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Pojo's Yu-Gi-Oh Card of the Day

Koa'Ki Meiru Speeder

Card Ratings
Traditional: 1.50
Advanced: 1.90 

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.

Date Reviewed - 08.27.09

Back to the main COTD Page


Dark Paladin

There are a handful of new Koa'ki monsters in the new set, and I chose to look at one of the more interesting ones in Koa'ki Meiru Speeder.
We have a Level 3 monster with 1200 attack (meh) but a very impressive and solid 2200 defense who is a Wind-Machine type monster.

Now, as something you may have seen before, you have to send one "Iron Core of Koa'ki Meiru" from their Hand to the Graveyard OR reveal one Machine-type monster from their Hand in the End Phase or you destroy this card.

The fun thing here, is this card is relatively easy to keep on the Field, has a very respectable and impressive defense (2200) and you can Draw an extra card if you Draw specifically "Koa'ki Meiru." It's a useful card for the Deck.


Traditional: 2/5
Advanced: 3/5
Art: 4/5
General Zorpa Koa'Ki Meiru Speeder

I just have to say that this is probably the most AWESOME card art that I have EVER seen on any trading card EVER. Even my Magic friends agree. Anyway, he is a level 4 LIGHT Machine and boasts a massive 2200 DEF and almost as impressive 1200 ATK.

He has the standard Iron Core effect, but you must reveal a Machine to keep him alive. That is not so hard as good machines are pretty easy to find. The second effect is slightly less than useful. If you draw an Iron Core of Koa'Ki Meiru, then you can draw another card.

The effect actually becomes useful in an Iron Core deck, as lots of effects put the Iron Core on top of your deck, so you get to get it back as well as another draw. Not that it only works during your Draw Phase.

This guy is not very useful, as he needs to survive until the next turn to get his effect, and that is rarely going to happen. And then it only works well in a certain situation. But even worse is that it is the ONLY Machine Koa'Ki Meiru monster, which make sit impractical to put into a deck as he will just kill himself withhis own effect befor eyou can get any use out of him.


Koa'ki Meiru Speeder ...

A decent card. Mostly for its stats ... Hell, actually ONLY for its stats. Something about Wind Machines ... Machines are good. Level 3 monsters are good. 1200 ATK aint great, but for level 3 its ok. It can fight if it has to, and combined with Shrink or whatever, it can get over its fair share ... again ... if it HAS to ... but that 2200 DEF? Sickness. I'd give this card an even HIGHER rating if actually it was a NORMAL monster. But its part of the god awful Koa'ki Meiru family ... that doomed deck type ... Man, I wish Konami would invest in the other forgotten deck themes ... would a new Dark World monster REALLY kill them to make?!?!
I digress ... Koa'ki Meiru is garbage. And the fact that the Speeder is one of them hinders it. U must reveal a Machine (easy enough) or discard an Iron Core to keep it on the field ... and since i pity u if u are actually PLAYING a dedicated Koa'ki Meiru theme, i wont comment on that aspect to it, and just say that u SHOULD be playing Machines with this, and there u should have plenty of machines to reveal to keep it on the field. But his second part of his effect - the extra draw - essentially mandates that u will be playing full on Koa'ki Meiru, cuz if u aren't weighing down ur deck with those stupid Iron Cores, then u'll never GET the extra draw ... and even if u DO use them ... that means there are only 3 chances (since u can only have 3 Iron Cores anyway) that u will ever GET Speeders effect. What a waste-o.

Traditional: 1.5/5
Advanced: 2/5


N o V a
Its Thursday, and today's card is Koa'ki Meiru Speeder. First I'll admit, its effect is rather confusing, but im almost 99% sure I know how it really works. Speeder is a monster with some seriously high defense but has nothing going for it aside from that except a free draw when you draw a Iron Core of Koa'ki Meiru. The thing that confused/confuses me is the adding an Iron Core to your hand, however I feel im just reading into it too much, and theres no rulings to make it clear to those who may not know so much when it comes to rulings like that. Its a rather cool card to use for a machine defense monster, but if thats what you are really going for, Gear Golem the Moving Fortress is better, since it has 2200 defense and 400 less attack, but you dont have to reveal anything to keep it out and by paying 800 life points it can attack directly. Now granted you could probably use Weapon Change on both Gear Golem and Speeder to switch their attack and defense points. So either way you'd have a 2200 attack monster, which is pretty good, but if you are going to do combos like that they need to be in their own deck. Speeder I dont see doing much for a Koa'ki Meiru deck that Core Compression couldn't really do already.

Traditional: 1.5/5
Advanced: 1.5/5

Will I ever be consistent with these COTDs? I try man I try but even schoolwork is beginning to be a problem.

Speeder has the strongest defense for a level three monster I believe. It's flaws are pretty bad though. You can only draw an extra card if you draw a Iron Core. I'm not familiar with the Meiru cards but unless there is a way to stack Iron core repeatedly this card isn't so great, but hey maybe I'm wrong. He surely deserves a shot as all of the playable level four monsters can't get over this card's solid defense.

Jae Kim
Thursday- Koa'ki Meiru Speeder

I have no clue what the Koa'ki are supposed to represent. I have no clue why so much set support is devoted to them. I think the entire mechanic of the Iron Core needs to be reworked (the theme desperately needs a Volcanic Rocket type monster to fetch a free Core).

At the moment, it seems the theme revolves around a bunch of monsters with different subtypes that are destroyed unless an identical subtype or terrible, useless spell (Iron Core of Koa'ki Meiru) is revealed. This is not a recipe for success.

I will eventually write a blog post about the whole KM idea and what in the world Konami is thinking with it. This card in particular is terrible.

T: 1/5
A: 1/5

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