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Pojo's Yu-Gi-Oh Card of the Day

Greed Grado
#ANPR-EN088 

Activate only if you destroyed a face-up Synchro Monster controlled by your opponent this turn, either by battle or by a card effect. Draw 2 cards.

Card Ratings
Traditional: 1.50
Advanced: 2.67 

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - 08.26.09

Back to the main COTD Page

 

Dark Paladin
Wednesday

Greed Grado, one of the best Draw cards to come out in a long damn time. It's a remarkably simple, yet incredibly powerful card. In short, we have a Quickplay Magic card that lets you Draw two cards from your Deck if you destroyed a face-up Synchro Monster your opponent controls in the turn you activate said card.

Odds are, you're either destroying Synchro Monsters, or you're losing to them, one way or another. It's a great Draw engine in the Advanced Format for sure.

Ratings:

Traditional: 2/5
Advanced: 4/5
Art: 5/5
General Zorpa Greed Grado

This is another TCG exclusive that was brought forth in this set. It is a quickplay Spell card, which is already good as Quickplays are the best kind of Spell card in the game, being versatile in almost any situation.

The effect is actually pretty good, if you can get it to go off. You can only activate when an effect or monster you control destroys an opponent's Synchro monster by battle or by effect. Then you draw two cards.

There is a reason that this card is a Quickplay, basically, Diamond Dude. That way you could get free cards out the wazoo. The card irtself is not very playable, but in a deck packing massive amounts of destruction (Fissure, Lightning Vortex) then it could be very playable.

This is a good example of themed support for decks that do not have it. The main decks do not need this card, but other decks that are struggling would find this a great addition to a deck. Arcanite Magician may have just become a liablility...

Traditional-1/5
Advanced-2.5/5

Jeff Lang
     Today’s card up for review is Greed Grado. The card is pretty interesting at first glance, but is it actually playable? Draw power is always liked by duelists, so that alone may get people to try it out, but just in the side board. You can side this in against some heavy synchro creating deck, and it COULD go off. I don’t think I would mess with the card though to be honest. The effect is cool, but I myself build decks to where the majority of my cards that I draw aren’t dead. I try to make everything live when I draw it. That being said, it’s a bad top deck in most cases, and if you draw into it, you better hope your opponent synchro summons, and you can kill that monster. I won’t use a card that has a chance to go off, only cards that will for sure

Trad: 1/5
Adv: 1/5

Freeza
Greed Grado ...

Hey! The Secret Rare I pulled during the Sneak Peek!
How Nice! ... and useless ... Well, not completely ... but ALMOST completely.
Its a Quickplay. Thats a good thing. Plus it can activate at any point during the turn u destroy one of ur opponent's Synchro monsters. Synchros are all the rage so there's an excellent chance that ur opponent will bring one out ... and u will be forced to destroy it ... and then if u have the Grado in hand at the time, u will be happy that it rewards u for ur efforts ... But decking a card can only be used after u destroy a specific type of monster that ur opponent may or may not summon if or when u actually HAVE said card in hand, is just BEGGING for a dead draw.

The 1 out of 15 duels that u are actually able to activate this card won't be worth the investment.

Traditional: 1/5
Advanced: 2/5

- FREEZA

N o V a
Today we're reviewing an interesting card. Greed Grado adds more speed when it comes to playing against a deck that is heavy on Synchro Summoning. Fissure has officially come back to 3, and we also still have Soul Taker at 3. You can either destroy a Synchro Monster by battle or by card effect, and if you do you can draw 2 cards. With a bunch of monster destruction cards out there, it's rather easy to destroy any monster, including Synchro Monsters. Greed Grado may just be a new side deck tech card. However since the new format has yet to really start and no ones really tested Greed Grado, its rather difficult to say how the card will do in the upcoming format, but is overall a cool card with a decent effect.

Traditional: 2/5
Advanced: 2/5
Parallel Fates White Night Dragon...is pretty much a Blue Eyes on steroids...Same attack and defence stats at 3000 and 2500 respectively. The only difference is that White Night has several neat tricks. Before we get into that, I’ll note that White Night dragon has no summoning restrictions, so it can either be brought out by regular tribute summon, or special summoning from grave/hand when the right circumstance present itself.

Its first effect of being able to negate any trap or spell that negates it can be pretty useful. However, the effect would have been even better last format. Some of the cards this effect can negate include: Brain Control, Mind Control, Dimensional Prison, Phoenix Wing Wind Blast, Raigeki Break, Compulsory Evacuation Device. With such high attack and defence, spell/trap target negation works wonders.

The second effect of discarding a spell or trap to change your opponent’s attack target to this card is just monstrous. It literally forces your opponent to go on the defensive, otherwise they risk the danger of losing a chunk of life points, as well as their monster. With this card likely to be used in a Hopeless Dragon deck, you should have plenty of spells to burn through anyway.

3.5/5

Jae Kim
Blog:
Go-YGO.com
Wednesday- Greed Grado

This is a terrible card. I think it shows some of the problems with the TCG design team (which made it a TCG exclusive). I'm sure the designer thought something like “oh Synchros are dominating the game; why not make a card that generates advantage off a Synchro destruction!”

The problem is 1) Greed Grado is too situational and 2) The dominant Synchro deck (Cat Synchro) has left the game. Many of the remaining decks rarely synch (GB, LS, Chaos).

Even if your opponent leaves out a Synchro monster for you, you would need something to destroy it and Greed Grado in hand. The card you use to destroy their Synchro will probably lose you advantage. What, were you planning on Smashing Grounding a spent Arcanite Magician?

Plus, while you are waiting for all this to magically line up your opponent will be using all of his or her cards to the fullest ability.

Now I've been told that the TCG team simply submits ideas to the Konami research department. Then they simply modify the card if it is too powerful and print it. So let's hope the original card that the TCG designer submitted to Konami was far better than this. TCG-design opportunities are extremely rare, so it's rather sad to see such chances squandered like this.

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