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Pojo's Yu-Gi-Oh Card of the Day

Ancient Sacred Wyvern

1 LIGHT Tuner + 1 or more non-Tuner monsters
While your Life Points are higher than your opponent's, this card gains ATK equal to the difference. While your Life Points are lower than your opponent's, this card loses ATK equal to the difference. When this card is destroyed by battle and sent to the Graveyard, you can pay 1000 Life Points to Special Summon this card.

Card Ratings
Traditional: 1.75
Advanced: 3.00 

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.

Date Reviewed - 08.21.09

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Dark Paladin

Ancient Sacred Wyvern closes the week, and I wish we switched this with Wednesday as this is not good at all, especially compared to Ancient Fairy Dragon...we have a Light attributed Level 7 Synchro monster again, except this is a Fairy, not a Dragon.

Again we are stuck with the paltry 2100 attack on a Level 7 Synchro monster, but this time instead of the impressive 3000 defense, we have the equal despisable (in relation to the attack) 2000 defense. Sure, you have the "bonus" of gaining attack if you have more Lifepoints than your opponent, but that's not worth it.

(Don't let the anime fool you into thinking this card is so great...)
You have the unfortunate side effect of that 2100 attack dropping if you have fewer Lifepoints than your oppoonet. The 1000 Lifepoint cost to Special Summon isn't worth it, and is only good the turn it's destroyed...by Battle.


Traditional: 1.25/5
Advanced: 2.25/5
Art: 3/5 Not even that great of a picture.
General Zorpa Ancient Sacred Wyvern

This is the card that will replace Dark Strike Fighter in many extra decks once it has been banned. It is a level 7 Synchro LIGHT Dragon with 2100 ATK and 2000 DEF as a base. You can only Synchro Summon it with a LIGHT Tuner though, so that seriously limits your options. There are really only a few of which Herald of Orange Light, Hyper Synchron and Frequency Magician are a few.

However, the effect seriously rewards those who can get it to the field. It gains ATK equal to the difference in lifepoints between the players if your lifepoints are higher and loses them if your lifepoints are lower. This means that you can use tricks like Aegis of Gaia to boost him over pretty much any card in the game and just in general make it a huge beater.

To compensate for the decreasing effect, if it were to be destroyed in battle you can pay 1000 to Special Summon it, which is crazy good as previously the only card that could do that is Colossal Fighter. You do lose a lot of Wyverns ATK points when you do, but if worse comes to worse, you can tribute it and do other things with it.

I do not think that this card is for every deck. If you can fit a LIGHT Tuner into your deck, you can probably play this card easily and abuse it. Many people thought Arcanite Magician to be too restrictive, and look at where that card is now.

Basically, I love this card and it will easily be one of the chase cards from teh set due to the banlist that is supposedly coming out in September.


Ancient Sacred Wyvern ...

Well instantly this makes me think of Ancient Fairy Dragon ... both are synchros ... both have a similar look ... similar base attack ... first name is "Ancient" ... so instantly - the comparisons begin. Which is better? I'd say the answer is .... neither.

The major thing ASW has going for it is that it rewards u for already being aheady in the game by giving u a potentially colossal attacker. If u are ahead by 3000, u attack directly with this? - u win. The draw back is that it doesnt do anything else, really. Big attack is nice, but if u arent finishing the game in 1 turn - then something else with some more tricks is more welcome.

The fact that it can special summon itself at the cost of 1000 LP is nice ... but thats only if it dies by battle ... meaning, whateer killed it last time can always do so again, especially now that u lost 1000 LP by bringing it back making ASW 1000 ATK points weaker than it was to begin with. But u could always use him as a tribute if need be.

Not a bad card, but not like a great one either. If u can find the room in your extra deck, then go for it .... but don't like KILL yourself to find room.

Traditional: 2/5
Advanced: 3/5


N o V a
Its Friday people, and we're ending the week with Neo-Parshaths friend, Ancient Sacred Wyvern. Wyvern is a Synchro Monster that requires a LIGHT Tuner and 1 or more non-Tuners, and while its on the field and your life points are higher, it gains attack equal to the difference, however if your life points are lower it loses attack equal to the difference. Now this part of Wyverns effect is very similar to Neo-Parshath, the Sky Paladin, however Neo-Parshath doesn't lose any attack. That is one difference, the other is when Wyvern is destroyed in battle, you can pay 1000 life points to revive it. Now, being a Light monster like Neo-Parshath, the instant life point gain with an added Honest or so, can do some seriously heavy damage. So long as you can keep your life points high, this card is actually quite a decent Synchro Monster, however not many decks run LIGHT Tuners. But there is something good here. Since its a level 7 Synchro Monster, Lightsworn decks can now use a couple new cards. One of which would be Chaos-End Master. A level 3 Tuner LIGHT monster. Since Lightsworns have easy access to cards like Lumina, Wulf, Lyla, Garoth and so on, it'd be rather easy to pull out multiple level 6 and level 7 Synchro Monsters. And Ancient Sacred Wyvern falls under the level 7 Synchro category along with Black Rose Dragon and Arcanite Magician. Personally I think that Lightsworns are now better than before with Ancient Sacred Wyvern, seeing as how easy it is for them to drop Judgment Dragon, wipe the field, and attack with both for game. 3000 off of 8000 would bring them to 5000. 2100 with a 3000 bonus is 5100, I think that Lightsworns may have found a new OTK engine, assuming that Lightsworns dont have Judgment Dragon put at 1 and Honest at 2.

Traditional: 3/5
Advanced: 3/5
Parallel Fates

Ancient Sacred Wyvern....what would initially appear to be a good card, actually has summoning restrictions...you cannot synchro summon this unless you are using a light-tuner monster.  That right there basically kills off any playability the card has.  Finding a good light tuner monster to use is one thing, but finding one that's higher than a level 1 or 2 proves to be the challange, unless you're willing to tune 3 monsters for one.
Barring the summoning restrictions though, this card's effect has an explosive potential.  It's more suited towards aggressive players, so for those who play conservative, this likely isn't a card you'd want to use.  By gaining attack equal to the differential in LP (if you're leading) and losing attack if the situation is reverse, you can easily set up an OTK if you manage have 2x the amount of LP your opponent does.
Its secondary resurrection effect is also interesting, having the ability to keep summoning itself for 1000 LP COULD seem nice, but keep in mind that every time you use this effect, it's also losing 1000 attack points.  Then again, attack points might not be a factor here if your intention is to use it as tribute fodder.
1.5/5....summon restrictions really do hurt... 

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