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Pojo's Yu-Gi-Oh Card of the Day

X-Saber Airbellum


Card Ratings
Traditional: 2.86
Advanced: 4.57

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.

Date Reviewed - 07.30.09

Back to the main COTD Page


Dark Paladin

Now, this is what would happen if Wolverine and Sabertooth were to ever merge into one being. X-Saber Airbellum, a Level 3 Earth and Beast-type monser with 1600 attack, which is pretty good for his Level, and a paltry 200 defense.

His effect is simple, when he directly attacks your opponent, they discard one card from their Hand at random. The effect is almost good, as the discard is nice, but the fact it has to be a direct attack is not. He does have the pleasant benefit of being a Tuner, but if you want something for Hand destruction alone, Don Zaloog is better than this for sure...

Traditional: 1.5/5
Advanced: 2.5/5
General Zorpa X-Saber Airbellum

This is the Tuner that started it all. He is a level 3 Beast Tuner with 1600 ATK and 200 DEF. This is especially relevant to both Gladiator and Synchro Cat players as Rescue Cat can get this guy to the field incredibly easily. This leads to broken plays with Summoner Monk, and in combination with other cards make this ferocious feline the second best Tuner in the history of the game, beating out even Krebons and Plaguspreader Zombie for top honors (number 1 is Blackwing-Gale the Whirlwind).

The effect is what makes him so superior to any other Tuner we currently have. He has higher ATK than most Tuners which allows him to be so deadly with his effect. If he attacks an opponent directly, then you discard one card from your opponent's hand. This is exactly like Spirit Reaper's reaping ability. Note that it says attack directly and not just by inflicting damage. In that way this card is different than Don Zaloog.

Basically, you use Rescue Cat to bring this guy out to Synchro Summon with another level 3 Beast for Giy Guardian or a level 2 for Magical Android. You can do some more broken things when Summoner monk brought Rescue Cat to the field, Synchroing for Arcanite Magician, Dark Strike Fighter or Black Rose Dragon to get some massive advantage. Often, I just use spells to clear the field attack with both Airbellums (Summoned Via Rescue Cat), discard two cards and then Synchro for Dark Strike Fighter and by that time my opponent is so far down on resources that they simply cannot deal with DSF beatingthem down.

Airbellum also makes a good brawler, as he is able to take down most basic monstersin battle and can also reap cards. In a topdeck War, only Rescue Cat itself is a better topdeck. Basically this guy MADE the Synchro Cat deck and without him, it would be nothing. However, with all of the AMAZINGLY BROKEN X-Saber and XX-Saber cards in Ancient Prophecy, this guy will lead the charge on a whole new set of amazing decks that kill in one turn and destroy your opponent's hand for free! So get to the Sneak Peak near you to pick up some o' these cards!


Jeff Lang
Today’s card up for review is X-Saber Airbellum. Direct me to someone who thinks this card is bad, and I will punish them(Just kidding). This guy is so sick and splashable, it isn’t even funny. The main reason why this guy is so good is because of Rescue Cat. To be able to grab two copies off of Cat and having a Mind/Brain control in hand is devastating and probably game ending. We should all know how overpowered the Cat Turbo deck is, and this guy is the main reason for it. Without it, there wouldn’t be an easy way to get to 2 Dark Strike Fighters in a turn and get otk’d. I really hope that Rescue Cat gets banned on the next banlist so that deck can get bulldozed. X-Saber without all of the stupid combos that you can pull off in the Cat deck, is actually healthy for the game. A hand disruptor and a tuner is always good, or at least used to be when it comes to hand disruption. You can make a very fun Hand control deck, let’s just hope the banlist makes this game really fun to play again though before you go and try to do it. Regardless, this guy is a solid card and can be splashed into quite a few decks.

Trad: 2/5
Adv: 5/5

X-Saber Airbellum ...

He's one of those "so good, he's gonna be restricted soon" cards ... Why? - The basics - 3 stars, Earth, 1600 ATK ... Beast. That last word is what makes him lethal. Rescue Cat's new best friend. Not only is he fairly strong for a level 3, but Airbellum is also a Tuner monster. Meaning after Rescue Cat calls him into play, he can synch up with the 2nd target to form at least a 6 star (Goyo Guardian, anyone?) Synchro monster. Got 2 other monsters already on the field? - grab TWO Airbellums and double the Synchro summoning. On top of all this - if he manages to score a direct attack on your opponent and inflict battle damage? - He gets to rip a card from your hand. So sweet it's chewy.


Traditional: 4/5
Advanced: 5/5


N o V a
Today we're going to review one of the cards that has recently made a huge impact on the TCG and another monster of the "Saber" series - X-Saber Airbellum. Airbellum was a popular card in the OCG(Japan) due to the fact they had it when Premature Burial wasn't banned and they also had Brionac, Dragon of the Ice Boundary and Arms Hole. In case you do not know Brionac and Arms Holes' effects, here they are:

Brionac, Dragon of the Ice Boundary
Level 6
[Sea Serpent/Synchro/Effect]
1 Tuner + 1 or more non-Tuner monsters
Discard any number of cards to the Graveyard. Then, return the cards from field to its owner's hand equal to the number of cards discarded.
ATK/ 2300
DEF/ 1400

Arms Hole
Normal Spell Card
Send a card from the top of your Deck to the Graveyard. Select 1 Equip Spell Card from your Deck or Graveyard and add it to your hand. You cannot Normal Summon or Set this turn.

Since Premature Burial does not destroy the monster it brings back when removed from the field(only when destroyed), Brionac can keep returning it to the hand and bringing monsters back, Arms Hole is just a way to bring Premature to your hand. Japan used this with Rescue Cat to instantly take control of the field which is why Premature Burial is banned now. Rescue Cat used Airbellum and one of various other beasts such as Des Koala and Neo-Spacian Dark Panther to summon Brionac. However since we got Airbellum in the TCG after Premature Burials banning and since we dont have either Arms Hole or Brionac, we never really had to worry about being instantly beaten because we went second and they got the combo off first, Airbellum really has changed the game though in just being able to summon off multiple Synchro Monsters usually in a single turn, being able to double Synchro off of two copies of Gravekeeper's Spy or getting a level eight Synchro monster by using Summoner Monk to get Moja and Airbellum. Airbellum can be used in many ways, but will probably remain in Cat Synchro for now unless some innovated deck comes along and does well.

Traditional: 4/5
Advanced: 4/5
Parallel Fates X-Saber Airbellum....the heart of the SynCat deck. It does not get any better than this. Airbellum is the primary target of Rescue Cat, and can then be easily used to tune up into an Arcanite Magician or Dark Strike Fighter. Its 1600-attack is solid for a level 3 monster. It should be able to hold out on its own for at least a turn against most decks.

As for its effect of discarding everytime it makes a direct attack, the only drawback is that the attack has to be direct. Otherwise, we'd be seeing far too many Sea Koaka + Airbellum combos. Nonetheless, the discard effect is really just a bonus, as this card's main purpose to be utilized as a tuner monster.

Expect to see Rescue Cat be affected in some form when the next ban-list hits.


Jae Kim
Thursday: X-Saber Airbellum

This card is difficult to review because it's an automatic 3-of in Cat Synchro, but not really suitable anywhere else.

Basically if your deck supports Rescue Cat, you should play 3. If your deck is GB, you should fit 1-2 for versatility's sake.

I'll be writing future posts at my blog www.go-YGO.com to discuss the ramifications of this card in more depth. I can't fit everything into a concise COTD. Suffice to say this card is game-changing.

Traditional: 5/5
Advanced: 5/5

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