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Pojo's Yu-Gi-Oh Card of the Day

Overdrive Teleporter


This card cannot be Special Summoned. You can pay 2000 Life Points to Special Summon 2 Level 3 or lower Psychic-Type monsters from your Deck. You can only use this effect once per turn.

Card Ratings
Traditional: xx
Advanced: xx 

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.

Date Reviewed - 02.xx.09

Back to the main COTD Page


Dark Paladin

Overdrive Teleporter is an interesting little Super Rare that opens our week, after taking yesterday off. Overdrive Teleporter is a Level 6 Light Psychic-type monster with 2100 attack and 1200 defense.

Now 2100 attack on a tribute monster isn't the greatest thing in the world. Not being able to Special Summon this monster also is bad, especially since you don't need to tribute for Overdrive Teleporter for his effect to go off.

Now, by paying 2000 Lifepoints, you can Special Summon two Level 3 or lower Psychic-type monsters from your Deck. You can only use this effect, once per turn. It's very interesting, and while 2000 Lifepoints may seem like a lot, this could be very good.

Odds are, you're going to use this monster in a Synchro Summon, along with one if not both of the monsters your Special Summoned from your Deck. You might be lucky enough to Synchro Summon twice, because you aren't going to want to keep any of these monsters on the Field.


Traditional: 2/5
Advanced: 3/5
Art: 4/5
General Zorpa Overdrive Teleporter

Well, we start this week off with a bang and with one of the more hyped SCR cards from Crossroads of Chaos that kinda fell flat. To start things off, we have a 2100 level 6 monster that is a LIGHT Psychic. That is already kind of bad, as most of the good Psychic monsters are DARK and 2100 is exceedingly weak for a monster of that level.

The first effect is what kills the card, you cannot Special Summon it. Well, we might be able to work around it, as Light and Darkness Dragon as well as Vanity's Fiend all got played. The second effect is a doozy. You get to pay 2000 lp to Special Summon 2 level 3 or lower Psychic monsters from your deck.

2000 lp is a high cost, and is generally only used if you are going to clear the field or negate something important. But this is definitely worth it. You get a +1 in card advantage (tribute for Overdrive and the two monsters) as well as a big boost in field presence. Some of the level 3 or lower Psychic monsters like Krebons, Mind Protector and Psychic Commander can be a real force on the field. Other Psychics of level 3 or lower can be used to create great combos like Mind Master and Psychic Jumper.

Most of the time you would use this effect for a Synchro Summon, as Krebons+Overdrive equals a level 8 Synchro and you still have another monster on the field as backup. You can combo cards like Mind Over Matter, Mind Master and Psychic Jumper to get exactly the monsters that you need for whatever situation that arises.

This is a great card, but it likely won't get played due to it's restrictive effect and the sheer magnitude of it's cost. However, once DAD is limited and Malicious is taken out of the picture you can really expect a solid Psychic deck to be the fastest thing around with both Mind Master, Emergency Teleport and this guy thinning your deck of monsters so that you can get to the defensive cards like Mind Over Matter that will defend them.

Mr. Random CSOC-EN083
Overdrive Teleporter
Level 6
ATK/2100 DEF/1200
This card cannot be Special Summoned. You can pay 2000 Life Points to
Special Summon 2 Level 3 or lower Psychic-Type monsters from your Deck. You
can only use this effect once per turn.
Secret Rare

Overdrive Teleporter is a great Psychic monster for the themed deck. Although it can't be special summoned, it has a great effect to get around that. With a payment of 2000 Life Points, you will special summon two Level 3 Psychic monsters from the deck. This is great for an instant Goyo Guardian or the new 9 Star coming in Crimson Crisis.

The effect can be used once per turn, but with how fast monster come and go, you'll be lucky to use it a second time. The Psychics special summoned don't have the downside of being destroyed or removed fromt he field at the end phase. Overdrive thins the deck down and it works well with the other cards for Psychic monsters. This is a must for all Psychic decks.

Traditional: 1/5
Advanced: 3/5
Anteaus Overdrive Teleporter

Oh, it feels good to be back! Sorry for my absences, things have been hectic at work and I haven't really had a chance to get online and do the things I need to do. But I'm back, so here we go! Today's card is Overdrive Teleporter, and this card is simply a doozy. It's a 6-star, making it a one-tribute, and 2100 ATK isn't anything to boast about, but the effect is simply amazing. For 2000 LP you can get two Psychic monsters from your Deck to the field. I can't imagine the sheer amounts of combos that are going to go so well with this card, but I can think of a few already.

Look for Overdrive Teleporter to make a huge splash; it's an amazing card overall.

Traditional: 4/5
Advanced: 4/5

Overdrive Teleporter
Level 6
ATK/2100 DEF/1200
This card cannot be Special Summoned. You can pay 2000 Life Points to Special Summon 2 Level 3 or lower Psychic-Type monsters from your Deck. You can only use this effect once per turn.
Secret Rare

Overdrive Teleporter ...
This one's a painfully easy one folks ... "OD" here is awesome.
2100 isnt great for a 1 tribute ... but we've seen less on credible tribute monsters before, so we're not gonna hold THAT against him ... plus its not worthless either, as it should still be effective enough in battle so as to run over 99% of the NON tribute (4 star or less) monsters your opponent may be using ...

But then we look at his effect and get that warm feeling inside (much like falling asleep drunk in the snow). For 2000 LP, u get to special summon 2 Psychic type monsters from your deck, level 3 or lower ... can u say - "Sickness"?!?!? ... Well, if u can't - i say - Learn! Cuz thats what that is - Sickness. I'm not even gonna bore u by listing all the groovy Psychic type monsters that this combos with, but its pretty much all the best ones that everyone is playing even outside of a Psychic type deck. Half of those are Tuners as well, so then add the stars of the monsters u summon + the 6 Stars of OD here, and ... well ... u get the idea.

You want more? - ok, then forget Synchro summoning ... remember our good buddy Destiny Hero Plasma? This card combos so beautifully with it. Plus its Light attribute - maybe the 2nd best attribute in the game now, right behind Dark. *cough* Honest *cough (again)*

The 2000 LP cost is big, but not that crippling. If you're playing a Psychic Deck then u probably have that equip that nullifies paying for Psychic effects. (good for u!) And if need be - his effect is reusable once per turn ... But i doubt u'll need it more than once.

The verdict? - awesomeness. The fact that he can't be special summoned is his only REAL downside, but he's still worth the investment!

Traditional: 3/5
Advanced: 4.5/5


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