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Pojo's Yu-Gi-Oh Card of the Day

Doomcaliber Knight


Card Ratings
Traditional: 3.40
Advanced: 4.25 

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.

Date Reviewed - 09.04.09

Back to the main COTD Page


Dark Paladin

Closing our week, we look at a card with some of the sickest and coolest artwork ever, Doomcaliber Knight, a monster who is a Dark attributed Fiend, and Level 4 with an awesome 1900 attack and equally sound 1800 defense.

Now, Doomcaliber Knight cannot be Special Summoned, which is a huge boon to any card with those words printed on it, but there's a good reason. If you could use Doomcaliber Knight more than once, we would have a problem. Now, the Knight from Hell brings some equally disturbing power.

When an Effect Monster activates its Effect, you must tribute this card. The monsters Effect is negated, and the monster is destroyed.
Simply amazing...the only other downside to Doomcaliber Knight, beyond the no Special Summoning is that you HAVE to use his effect when your opponent uses one.

It would be even better, near perfect if you had the option, but still Doomcaliber Knight is one hell of a card. Most players have, and will continue to make room for him.


Traditional: 4.5/5
Advanced: 5/5
Art: 5/5 The Knight from Hell!!! Looks great in holofoil!
General Zorpa Doomcalibur Knight

This is a card that the OCG has had for a while, and has not been mass released elsewhere until now. He is a 1900 ATK DARK Fiend of the level four. This is already pretty good, as he is already a good counterpart to Thunderking Rai-Oh, forming the other half of the Chaos Sorceror Summoning requirement.

DCK has the effect that WHENEVER a monster effect is ACTIVATED, you tribute him to negate the effect and destroy the card. There is no if's and or buts, if there is a monster effect happening, he WILL negate it, whether you want it to or not. In this way I think that Koa'Ki Meiru Guardian is better, as you can choose if you want to and they have the same stats.

He is basically played in anti-meta Skill Drain decks, but can be splashed elsewhere if you find your lack of Solemn judgment's leaving you out in the cold. Since he DOES tribute himself, Skill Drain will not negate his effect. However, if you have TWO DCK's on the field and one of their effects is activated, the second one will negat the first and the opposing effect will go through. SO NEVER EVER HAVE 2 ON THE FIELD AT THE SAME TIME.

All in all a good solid card that you have to think a little to play, and I like that. It is the only-no brainer card here, but he is definitely a solid pick for many different decks.


Jeff Lang
Today’s card up for review is Doomcaliber Knight. Like Crush Card, this is one of the best cards ever created, but isn’t broken beyond belief like Crush. This card is very powerful, and may become a staple in America since we recently got a reprint of it. What is not to like about this card? Boohoo, it cannot be special summoned, well there aren’t many cards that can special him anyways. Simply put, to be able to negate the activation of an effect is broken, and is a staple in my eyes. Very annoying card to play against, and I suggest that everybody picks a set of this guy up

Trad: 5/5
Adv: 5/5

Doomcaliber Knight …

Well anyone who knows Freeza knows that Freeza loves his fiend monsters above all others … A Doomcaliber has been a highly anticipated one … He’s a Fiend – Excellent. 4 Stars – Cool. Dark – perfect. 1900 ATK – lovely. 1800 DEF - Cool. But then his effect is what is supposed to put him above Archfiend Soldier … and it does … but then it also doesn’t. The major flaw with his ability to negate monster effects is that it isn’t optional. Having to tribute your own good monster to get his effect is bad enough, but not being able to choose when u do it … just sucks! Unless u are playing some heavy beatdown, chances are that half the time it is U that will be hampered by not being able to use an effect. And since your opponent knows what Doomcaliber will do, they can either wait (knowing that Doomcaliber is restricting u as well) till they load their hand and are ready to make their move, pop Doomcalber with a spell or trap, or just blow him up with a throw away effect that they don’t really care about anyway. Sure – people would want the special summon from Gravekeeper Spy’s flip effect, but if u have to flip him to have him function as a “Night Assailant” for a turn to blow up Doomcaliber? – Then so be it. Still 1 for 1. No serious loss. And Treeborn Frog? – forget it! He eats things like this for breakfast.

I want to like this card. I really do. And it HAS its uses in a deck constructed for it. But ONLY for a deck specifically constructed for it. Doomcaliber Knight wins the “Best Card which is also the LEAST Splashable of All-time” – Award.

Traditional: 2.5/5
Advanced: 3.5/5


N o V a
Fridays Card of the Day is a highly sought after and popular Shonen Jump Championship card, Doomcaliber Knight. With its recent reprint in the Turbo Pack, people have been trying to get a set of Doomcaliber Knights for various deck reasons, whether it be to run Stun decks or use them as tech in either their main or side decks. Doomcaliber Knight is quite the card, being a dark fiend type monster, its also Allure of Darkness fodder and could probably be added into a new version of Dark Gaia OTK. While Doomcaliber Knight doesn't have a cost to keep it on the field, Koa'ki Meiru Guardian is much better and for a reason. Doomcaliber Knight absolutely has to tribute itself to negate a monsters effect, there is no choice there in the matter. However with Koa'ki Meiru Guardian you do have the choice to negate the effect monsters effect and destroy the monster. Now if we're gonna compare the art of the two monsters, Doomcaliber Knight wins hands down. A rather demonish being riding a demon horse is cooler than a statue like monster, and more than likely most people dont like the rock type in this game anyways, since a lot of them look funny. But Doomcaliber Knight is a good card, but requires more skill to use, and personally I think it requires some skill as to how to get around its effect if you have to sacrifice one of your monsters to rid the field of Doomcaliber Knight. Its a cool card, but it cant just be used randomly in decks, and you really have to think when using it.

Traditional: 3/5
Advanced: 3/5

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