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Pojo's Yu-Gi-Oh Card of the Day

Ancient Fairy Dragon

1 Tuner + 1 or more non-Tuner monsters
Once per turn, you can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn, you can destroy a Field Spell Card. If you do, gain 1000 Life Points, and you can add 1 Field Spell Card from your Deck to your hand.

Card Ratings
Traditional: 1.80
Advanced: 3.00 

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.

Date Reviewed - 08.19.09

Back to the main COTD Page


Ancient Fairy Dragon, a card of Luna's from the anime if I'm not mistaken, who is one of the more interesting Synchro monsters. Ancient Fairy Dragon is a Level 7 Dragon-type Synchro monster with 2100 attack and 3000 defense who is Synchro Summoned with one Tuner and one or more non-Tuner monster.

Let's start with attack and defense...2100 attack, even on a Level 7 Synchro is horrid, yet the 3000 defense more or less makes up for it.
Even Stardust or Red Dragon Archfiend aren't going to be able to destroy that, not by attacking anyway. Level 7 Synchros are obviously a bit more harder to summon than Level 6 or 8 but we won't hold that against this card.

Now, once per turn, you can Special Summon one Level 4 or lower monster from your Hand. That's pretty nice, and could be more useful more often than not. If you do, you can't use your Battle Phase, but that's all right too...with the 2100 atk and 3000 def you can just have a nice defensive wall until (or if) you need to attack with Ancient Fairy Dragon.

Furthermore, as another nice bonus, you can also once per turn destroy a Field Magic Card. If you do this, you gain 1000 Lifepoints (but you can still attack or Special Summon a Level 4 or lower monster from your
Hand) and add a Field Magic Card from your Deck to your Hand of your own.


Traditional: 2.75/5 Light, fast, and the defense could work for a while, even in Traditional.

Advanced: 3.75/5

Art: 4.5/5
General Zorpa Ancient Fairy Dragon

The first time I saw this card I remarked on how positively ugly it looked when compared to all of the other Sacred Dragons. However, I soon got over that. It is a level 7 Synchro LIGHT Dragon with 2100 ATK and 3000 DEF. The stats right there are pretty good, as 2100 is enough to hold it's own against almost anything but Synchros and 3000 DEF almost necesitates a removal spell.

The effects are pretty good. The first is a Summoner Monk type of effect. You can Special Summon a level 4 monster from your deck, but cannot enter your Battle Phase for this turn. This effect is stellar as you can get Rescue Cat and so some amazing things with Airbellum and Gottoms. I include one copy of this card in my extra deck for my X-Saber deck just because it can jumpstart the discarding of it as well as provide an enormous body to smash face and defend with.

The second effect is that you can destroy a Field Spell on the field to gain 1000 lp an dget another from your deck. This is crazy good as it can nuke opposing Field Spells as well, getting rid of Black Garden and any other Field Spell that an Earthbound Immortal would be using.

All in all I think that if you have the right kind of deck, then you should include at least one copy of this card in your deck, it is too good to leave out if you have the space.


Ancient Fairy Dragon ...

No sir. It's not very good. Basically the worst of the sacred dragons. A 7 star synchro monster with only 2100 ATK? - So it better get something special from its effect, right? Well Fairy Dragon does not. A free special summon is nice ... even if its only for a 4 star or lower monster ... but then u cant even attack with your monsters when u do this ... Whatever field advantage u thought u were gaining - u are letting slip away when u didn't (or can't) push forward on damage.
It's last effect with the field spells ... the LEAST ever played spell type of all ...
yeah, its not that good.
Dont even bother ...

Traditional: 1.5/5
Advanced: 2/5


N o V a
Well here it is folks, Luna's trump card and the cover monster of Ancient Prophecy, Ancient Fairy Dragon. I like this card too. The attack is sort of lacking but it makes up for it with defense. Its a level 7 Synchro monster that allows you to Special Summon 1 Level 4 or lower monster from your hand, but you cannot conduct your Battle Phase the turn you use that effect. You can also destroy a Field Spell to gain 1000 life points and add another Field Spell from your deck to your hand. A lot of people have been considering Geartown decks with this, however im not entirely sure if the 1000 life point gain interupts Geartown or not, and I've checked I dont see rulings. It may be one of those weird plays like Book of Life with Card of Safe Return. Seeing as how the monster is Special Summoned, then the other is removed. Since they both happen at once I think it works but again, no ruling to be certain. Ancient Fairy Dragon though is also a Light monster which means you can use it with Honest and it gets past those teching Shadow-Imprisoning Mirror, assuming you are going to use its effect(s). Overall this monster has a nice set of effects, and perhaps people will use it, if only to skip a battle phase to Synchro Summon. I mean, it doesn't say you cant Normal Summon, so you can special summon a Tuner, summon another monster, and Synchro. Theres plenty this card can do, you just gotta play around with it to see what all you can do with it in your deck.

Traditional: 2/5
Advanced: 2.5/5
Ancient Fairy Dragon...with the strong possibility of Blackrose Dragon going to 1, and Dark Strike Fighter getting banned, one possible replacement to use as a level 7 synchro is Ancient Fairy Dragon. Admittedly neither of its effects are as high-impact as the pre-mentioned, Ancient Fairy Dragon does have a few tricks itself.

Before looking at the effect, it only has 2100 attack. Given that, you should think twice before summoning this guy in attack mode. On the other hand, it has an impressive, almost impossible to get over 3000 defense. Should be able to stall a few turns in defense position.

Its first effect of special summoning a non-tribute from hand, at the cost of your battle phase for the turn. Not particularly an effect I'm too fond of. By using this effect, you're committing cards to the field without capitalizing on anything. By passing right afterwards. you're allowing your opponent the opportunity to take advantage of the situation.

The second effect of field spell destruction is actually pretty interesting. At first, you might not think of any one playing field spells, but now with the release of Ancient Forest, you might encounter a few in Gladiator Beasts. Or if you're using an Ancient Gear deck, you can always destroy your own GearTown. Either way, pretty nice effect to have.


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