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Pojo's Yu-Gi-Oh Card of the Day

Explosive Magician

1 Tuner + 1 or more non-Tuner Spellcaster monsters By removing 2 Spell Counters from your side of the field, destroy 1 Spell Card or Trap Card your opponent controls.

Card Ratings
Traditional: 2.10
Advanced: 2.60 

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.

Date Reviewed - 12.17.09

Back to the main COTD Page


Dark Paladin


Explosive Magician, a Level 6, Light attributed Spellcaster monster with 2500 attack and 1800 defense...Synchro Summoned with one Tuner and one or more non-Tuner type monsters...first off, 2500 attack on a Level
6 Synchro is excellent

You can remove two Magic Counters from your side of the Field to select and destroy one Magic or Trap card your opponent controls. Usually you want to use your Magic counters for other things...nuke the Field, destroy monsters, Special Summon monsters, and the fact you need two to destroy one card isn't the best thing in the world...

If you're playing Spellcasters, competitively or casually, give him a shot, the effect is actually easy enough to pull off, and still respect his 2500 attack for his level.


Traditional: 2.5/5

Advanced: 3.5/5

Art: 5/5

General Zorpa

Explosive Magician

This is one of the worst Synchros in the entire set of SOVR. Not that it is really even that bad, but everything else outshines it (except for Hydra). To start off we have a level 6 LIGHT Spellcaster with 2500 ATK and 1800 DEF. These are solid stats, and it doesn't really get destroyed by anything short of Goyo and Colossal in Battle, so it is good there. However, it does need a Spellcaster Non-Tuner. This is actually not that bad of a workaround as Magical Exemplar plus Foolish Burial gets you these levels easy with that level 2 Spellcaster in the graveyard.

The effect is simple. You remove 2 Spell Counters from your side of the field to blast a Spell or Trap an opponent controls. That is actually pretty good, as it is a +1 in card advantage, which is always welcome in this game. The problem i sthat those spell counters were likely doing things a bit more important, such as powering up Arcanite Magician or getting Magical Exemplar's effect off.

All in all Tempest Magician is far superior to anything that this guy can do. And Breaker the Magical Warrior is at 3 and does the same thing for a Spell Counter less and for a Normal Summon. Not to mention the stuff that you would most likely want to kill (Skill Drain, Royal Oppression and DImensional Fissure) work better with Breaker than with Explosive. With Tempest Magician coming out as a promo, there is no reason to run this guy over her.



Explosive Magician …

Uhm … no. As a 6 Star Synchro - his 2500 ATK is pretty good, and that’s about all you would play him for. His effect? – remove 2 spell counters from your side of the field to destroy a spell or trap? … yeah. Crap. He doesn’t even generate his OWN counters, so u already have to have some on the field in order to get his effect going. And 2 counters only yields u 1 spell or trap. Doesn’t even let u pop something of your choice, like a monster instead … I’d rather be playing a Breaker who provides his own counter and can be summoned right away without a waste of Synchro. I suppose if u were doing the Endymion thing were u would hopefully have a train load of counters, then I could see why u would play this … I still wouldn’t endorse it, as Breaker would do more wonders in THAT arena as well.

Like I said – the only thing he has going for him is that 2500 ATK for a 6 Star Synchro. U only get 1 Goyo Guardian, so in terms of sheer battle strength, this may be the next way to in terms of a Synchro for that price … However, u still always have the BETTER bet of Iron Chain Dragon, with a superior effect, and which is just as strong for a 6 Star Synchro, yet DOESN’T require any specific type of monster in order to create (Explosive Magician requires Spellcaster type non tuner monsters).

Yeah. Explosive Magician is junk. Don’t waste your extra deck space.

Traditional: 1/5
Advanced: 1/5


N o V a

Explosive Magician, personally a favorite of mine from Stardust Overdrive. Requires at least 1 non-Tuner spellcaster monster, which isn't a problem really with Gravekeeper's Spy and Breaker the Magical Warrior. Solid 2500 attack and 1800 defense which allows it to stand up to a lot of threats. Also if you are using it in a deck based on Spell Counters, you can remove 2 Spell Counters from your side of the field to destroy a spell or trap card. With cards like Magical Citadel of Endymion and Pitch-Black Power Stone, doing so isn't really a hard thing to pull off. I think using at least 1 of this card is a must for any deck that uses a Spellcaster like Gravekeeper's Spy or Breaker the Magical Warrior, only because its a solid beater and isn't really hard to summon.

Traditional: 4.5/5
Advanced: 4/5


Explosive Magician:


     I'm sure spellcaster fans welcomed this card with open arms.  A level 6 spellcaster synchro with 2500 atk is very nice.  Why?  Well because it's incredibly easy for spellcasters to pump out level 6 synchros.  Apprentice Magician can bring out either spellcaster level 2 tuner (Night's End Sorcerer or Frequency Magician), along with foolish burial, getting them into the grave quickly is a cinch.  Then Magical Exemplar lets you reuse them by using a spell (giving her 2 counters) while she is face up on the field.  Bring back the level 2 tuner, tune with exemplar, boom, you have your level 6 synchro.  Of course there are better level 6 options (Goyo, Brionic) but if you are running a spellcounter heavy deck, he works nicely.  He is also light so he helps out Chaos Sorcerer if that counts for anything.


Traditional:  1.0

Advanced:   2.0

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