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Pojo's Yu-Gi-Oh Card of the Day

Shadowknight Archfiend

The controller of this card pays 900 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. The Battle Damage this card inflicts to your opponent is halved.

Card Ratings
Traditional: 1.00
Advanced: 2.00 

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.

Date Reviewed - 02.10.09

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Dark Paladin

Shadowknight Archfiend, remember him? I thought not...anyway, we have a Level 4 monster, oddly enough again, who is a Fiend, but of the Wind attribute with 2000 attack (which is nice, or so you would think) and 1600 defense.

Shadowknight is even worse than Imprisoned Queen Archfiend, and you don't even need to tribute for him. Here, your Lifepoint payment is 900 per turn, which is still far too many Lifepoints to give up in a turn.

Anyway, if Shadowknight is targeted (specifically no less) by the effect of an opponent's card, when resolving the effect, roll a die.
If the result is a 3, you can negate the effect and destroy the aforementioned card.

Garbage...again. You have a one and six shot, or even a one in three shot if you played Dice Re-Roll. PLUS, if there wasn't enough reason to not play this card, any Battle Damage you manage to inflict with this card, it's halved.

Maybe Imprisoned Queen Archfiend wasn't a 1/5...this guy is worse.


1/5 all, again...We need a new scale where we can rate lower than 1...

Art: 3/5 The picture IS better.
General Zorpa Shadowknight Archfiend

This is where all of the heavy lifting for Archfiends comes in. 2000 ATK on a level 4 monster is glorious, and his relatively high DEF can help as well. His effects are mostly detrimental, the standard Archfiend lifepoint payment as well as halving his damage whenever he deals damage.

This card is best combined with support like Skill Drain, Pandemonium and Imprisoned Queen Archfiend. These cards all mitigate his bad effects as well as make your opponent uncomfortable. Basically, he would go in a deck because he is a DARK Fiend Archfiend that has good ATK and a not really bad side effect, as destroying cards is what really matters, and he can do that just fine.


ahhhh ... Shadowkinght ... now this guy, for some odd reason I never really REALLY loved ... I think it may have been his 900 LP cost (the highest of the 4 star or less Archfiends) per standby phase, coupled with only being to negate with 1 number ...

That being said, taking a closer look at his overall playability ... he's not too too TOO bad ... 2000 ATK is phenomenal for a 4 Star monster that requires no special summon or stipulations to attack. And as mentioned with yesterday's Archfiend - the deck needs Pandemonium to work, and with it - his high cost per turn becomes a non-issue ... So what u have left is pure 4 star muscle that can stand next to the King and run over a lot of monsters.

But then is that enough to warrant a spot on your starting lineup? ... I wouldnt really say so. His Wind attribute does nothing for the primary deck where u should find him, (though he does get style points for the fact that i've seen him used effectively in a Wind deck), and most of the other Archfiends suffer from the same lack of attribute synergy anyway. But the fact that u then HALVE the battle damage u inflict to your opponent should be the last thing u need to know about him before cutting him from the team.

U always still have Archfiend Soldier who's got a nothing-to-scoff-at 1900 ATK, no LP cost regardless of Pandemonium, and can dish out the full amount that his ATK suggests. Plus the Soldier has a Dark attribute which only helps his case ...

Yeah, i'm gonna stick with my original thoughts on the Shadowknight ... he's not the worst, but nowhere near integral for the Archfiend Deck. I say leave him.

Traditional: 1/5
Advanced: 2/5


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