A lot of players figured it'd help get over Stardust Dragon and other various Synchro monsters, but there is a cheaper card that does the job better and thats Skill Drain.

Traditional: 2/5
Advanced: 1.5/5

Forbiddon Chalice is yet another card introduced to us in for Skill Drain decks. It is amazing when used right and can apply pressure on your oponent via offence and defense. The effect may seem usless at first but turning Barbaros into a 3400 beater on a normal summon is no joke, as it can run over anything that is played in this meta.

Trad: 2.5 (I see this card being usful in this format)

Adv: 3.0 (Pretty balance card allows offensive and defensive plays)
Parallel Fates Forbidden Chalice…. The first card to catch my attention from Raging Battle. It’s basically a 1 turn, 1 monster Skill Drain. And if used correctly, this card can be deadly. The fact that it can be used on both your opponent and yourself gives it even more versatility. All of today’s top decks rely on monster effects, you take that away from them, you severely limit their options.

If used against Lightsown, it shuts down Lumina completely. Your only worry is that Honest is being held in hand and you cannot capitalize on the play. Against GBs, this card can literally save you from defeat if used on a Gyzarus. If not Gyzarus, you can leave your opponent with a Murmillo as a sitting duck while you keep your strong beater. Blackwings is a bit different, as they rely on swarming. But Chalice can save you from trample defeat after an attack transfer.

If you were to play it on your own monsters, the first candidate would be Beast King Barbaros. One card and you get a 3400 attack beater for the turn. With 3400 attack, that is enough to run over anything.


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