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Pojo's Yu-Gi-Oh Card of the Day


You can Special Summon this card from your hand when you take Battle Damage . This card gains 600 ATK and DEF for each card in your hand. Once per turn, you can send 1 monster from your hand to the Graveyard to take control of 1 face-up monster your opponent controls with the same Level as the sent monster. Once per turn, you can select 1 monster in your Graveyard; this card's Level becomes the same as that monster's, until the End Phase.

Card Ratings
Traditional: 3.50
Advanced: 4.00 

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.

Date Reviewed - 08.06.09

Back to the main COTD Page


Dark Paladin

Tragoedia, our final Jump Promo, is a card I'm not entirely sure about, one way or the other. I'm sure there are some broken combos or something with this card that I'm missing, but I'll review what I know so brace yourself.

We have a Level 10 Fiend-type monster with ? attack and ? defense, which is usually not the best of things. Now, you can Special Summon this card from your Hand when you take Battle Damage, which is nifty, really only depending on actually being in your Hand.

Now, the part that sucks is that his attack is dependent on the number of cards in your Hand, specifically x600 attack and defense, so you want to keep at least four cards in your Hand I'd think for 2400 attack, and maybe even five so 3000 attack to be able to steam through everything.

Next, you can send a monster from your Hand, once per turn to the Graveyard, to take control of one face-up monster your opponent controls. The catch is, the monster has to be the same Level as the monster you sent to your Graveyard. You could, at least theoretically, really wreck some havoc on your opponent.

I see a problem though, as you probably want to control a Synchro monster or some other powerful high level monster they control, but that requires a Level 5 or higher monster, and you probably don't have those in abundance in your Deck, not to mention your Hand.


Traditional: 3/5
Advanced: 4/5
Art: 5/5

Tragoedia ...

I really like this card too, but for a different reason than usual ... He's got that "I swear there is something awesome i can do with this guy, but i just don't know what" appeal. His somewhat limited brain control type of effect is nice, but wholely unreliable. His changing his own level around could be good too to complete almost any synchro u want (based on what is already in your graveyard). And he's relatvely easy to special summon. But once he is, will his ATK boost do anything for u? At the very most, on your opponent's turn, not including him, u are holding 5 cards in your hand (although the longer the game draws out, that number steadily decreases), so he'll be 3000 ATK at best. Not too bad. Though If u can manage to draw through your deck on your OWN turn so u are holding a hell of a lot of cards, and ram a weak monster into your opponent to take battle damage so u can special summon him - u may have something that can then finish the game with one hit. Couple that with his crazy amount of stars - and u have something Dark Strike Fighter will make sweet love to down by the fire. Let's not forget that he's Dark and Fiend, and what u have is a recipe for warm chewy goodness.

The verdict? - I like him and other cards like him. Cards that dont necessarily have any ONE thing specifically awesome about them, but are just a bundle of ideas and combos waiting to be tried out. Combos that can make your opponent say - "Oooh-Weee!"

Snaps to Tragoedia - my favorite card of the week.

Traditional: 3/5
Advanced: 4/5


N o V a
Thurdsay, almost the end of the week, and today we'll be reviewing the new Shonen Jump magazine promo, Tragoedia. Tragoedia is an easier to use Gorz, but the rest of its effect is questionable compared to Gorz. Tragoedia, unlike Gorz, can be Special Summoned when you take any Battle Damage, even if you have cards on the field, where as Gorz, you have to have no field what so ever. While Tragoedia is on the field, it gets 600 attack and defense for every card in your hand, and once a turn you can send a monster in your hand to the graveyard to take control of a monster with the same level as the one the sent monster has. Since most decks have a bunch of level 4 monsters, it shouldn't be hard to snatch over a monster. Tragoedia also allows you to select a monster in your graveyard and its level becomes that of the selected monster until the end of the turn. If you do Special Summon it, and intend on using it for a Synchro Summon, Special Summon it after their last attack is all I can say. 600 per card in hand doesn't always make for a good defense unless it'll save your butt from losing. Like most good cards, I can go on and on about it but straight to the point, this card, like Gorz, can get anyone out of a tight situation all depending on the timing and how you play off of it after you use it. Tragoedia will be a must for just about every deck, with the exception of a few and is clearly a good card. Aren't you glad they are really cheap right now?

Traditional: 4.5/5
Advanced: 4.5/5
Parallel Fates Tragoedia... It looks like that this card will be replacing Gorz in a lot of decks. Certainly more versatile compared to Gorz, but could be potentially less "impactful". With Gorz, your opponent will be forced to get around a 2700 attack-beatstick, but with Tragoedia, its attack is hand-dependent...meaning that certain decks won't be able to utilize this card to its potential.

Its first effect is deadly, but its a trade off, 600 attack (minus 1 card in hand), for another monster on the field. Automatic +1s are good, and field advantage is even better. As for its second effect, this is where Tragoedia becomes more versatile than Gorz. With synchros running extremely popular these days, Tragoedia's ability to change its level is amazing.

Any card that can be special summoned from nowhere to catch your opponent off guard is good, and with Tragoedia, your opponent cannot read it coming a turn or so ahead.


Jae Kim

Thursday: Tragoedia


It’s very difficult to review this card in the limited space here. However you can read my extended thoughts on Tragoedia here:




Traditional- 3.5/5

Advanced- 3.5/5


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